Ninja-Kid

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For the Bandai NES game, see Ninja Kid.
Ninja-kun: Adventure of Devil Castle
Developer(s) UPL
TOSE (FC)
Publisher(s)
Platform(s) Arcade, Family Computer, Wii (Virtual Console)
Release date(s) Arcade
  • JP October 1984
Family Computer
  • JP May 10, 1985
Wii Virtual Console
  • JP December 9, 2008
Genre(s) Platform/action
Mode(s) Single-player, multiplayer
Cabinet Upright
Display Horizontal, 256 x 192 pixels, 60.00 Hz screen refresh, 768 colors

Ninja-kun: Adventure of Devil Castle (忍者くん魔城の冒険 Ninja-kun Ma-jō no Bōken?) is the first video game in the Ninja-kun series. It was released for arcades, on the Famicom, and MSX by Jaleco in 1984.[1]

Gameplay[edit]

Ninja-kun's Demon Castle Adventure features three upward scrolling levels that repeat and become more difficult.[1] The objective is to defeat the enemies on each screen and advance to the next screen. The player can attack with shurikens and jump on enemies' heads to stun them. Occasionally, an orb will appear and if the player collects three, a bonus level will be unlocked.

Ninja-Kid II[edit]

Ninja-Kid II (Rad Action)
Ninja-Kun - Ashura no Shou Coverart.png
Front cover of the Famicom version.
Developer(s) UPL
Publisher(s) UPL, World Games, Jaleco
HAMSTER Corporation
Platform(s) Arcade, NES, MSX
Release date(s) 1987
Genre(s) Platform/action
Mode(s) Single-player, multiplayer
Cabinet Upright
Display Horizontal, 256 x 192 pixels, 60.00 Hz screen refresh, 768 colors
Screenshot of the arcade version of Ninja-Kid II

Ninja-Kid II, known in Japan as Ninja-kun Ashura no Shō (忍者くん阿修羅の章?) and known in North America as Rad Action and JT-104, is a platform action video game first developed and published in 1987 by UPL in Japan. It is the direct sequel of Ninja-Kid.

Legacy[edit]

After Jaleco had ported the game and its sequel to the Famicom and MSX in Japan, the company created Ninja-kun's younger brother, Ninja JaJaMaru-kun and created their own series titled Ninja JaJaMaru-kun.[1] The Ninja JaJaMaru-kun series would feature several games released on various consoles and handhelds, many of the games are different genres like role-playing video game gameplay.

References[edit]

  1. ^ a b c Kalata, Kurt. "Ninja JaJaMaru-kun". Hardcoregaming101. Retrieved 2010-02-27. 

External links[edit]