North American box art
|Developer(s)||Nintendo EAD Group No. 2|
|Distribution||Wii U optical disc, digital distribution|
Nintendo Land (ニンテンドーランド Nintendō Rando ) is a video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii U. The game, set in a carnival/theme park atmosphere, is intended to serve as the main demonstration of the functionality of the Wii U, along with its Wii U GamePad—in much the same way Wii Sports demonstrated the functionality of the Wii and Wii Remote. Nintendo Land features 12 different minigames based on various Nintendo franchises—some of which support up to five players, with four using the Wii Remote and Nunchuk, and one using the GamePad. The game was released with the console's launch in North America on November 18, 2012, in Europe and Australia on November 30, 2012 and in Japan on December 8, 2012, and is a pack-in disc game with the Deluxe/Premium Bundles of the console in North America, Europe, and Australia.
The game takes place in an amusement park setting, which serves as a hub for the twelve minigames, which are depicted as the park's attractions. A robotic creature named Monita guides the player through Nintendo Land's features and attractions. The twelve minigames of Nintendo Land are based on popular Nintendo franchises (two of the attractions (Metroid Blast and Mario Chase) are based on Wii U tech demos shown at E3 2011, but are modified to feature Nintendo characters) and are designed to incorporate elements which utilize the features of the Wii U GamePad, often in conjunction with other players using Wii Remotes and Nunchucks (with some games supporting up to five players in this configuration). The combination of Wii Remotes and Wii U GamePads allows for what Nintendo calls "asymmetric gameplay," where players have different experiences depending on which controller scheme they use. Completing minigames and completing certain objectives earns coins, which can be used to play a single-player pachinko minigame. Winning pachinko stages will earn new items for decorating the Nintendo Land hub area.
Number of players: 1–5
- The Legend of Zelda: Battle Quest
Based upon The Legend of Zelda series. Up to three players (In red, blue, and yellow) use their swords to fight enemies. One more player uses their GamePad (in green) to control a character in the rear of the pack using a bow and arrow. The player with the GamePad can also lift their controller to spy for sniping enemies. To reload their bow and arrow, the player aims the GamePad down.
- Metroid Blast
Based upon the Metroid series and the "Battle Mii" tech demo from E3 2011. The player using the Wii U GamePad controls Samus's Gunship, while up to four players with Wii Remotes and Nunchuks control Mii characters on foot, wearing Varia Suits. There are three modes, "Assault Mission", "Surface-Air Combat", and "Ground Battle". In "Assault Mission", the players cooperate to defeat waves of enemies and complete missions. In "Surface-Air Combat", the players with Wii Remotes and Nunchuks try to shoot down the player with the GamePad. In "Ground Battle" all players use Wii Remotes and Nunchuks in a battle for tokens.
- Pikmin Adventure
Based on the Pikmin series. One player controls Captain Olimar who can command tiny Pikmin using the Wii U GamePad, whilst four additional players (As red, blue, yellow and white pikmin.) can control larger Pikmin using the Wii Remotes. Players must work together to help navigate levels and defeat enemies, including a boss at the end of the stage. When the boss is defeated, the players board Olimar's ship. There is also a Versus Mode where the players compete for green candy.
Number of players: 2–5
- Mario Chase
Based on the Super Mario series and the "Chase Mii" tech demo from E3 2011, four players (in Toad costumes) with Wii Remotes have to chase down a fifth player (who's in a Mario costume) with the GamePad in the Mushroom Kingdom. The player with the GamePad is given a map of the entire stage, allowing him/her to see the location of all of the players. The players with the Wii Remotes, on the other hand, are given their distance from Mario in yards.
- Luigi's Ghost Mansion
Based upon the Luigi's Mansion series, up to four players (in Mario, Luigi, Wario, and Waluigi costumes) must try to find a ghost in a maze, and weaken it by shining their flashlight towards it. The ghost is controlled by a player using the GamePad's screen on the controller. The ghost remains invisible to the remaining players (unless provoked by a player's flashlight, lightning-illuminated hallways, or if the player uses the ghost's dash or battery draining magic attack), but their respective controller will vibrate if the ghost is near them, requiring cooperation in order to catch the ghost.
- Animal Crossing: Sweet Day
Based on the Animal Crossing series, four players control animals trying to collect candy as a team before they get caught 3 times by the guards, controlled by another player using the GamePad. As players collect more candies, their movement becomes slower, making it easier for them to be caught. If playing with only two players, the format changes to the stash rules, where one animal must collect candies and must put fifteen into the stashes on the map.
Number of players: 1
- Takamaru's Ninja Castle
Based on the 1986 Family Computer Disk System game Nazo no Murasame Jō, the player uses the GamePad's touchscreen to launch paper shuriken at waves of enemy ninjas. The controller can be tilted in order to change the trajectory of the throws. On boss ninjas or ninjas who are at close range, the players uses a katana.
- Donkey Kong's Crash Course
The player uses the GamePad to tilt a trolley through a platform-based obstacle course, influenced by the original Donkey Kong arcade game. The analog sticks and L and R shoulder buttons can be manipulated to activate various levers, elevators, and pathways to advance the player throughout the course.
- Captain Falcon's Twister Race
A single-player game based on Nintendo's futuristic racing game F-Zero, where the player must race down a track while avoiding obstacles in 12 different areas. The GamePad is held vertically and the gyroscope is used to steer the vehicle. The GamePad provides an aerial view (a more strategical view) of the track while the TV provides a third-person view on the track.
- Balloon Trip Breeze
In this single-player game, based on Nintendo's Balloon Fight, the player will control their Mii on a play-field similar to the Balloon Trip mode. The player does this by swiping the stylus on the GamePad's touch screen to create gusts of wind that will move the Mii around. The GamePad will offer a zoomed-in view whereas the TV will offer a zoomed-out view. The levels are divided into morning, afternoon, evening and night, which are all ended by landing on an island. Occasionally, there are packages on islands that the player can pick up to protect and deliver to the next island.
- Yoshi's Fruit Cart
This attraction is based on the Yoshi series. The player has to guide Yoshi to the finish by collecting all the fruit in the level, by making a trail on the GamePad using the stylus. The fruit is only visible on the TV screen, so the player must use reference points in the background to draw the path on the GamePad.
- Octopus Dance
This attraction is based on Game & Watch Octopus. Octopus Dance is a rhythm game which plays by using the GamePad's Control Sticks and Gyro Sensor. Players must memorize and replicate the actions performed by the diver on screen.
|This section requires expansion. (November 2012)|
The game has received positive reviews from video games critics, praising its party atmosphere and attractions, especially the way they are developed and built up, with a few being critical of simply showing Wii U GamePad capabilities. The game received an 86% score by GamesMaster, who called it "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN praised the game for showing the Wii U capabilities, its gameplay, its detailed and HD graphics and claiming that "Wii Sports has met its match", giving it a 8.7 score." John Teti of The A.V. Club's Gameological Society criticized the game and the Wii U in general by calling Nintendo Land "ideas act[ing] in service of the technology" simply to show off features of the console.
As of March 31, 2013, the game has sold 2.60 million units worldwide.
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