Night Trap

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This article is about video game. For the film, aka Mardi Gras for the Devil, see Night Trap (film).
Night Trap
Night Trap Cover.jpg
Original North American Sega CD cover art, note the content advisory on the far right.
Developer(s) Digital Pictures
Publisher(s) Sega (Sega CD and 32X Versions)
Virgin Interactive (3DO version)
Digital Pictures (DOS/MAC)
Distributor(s) Hasbro Interactive
Platform(s) Sega CD, Sega 32X, 3DO, DOS, Mac OS
Release date(s) Sega CD
  • JP November 19, 1993
  • NA October 15, 1992
  • EU May, 1993
  • AUS June 23, 1993
Sega 32X
  • JP June 25, 1994
  • NA December 1993
DOS & Mac OS
  • NA October 1994, 1995 (Director's Cut)
Genre(s) Survival horror, Interactive movie
Mode(s) Single player

Night Trap is a survival horror interactive movie video game that was released in North America on October 15, 1992 for the Sega CD. It was filmed in Culver City, CA over a three-week period in 1987 and was originally developed for Hasbro's NEMO video game system, which used VHS tapes instead of ROM cartridges. However, when Hasbro scrapped production of NEMO, the footage was placed into archive until purchased in 1991 by the founders of Digital Pictures. Digital Pictures ported Night Trap to the Sega CD platform and later brought it to the Sega 32X, 3DO Interactive Multiplayer, and PC platforms with higher-quality video. In total the game reportedly cost US$1.5 million to produce.[1] The game utilized full-motion video scenes entirely and is notorious for the controversy it brewed in 1993, resulting in US Senate hearings and withdrawal of the game from the market and the creation of the ESRB.[2] Night Trap was given a 15 certificate by the British Board of Film Classification.[3] The horror genre of Hasbro properties later featured in the 2014 film Ouija.


A group of young women are staying at Mr. and Mrs. Martin's house for the night. The Martin family seems like a normal American family; however, odd things have been occurring at this house. Five girls who previously stayed there had disappeared, so the "Sega Control Attack Team" ("Sega" changed to "Special" once the game was ported to other consoles) is called upon to protect the new guests and find out what happened. As the new wave of girls arrive for a slumber party (one of whom is undercover SCAT agent Kelly Medd, played by Dana Plato), the vampiric Augers begin to invade the Martin family house. Later on near the end of the game (if the player manages to capture all the Augers and save all the innocent victims), Kelly finds out that the Martin family are vampires themselves.


Referred to as "control", the player views events via hidden cameras set up in eight different locations, which can be viewed one at a time. As the aforementioned Augers creep into the house, the player has to spot them and use traps to capture them. At the bottom of a screen rests a small meter; when this meter fills, it is the player's signal to activate a trap in the room being viewed (i.e. a revolving bookcase or a faux seal on the floor) and capture the Auger(s) on screen, adding to the score.

The player must also have the correct security access color code selected on screen in order for the traps to work. The code is changed four times throughout the course of the game, and keeping up with the accurate code requires listening in on key conversations. Ultimately, high performance requires repeat plays in order to gain complete knowledge of the story and capture all Augers possible. Time always moves forward, cannot be rewound, and if too many vampires are missed, the game ends. The game will also end if certain characters are taken away or if the hosts of the slumber party disconnect the player's access to the traps.

The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner.


  • Executive producer: Tom Zito
  • Director: James Riley
  • Producers: Ric LaCivita, Kevin Welsh
  • Director of photography: Don Burgess
  • Original concept: James Riley, Rob Fulop
  • Screenplay: Terry McDonell
  • Computer programming (Sega CD): Gene Kusmiak


  • Dana Plato as Kelly
  • J. Bill Jones as Simms
  • Deke Anderson as Jason
  • William Bertrand as Eddie
  • Arthur Burghardt as Collins
  • Suzy Cote as Sarah Martin
  • Roy Eisenstein as Jim
  • Christy Ford as Megan
  • Blake Gibbons as Mike
  • Joshua Godard as Danny
  • Andras Jones as Jeff Martin
  • Jon R. Kamel as Victor Martin
  • Giovanni Lemm as Tony
  • Tracy Matheson as Cindy
  • Debra Parks as Lisa
  • Allison Rhea as Ashley
  • Molly Starr as Sheila Martin
  • Heidi Von Brecht as Swanson

Platform differences[edit]

All references and depictions of Sega related products were eliminated from the 3DO and PC versions. In order to do this, the introduction and some of the other videos were replaced with the original footage made for the game's originally scheduled release on the canceled Hasbro NEMO video game console.

Versions released after the Sega CD version differed slightly in presentation. Later versions utilize more advanced hardware, allowing for the video in Night Trap to play in a box nearly twice the dimensions of the one in Sega CD edition and have higher resolution. Also, an on-screen map with each room color-coded appears at the bottom of the player's screen at all times in the 3DO version. The PC version includes a save feature, from which the player can access a new pause menu with a large map of the house. This version also included Dangerous Games, a brief documentary about the game and the controversy that surrounded it.

NEMO footage[edit]

Footage of the never released VHS-based NEMO can be viewed in the Sega CD version of Night Trap by entering a button code when the credits read "In Memory of Stephen D. Hassenfield".[4] This footage shows Hasbro executives taking a look at Scene of the Crime (the prototype for Night Trap) in December 1987.


The controversial nightgown scene.

Night Trap was cited in the 1990s Congressional hearings concerning violent video games. Night Trap, Mortal Kombat, Lethal Enforcers and Doom are considered to be primary factors in leading to the development of the ESRB game industry ratings system.

Two weeks before Christmas 1993, the Sega CD version of Night Trap was removed from store shelves at the United States of America's two largest toy store chains, Toys "R" Us and Kay-Bee Toys, after receiving numerous complaints that were suspected to be part of an organized telephone campaign.[5] A journalist for GamePro noted that both Toys "R" Us and Kay-Bee Toys continued to stock Mortal Kombat.[5] In January 1994, Sega withdrew the game from publication in direct response to a December 9, 1993 joint Senate Judiciary and Government Affairs Committee hearing on video game violence, announcing they would later release a censored version.[6] The hearings were covered heavily by the media and were co-chaired by Senators Joseph Lieberman (Connecticut) and Herbert H. Kohl (Wisconsin), during which Night Trap was cited as "shameful", "ultra-violent", "sick", and "disgusting", encouraging an "effort to trap and kill women".

The Congressional hearings were covered in major newspapers including USA Today, The Washington Post and The New York Times.[7] In particular, a game over scene in which the character Lisa is wearing a nightgown while captured by Augers attempting to drain her blood was found to be very offensive. In defense of the game, Tom Zito (President and CEO of Digital Pictures) attempted to explain the context of the nightgown scene during a hearing session, but he claims he was silenced.[7] In the short documentary Dangerous Games (included with the PC version), the producers and some members of the cast explain that the plot of the game was to in fact prevent the trapping and killing of women. In addition, the blood draining device was intended to look very unrealistic and would therefore mitigate the violence.[7] Despite scenes in which the girls are grabbed or pulled by enemies, no nudity or extreme acts of violence were ever filmed or incorporated into the game.[7]

In the United Kingdom, the game was outright banned until its 1995 re-release, which included a rating marking it as unsuitable for audiences under 15 years old.[8]

Additionally, the Night Trap box art was criticized by interest groups for what many believed to be a sexist depiction (see above). In 1994, after the controversy died down, the game was ported to the 3DO and Sega 32X, and for PC and Mac in 1995.[9] Each of these versions was released with a different cover, but all of them incorporate actual photos of Dana Plato, thus differentiating them from the Sega CD version, which is purely illustration.


Aggregate scores
Aggregator Score
GameRankings 40% (SCD) (1 review)[10]
60% (PC) (1 review)[11]
Defunct Games 65% (SCD) (8 reviews)[12]
Review scores
Publication Score
Computer and Video Games 71% (SCD)[13]
Dragon (magazine) 4/5 stars (SCD)[14]
Electronic Gaming Monthly 24/40 (SCD)[15]
7.25/10 (3DO)[16]
GamePro 14.5/20 (3DO)[17]
11.5/20 (32X)[18]
Electronic Games 89% (SCD)[19]
GameFan 60% (SCD)[12]
Honest Gamers 4/10 (SCD)[20]
6/10 (PC)[21]
Mean Machines Sega 78% (SCD)[12]
Mega Zone 59% (SCD)[22]
Next Generation 1/5 stars (SCD)[12]
Sega Force 167/200 (SCD)[12]
Sega Zone 58% (SCD)[23]
Wizard A+[24]

Due to the controversy over the game, Night Trap only sold through an initial print run, but was still considered financially successful.[25] It became a best-seller in the United Kingdom.[26]

Upon release, the game received a polarizing mixed reception, with a wide range of scores from critics, averaging out to an aggregate score of 65% from Defunct Games.[12] The game was reviewed in 1993 in Dragon #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[14] Reviewing the Sega CD version in Wizard magazine, Glenn Rubenstein said that Night Trap "could be called the best game ever. Well maybe not the best, but it certainly is the most entertaining, that's for sure." He particularly praised the use of live actors and the need to play through the game multiple times in order to see everything, and gave the game an A+.[24] The December 1992 issue of Electronic Games also gave it a positive review, giving it ratings of 95% for graphics, 92% for sound, and 86% for playability, with a score of 89% overall.[19] On the other hand, Electronic Gaming Monthly gave it an average review, with the four reviewers giving it scores of 5, 8, 6, and 5, out of 10.[15] GameFan gave it a 60% score, while the lowest score came from Next Generation, which gave it 1 out of 5 stars.[12]

The four reviewers of Electronic Gaming Monthly gave the 3DO version a 7.25 out of 10, unanimously describing it as far superior to the Sega CD version in both visuals and playability.[16] GamePro, however, remarked that "The use of live actors in video, the TV-like props and dialogue, and the CD-quality sound were innovative at one time, but Trap's graphics and sounds now play like standard stuff." They gave it 4 out of 5 for graphics, sound, and control, and 2.5 out of 5 for fun factor.[17] They were similarly dismissive of the later 32X version, accessing that its graphical improvements over the Sega CD version are insufficient to justify buying the game a second time. They gave it a 3.5 out of 5 for graphics, 3 for sound, and 2.5 for control and fun factor.[18]

Retrospective reviews have been average to negative. In 2006, Honest Gamers gave the Sega CD version a score of 4 out of 10,[20] and the PC version a score of 6 out of 10.[21] Night Trap was ranked the 12th "Worst Video Game of All-Time" in an Electronic Gaming Monthly article by editor SeanBaby in 2001.[27] He and other game journalists also featured the game in a 2007 episode of their comedy web series, Broken Pixels. Yahoo! Games listed it as one of the top ten controversial games of all time.[28][29] Game Informer listed the game among the worst horror games of all time in 2008.[30] put this game as #10 on their Top 10 Worst Launch Titles in 2011, but put the theme song at #1 on the Top 10 Cheesiest Video Game Songs in 2014.


In May 2014, Night Trap creator James Riley announced that he was in talks to rerelease the game with improved resolution and gameplay.[31] In August 2014 a Kickstarter campaign appeared for the game's original creators, who formed a company titled Night Trap LLC.[32] The developers have said that if the campaign is successful they would be looking into rereleasing other Digital Pictures titles. Furthermore the company is also considering making a sequel to the original game.[32]


  1. ^ " – Article". Retrieved 2009-08-21. 
  2. ^ "Sega to Withdraw, Revise `Night Trap' – The Washington Post – HighBeam Research". 1994-01-11. Retrieved 2009-08-21. 
  3. ^ "NIGHT TRAP rated 15 by the BBFC". British Board of Film Classification. 1993-07-21. Retrieved 2014-03-09. 
  4. ^ "Night Trap Cheats, Codes, Unlockables – Sega CD – IGN". 1994-06-12. Retrieved 2013-01-08. 
  5. ^ a b "Major Stores Pull Night Trap". GamePro (56) (IDG). March 1994. p. 184. 
  6. ^ "Sega to Withdraw, Revise `Night Trap'". The Washington Post. Retrieved 2013-01-08. 
  7. ^ a b c d Dangerous Games – The 1995 documentary on Night Trap. (QuickTime)
  8. ^ "Night Trap Returns". GamePro (66) (IDG). January 1995. p. 211. 
  9. ^ The Milwaukee Journal, March 9, 1995
  10. ^
  11. ^
  12. ^ a b c d e f g
  13. ^ Computer and Video Games, issue 138, pp. 70-71
  14. ^ a b Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1993). "The Role of Computers". Dragon (195): 57–64. 
  15. ^ a b Electronic Gaming Monthly, 1998 Video Game Buyer's Guide, p. 89
  16. ^ a b "Night Trap Review". Electronic Gaming Monthly (55) (EGM Media, LLC). February 1994. p. 40. 
  17. ^ a b "ProReview: Night Trap". GamePro (56) (IDG). March 1994. p. 118. 
  18. ^ a b "ProReview: Night Trap". GamePro (IDG) (69): 60. April 1995. 
  19. ^ a b
  20. ^ a b
  21. ^ a b
  22. ^ Mega Zone, issue 54, p. 29
  23. ^ Sega Zone, issue 8, pp. 30-31
  24. ^ a b Rubenstein, Glenn (January 1993). "At the Controls". Wizard (Wizard Entertainment) (17): 21–24. 
  25. ^ The Ultimate History Of Video Games, Stephen L. Kent, October 2001
  26. ^ Official Gallup UK Mega CD sales chart, January 1994, published in Mega (magazine) issue 16
  27. ^ "EGM's Crapstravaganza: The 20 Worst Games of All Time". Archived from the original on 2002-06-05. Retrieved 2013-01-08. 
  28. ^ "Broken Pixels Episode 08 from GameVideos". 2007-05-04. Retrieved 2009-08-21. 
  29. ^ Ben Silverman (2007-09-17). "Controversial Games". Yahoo! Games. Retrieved 2007-09-19. 
  30. ^ "The Wrong Kind of Scary: Worst Horror Games Ever", Game Informer 186 (October 2008): 121.
  31. ^ Sarkar, Samit (May 19, 2014). "Night Trap creator planning to re-release the game". Polygon. Vox Media. Archived from the original on May 19, 2014. Retrieved May 19, 2014. 
  32. ^ a b McElroy, Justin. "Night Trap ReVamped aims to reanimate the FMV classic via Kickstarter". Polygon. Retrieved August 11, 2014. 

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