Newton Game Dynamics
| This article relies on references to primary sources or sources affiliated with the subject, rather than references from independent authors and third-party publications. Please add citations from reliable sources. (January 2011) |
Ragdoll demonstration. This demo uses Newton Game Dynamics, the free OGRE graphics engine, and the free texture library DevIL. |
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| Original author(s) | Julio Jerez & Alain Suero |
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| Stable release | 2.33 / April 1, 2011 |
| Operating system | Windows, Mac OS X, iPhone OS, Linux |
| Type | Middleware |
| License | zlib License |
| Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is an open source[1] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
The Newton Game Dynamics SDK License allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Contents |
[edit] Games that used Newton
This is a select list of games using Newton Game Dynamics.[2]
- Amnesia: The Dark Descent
- b4n92uid theBall [3]
- Future Pinball [4]
- Mount & Blade
- Nicktoons Winners Cup Racing
- Overclocked: A History of Violence
- Penumbra: Overture
- Penumbra: Black Plague
- Penumbra: Requiem
- Steam Brigade [5]
- City Bus Simulator
[edit] Engines which incorporated Newton
This is a list of game engines using Newton Game Dynamics.
[edit] See also
[edit] External links
[edit] References
- ^ Jerez, Julio [1] The Newton engine is now Open source with a zlib license.
- ^ http://newtondynamics.com/forum/projects.php
- ^ http://theball.tuxfamily.org/
- ^ http://www.futurepinball.com/
- ^ http://www.mobygames.com/game-group/physics-engine-newton-game-dynamics
- ^ http://www.thomascowell.net/projects.html
- ^ http://quest3d.com/index.php?id=8