Ninja Gaiden II: The Dark Sword of Chaos

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Ninja Gaiden II: The Dark Sword of Chaos
Ninja Gaiden II- The Dark Sword of Chaos boxart.jpg
North American box art, NES version
Developer(s) Tecmo
Publisher(s) Tecmo / NTDEC (software piracy)
Designer(s) Shuichi Sakurazaki
Masato Kato (scenario)
Platform(s) NES, PC, Amiga, Virtual Console
Release date(s) NES
JP April 6, 1990 (1990-04-06)
NA May 1990 (1990-05)
EU October 27, 1994 (1994-10-27)
PC
NA 1991
Amiga
NA 1991
Genre(s) Platformer
Mode(s) Single-player
Media Cartridge, Floppy disk
Input methods Control pad

Ninja Gaiden II: The Dark Sword of Chaos, known in Japan as Ninja Ryūkenden II: Ankoku no Jashinken (忍者龍剣伝II 暗黒の邪神剣?, lit. "Legend of the Ninja Dragon Sword II: The Demonic Sword of Darkness") and as Shadow Warriors 2 in the PAL region, is the second installment in the Ninja Gaiden trilogy for the Nintendo Entertainment System.[1] A licensed port by GameTek was later released for DOS-based PCs and Commodore Amiga. The NES version was released on the Wii Virtual Console on October 15, 2007 in North America.

Contents

[edit] Gameplay

Ninja Gaiden II introduced the ability of Ryu to split his body into multiple forms.

Ninja Gaiden II retains the same platform-based gameplay as the previous game, with a few refinements. Ryu Hayabusa, the player character, now has the ability to climb or descend walls, rather than just cling on to them (in the previous game, this ability was limited only when Ryu was on a ladder). Another new ability Ryu has is the power to summon up to two "phantom doubles" of himself by picking up the appropriate power-up. These body doubles will follow Ryu's movements and mimic his actions.

Most of the power-ups from the previous game return with the exception of the "Jump & Slash" technique. The regular "Throwing Star" now serves as the default secondary weapon when the game begins or after the player loses a life, while the "Invincible Fire Wheel" can now be acquired by the player as a secondary weapon and use at any time. In addition to the "Windmill Throwing Star" and the "Art of the Fire Wheel", a new secondary weapon is introduced in the form of the "Fire Dragon Balls". The player can now increase their maximum ninja power by acquiring certain scrolls thorough the game.

[edit] Story

[edit] Plot

The story begins one year after the events of the original game. With the help of a mysterious Special Forces agent named Robert T.S., Ryu Hayabusa learns that Ashtar, a dark wizard, has kidnapped Irene Lew, Ryu’s girlfriend. Ryu pursues Ashtar to his shrine. Once there, Ashtar stabs Irene in the back, laughing as her blood drips from the sword's blade. Ashtar's true intentions are finally revealed; his sword feeds on chaos and hatred, and he plans to use its power to open the gates to the Realm of Chaos, releasing the demonic hordes that reside within. Ryu and Ashtar clash, and after an epic battle, Ashtar falls. With his last breath, Ashtar sends the sword and Irene into the Realm of Chaos. Ryu follows them into the realm.

In the realm, Ryu finds Irene and Jaquio, who was thought to have been killed in the previous game. He has taken the Sword of Chaos, and plans on accomplishing Ashtar's objective, with the added objective of expanding his power by taking in the energy that will be expelled by the opening of the gate. Ryu, intending to prevent this, launches into battle. After another epic fight, Ryu strikes Jaquio down once more. When Jaquio’s blood touches the blade of the Sword of Chaos, the sword fully awakens, and Jaquio is physically revived by the power that flows into him, morphing into a giant monster. After Robert sacrifices his life to buy the hero more time, Ryu summons all the strength he has left to kill Jaquio once and for all.

[edit] Development

[edit] Reception

When reviewing the Virtual Console version of Ninja Gaiden II: The Dark Sword of Chaos, GameSpot noted that the game continued the format presented by its predecessor, providing improved graphics and a slight reduction in difficulty.[2] Although the publication calls the challenging nature of the gameplay "sadistic", particularly referring to a constant spike in difficulty after the first chapter, it also notes that its "cutthroat challenge will drive your competitive spirit and, along with the responsive controls, lure you back in for one more try."[2]

[edit] References

[edit] External links

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