Night Shift (video game)

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Night Shift
Night Shift (ZX Spectrum cover).jpg
ZX Spectrum cover
Developer(s) Lucasfilm Games
Publisher(s) Lucasfilm Games
Platform(s) MS-DOS, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST
Release date(s) October 1990 [1]
Genre(s) Action game
Mode(s) Single player

Night Shift is a computer game developed and published in 1990 by Lucasfilm Games, now known as LucasArts. It is a unique action game where the hero is a worker in a factory owned by Industrial Might and Logic (a parody of Industrial Light and Magic). Your character ensures that the factory is working properly as it cranks out Star Wars action figures, including those of stormtroopers and Darth Vader. The object of the game is to always ensure the factory is working properly, and to move in an increasingly better home.

Development[edit]

Developed by Jon Dean, Chris Gibbs, Fred Gill, John Steele, Jim Torjussen, and Martin Green, the game was first conceived as Fixit, revolving around a factory worker trying to keep a machine nicknamed "Beast" from breaking down, while simultaneously needing to be charged by a bicycle-based generator every few minutes. Inspired by Gibbs' childhood love of engineering, who built upon the idea and suggested that they have the player run through part of the machine as an animated platformer, renaming the game Mr. Fixit. Dean met with LucasArts' producers, who were receptive to the idea but wanted to make use of their existing intellectual properties as well. Dean redesigned the game's concept to tie into them more readily, and added a female playable character to add "feminine appeal" to the title. The game was rebranded Night Shift at the suggestion of LucasArts, and Dean developed the manual around the idea of an employee handbook, inspired by manuals used in Infocom games.[1]

References[edit]

  1. ^ Mike Bevan (August 2008). "The Making of Night Shift". Retro Gamer (55): 61–62. 

External links[edit]