Ninja Gaiden (arcade)

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Ninja Gaiden
Image:Ninja Gaiden arcade flyer.png
Sales flyer for the arcade game.
Developer(s) Tecmo
Platform(s) Arcade, Amiga, Amstrad CPC, Commodore 64, Atari Lynx, DOS, ZX Spectrum
Release date(s) 1988
Genre(s) Beat 'em up
Mode(s) Two-player, Co-op
Input methods 8-way joystick, 3 buttons

Ninja Gaiden is an arcade game released in 1988 in North America by Tecmo. This game is known in Japan as Ninja Ryūkenden (忍者龍剣伝?, lit. "Legend of the Ninja Dragon Sword") and in Europe as Shadow Warriors.

In North America, it saw domestic releases on the Atari Lynx and PC (DOS based) as Ninja Gaiden. In Europe, it was released for the Amstrad CPC, Commodore 64, Commodore Amiga and ZX Spectrum as Shadow Warriors. The Atari Lynx version was also released in Europe, keeping its North American name, Ninja Gaiden.

It also inspired an action platform game for the Nintendo Entertainment System bearing the same name.

Ninja Gaiden also appeared as an unlockable bonus feature on the Xbox game that relaunched the series in 2004.[1]

Contents

[edit] Gameplay

The game's first stage. It bears a strong resemblance to the first stage of Ninja Gaiden (NES)

The arcade version of Ninja Gaiden is closer to the beat 'em up genre, similar in style to Double Dragon. The game stars a nameless ninja on a quest to defeat an evil cult led by a (fictional) descendant of Nostradamus. Upon starting the game, the player is greeted by the phrase "NINJA IN USA". The game can be played alone or cooperatively with a second player (who plays as a red-clad ninja).

In this game, the player's character must trek across the United States to fight several enemies along the way. The player must also use ninja tactics to get through some areas. For example, in some levels, the player must perform acrobatic stunts to get from one area to another via overhanging lights or poles. Also, from time to time, the player must perform a Tightrope Walk across poles, which requires the use of the button on top of the joystick.

This game is mostly remembered for two specific reasons. One reason is the absurd difficulty, as several enemies can be on screen at the same time, making it difficult to move. The game also throws players back to certain "check-points" in a level when they die; forcing them, in some instances, to fight through immensely difficult scenarios again[citation needed]. The other reason is its morbid and gruesome continue screen, where the main character is tied to a table while a saw is being lowered towards him.

[edit] Differences between versions

  • At this game's fourth stage, in the Grand Canyon, Ninja Gaiden (U.S. version) and Ninja Ryukenden (Japanese version) feature totally different background music. There are also some notable differences between the same music numbers of the two versions.
  • In Ninja Gaiden (U.S. version), the standard enemy who fights with sticks doesn't need to do a three-hit combo, as he does in Ninja Ryukenden (Japanese version), to take off one of the player's life squares, only requiring one or two hits to do so. And at the final stage of the U.S. version, almost all standard enemies, and all bosses, only have to hit the player once to take off one or two of his life squares.
  • Only in Ninja Ryukenden, during the stage clear's scene, the following words can be heard: NINJA... RYUKENDEN!
  • Ninja Gaiden and Shadow Warriors (the European version) don't have any differences between them.

[edit] References

  1. ^ Brightman, James (February 10, 2004). "Ninja Gaiden Extras Confirmed...Again". GameDaily. http://xbox.gamedaily.com/game/news/?gameid=531&id=5418. Retrieved on 2006-08-23. 

[edit] See also

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