Nintendo DSi

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Nintendo DSi
Logo of the Nintendo DSi
Nintendo DSi
Manufacturer Nintendo
Product family Nintendo DS
Type Handheld game console
Generation Seventh generation era
Retail availability JP November 1, 2008[1]
AUS April 2, 2009[2]
EU April 3, 2009[3]
NA April 5, 2009[4]
Units sold 2.02 million (as of March 20, 2009)[5]
Units shipped Worldwide: 3.02 million (as of March 31, 2009)[6] (details)
Media Nintendo DS Game Card, Secure Digital card (SD card), Secure Digital High Capacity card (SDHC card)[7]
CPU 2 ARM architecture processors
Storage capacity Cartridge save
256 MB internal flash memory
SD/SDHC card (up to 32 GB)[7]
Connectivity Wi-Fi (with WEP and WPA/2 support)
Online services Nintendo Wi-Fi Connection
DSi Shop
Nintendo Zone[8]
Predecessor Nintendo DS Lite (concurrent)

The Nintendo DSi (ニンテンドーDSi Nintendō Dī Esu Ai?)[9] is a handheld game console produced by Nintendo, and the third iteration of the Nintendo DS handheld gaming console, following the Nintendo DS Lite.[8] As a seventh-generation console, the DSi primarily shares the handheld gaming market with Sony's PlayStation Portable.[10] The handheld has launched in four key markets between 2008 and 2009: Japan, Australasia (Oceania), Europe, and North America.

Most of the DS Lite's attributes are retained with fewer aesthetic changes made compared to the first two iterations. A major feature that distinguishes the Nintendo DSi is its two interactive digital cameras that can be both incorporated into gameplay and used as a standalone camera feature. The DSi also includes connectivity with an online store as well as internal and external storage of content.[11]

Nintendo began development in late 2006, and unveiled the console in October 2008 during a Nintendo Conference in Tokyo. After the success of its predecessor, the goal of this handheld is to narrow the gap between DS's owned per household and actual DS users per household. The features Nintendo integrated into this DS attempts to create a more personalized experience to appeal to each individual of a household.

Contents

[edit] History

The Nintendo DSi was conceived at the end of 2006, the same time as the Wii was released. It is the third iteration of the Nintendo DS handheld, which itself had a relatively short development period. The concept involved focusing on making the device “My DS”—one console per person instead of its predecessor which was shared among multiple members of a household.[12][13] Since the Nintendo DS Lite's launch, yearly sales numbers of the console have been higher than the competition worldwide.[14][15] At a Nintendo Conference in October 2008, Nintendo announced release information for Japan of the third DS iteration, including its date, and price due to a loss of momentum of DS Lite sales. There was a lessened urgency to release the new console elsewhere due to higher market demand for the Nintendo DS Lite.[1][16]

Masato Kuwahara from Nintendo's Engineering Department began development on the DSi project following instructions from his supervisor. While working on the DSi, Kuwahara reported that the team had difficulties in the marketing of the handheld, considering it was based on, and meant as a supplement to, previously existing hardware. "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market." The idea for the cameras began early on, Satoru Iwata revealed that the touchscreen represents its sense of touch, the microphone input was its "ears" and a coworker suggested how the device should have "eyes". Yui Ehara, the designer of the DSi's casing, advocated a change to the speaker apertures because of the redundacy of the design's circular perforations. This alteration signalled also a clearer distinction between the DSi and its predecessors. Yui Ehara wanted to keep the unit "neat" and "simple", but also include new features.[12]

The original concept of the DSi involved the console having two DS game card slots due to in-house demand and fan requests. This led the device to be approximately 3 mm thicker than the final version. In regards to the in-company unveiling in October 2007, Kuwahara stated that "the response wasn’t that great, and, ... we’d sort of been expecting that." This additional slot was removed to make the final product slimmer which was shown to the public at a 2008 Nintendo Conference in Tokyo.[12][17]

[edit] Launch

The console was first released in Japan on November 1, 2008 for ¥18,900 (tax included; ¥18,000 before tax)[18] in matte black and matte white.[8] Nintendo had shipped 200,000 DSi units for this region's launch.[19][20] During its first two days on sale in Japan, the DSi sold 170,779 units according to Enterbrain;[21][22] or 171,925 units according to Media Create.[23][24] In its first month on sale, the DSi sold 535,379 units in Japan,[25] in comparison to 550,000 DS Lites sold in its launch month.[26] The DSi sold 1,280,000 units in Japan in the first two months after its release.[27]

The DSi was released in Australia and New Zealand on April 2, 2009 for AUD$299.95/NZD$375 and in Europe on the following day for £149.99 in matte black and matte white.[2][3] It was released in the United States and Canada on April 5, 2009 alongside the game Rhythm Heaven. The unit is available in matte black and matte blue, for US$169.99[4] and CAD$199.95.[28] Nintendo DSi's first two days on the United Kingdom market totaled 92,000 sales of the handheld.[29] According to GfK/Chart-Track data, the console's UK region launch had the fourth fastest-selling opening weekend, higher than previous records set by its predecessors.[30] In the two-day launch period, Europe and North America sold 600,000 units combined.[31] In Australia, the DSi sold more than 30,000 units within ten days of its release.[32]

[edit] Demographic and sales

Sales figures
(as of March 31, 2009)[6]
Region Units shipped First available
Japan 2.22 million November 1, 2008
Americas .33 million April 5, 2009
Other regions .48 million
Total 3.02 million

Nintendo launched the Nintendo DS in 2004 to target a wider demographic.[17] After the success of its predecessor, the DSi is intended to help expand its market from "one DS per household" to "one DS per person".[33] Satoru Iwata, president and CEO of Nintendo, mentioned game consoles are shared by multiple members within a household. In order to narrow the gap between DS's owned per household and actual DS users per household, the company will attempt to make the DS a more personalized experience to appeal to each family member of a household.[15] Iwata stated the DSi is meant to be the first camera for children and a means of social networking for older people.[34]

The lower-case "i" character in DSi is symbolic of its two cameras representing an "eye" and also the subject "I" and its personal individuality. As opposed to the two lower-case "i" characters in Wii representing players gathering together, Nintendo defines DSi as a more personal experience for the "individual" gamer.[35] A Nintendo representative said the company "hope[s] that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives".[36]

Shortly after the console was unveiled, Iwata insisted in response to some media reports that the added capabilities of this DS are not meant to compete against mobile phones, the iPod or the PSP.[15] By March 6, 2009, all three Nintendo DS iterations had shipped 100 million units combined worldwide.[37]

[edit] Hardware

The DSi when closed, showing its second camera

The Nintendo DSi has a similar appearance to the Nintendo DS Lite, the second DS iteration. The console has two larger TFT-LCD screens at 3.25 inches, instead of the former 3 inches, capable of displaying 260,000 colors.[38] The lower display of the console is overlaid with a touchscreen, designed to accept input from the included stylus or a curved plastic tab attached to the optional wrist strap. Also on the front are the four face buttons, the directional pad, and the Start, Select, and Power buttons. The back of the DSi features the two shoulder buttons, a slot for game cards and a power cable input underneath the hinge.[39] The DSi is 74.9 mm high × 137 mm wide × 18.9 mm thick (when closed) which is about 12% thinner (2.6 mm) than the Nintendo DS Lite, but slightly longer.[40][41]

The handheld has two VGA (0.3 megapixel) digital cameras; one on the internal hinge pointed towards the user and the other in the outer shell.[38] In addition to the cameras, the DSi has an SD card slot behind the cover on the right-side of the handheld. The power switch has been replaced with a power button, such as the original DS had, but provides extra functions and is located next to the bottom-left side of the touchscreen.[12] Volume and brightness is adjustable on the left-side of the handheld. The DSi has five brightness settings compared to the DS Lite's four; however, battery life is reduced to 9–14 hours on the lowest brightness setting compared to the 15–19 hours of its predecessor.[42] The unit uses an 840 mAh internal rechargeable battery compared to 1000 mAh for the DS Lite,[43] and it may be replaced by the user at the end of its useful life of approximately five hundred charge cycles.[44]

The DSi has a matte surface to prevent fingerprints from appearing, as opposed to the more glossy finish of the DS Lite.[12] The DSi is currently available in six colors; only the matte black model is available in all regions. The pink, lime green and metallic blue colors are only available in Japan, including a red version scheduled for release on July 11, 2009.[45][46] There are numerous special edition models available, including the Ace Attorney Investigations: Miles Edgeworth and Final Fantasy Crystal Chronicles: Echoes of Time model.[47][48]

[edit] Technical specifications

Nintendo has released few technical details regarding the DSi system. The company has modified some of the DSi's hardware (as compared to the DS Lite), such as the main CPU and the RAM.[49] Also, the CPU was relocated and the battery housing was raised to curtail unused space. The DSi features louder and better sound quality due to an upgrade to the Codec IC responsible for sound output.[12] Nintendo have stated that, to improve portability without sacrificing durability, the front slot for Game Boy Advance (GBA) cartridges had to be removed.[8] As a result, the unit has lost its backward compatibility with GBA Game Paks[50] and its compatibility with accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour and Guitar Hero: On Tour Decades guitar grip, which is required to play those games.[51]

  • CPU: The DSi has two ARM architecture CPUs; ARM9 and ARM7.[52] The main CPU is clocked at 133 MHz.[53]
  • RAM: 16 MB of RAM (four times as much as previous models)[41]
  • Storage: 256 MB of internal flash memory[54] with an SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot[7]
  • Wireless: 802.11b/g internal wireless connectivity[40]

[edit] Features

As part of its advanced multimedia capabilities, an SD card can be used for external storage of pictures, downloaded software and AAC audio.[55] The in-built audio player feature called "Nintendo DSi Sound" serves as a voice recorder and music player for AAC audio and some of its filename extensions (.mp4, .m4a, .3GP), but does not support MP3s.[56] This player allows users to adjust pitch, playback and add filters while audio is playing. Audio can also be listened to while the device is closed.[4] The audio player allows users to save and modify up to eighteen ten-second sound clips from voice recordings (recorded via the internal microphone) and then apply them to songs.[43] Another built-in feature is the "Nintendo DSi Camera" software that lets users modify photos (taken via the built-in camera) with ten options called "lenses".[57][58] Live feeds from the DSi camera, photos taken from it, and pictures imported from an SD card can also be manipulated.[59] Photos taken using the DSi can be syncronized to the Wii's Photo Channel and, starting from summer 2009, to the social networking website Facebook.[8][60]

The Nintendo DSi console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a Nintendo Wi-Fi USB Connector, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[61] Nintendo has reported that the DSi uses region locking for DSi-specific software, since the handheld provides Internet services tailored individually for each region, and uses rating-based parental controls which differ by country. However, elements such as Internet browsing, photo sharing, and Nintendo DS software are region-free.[62] The DSi supports wireless encryption by WEP, WPA (AES/TKIP), and WPA2 (AES/TKIP), but WPA/2 is only available with DS games built with WPA/2 since the original DS and the DS Lite did not support this type of encryption for wireless networks.[63][64][65]

[edit] Menu

The menu interface of the DSi console consists of icons representing the system's applications (in a similar layout to the Wii's menu). There are seven primary icons: card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, DS Download Play, PictoChat and system settings. Additional applications are available for download from the DSi Shop. Separate icons are graphically displayed in a grid and are navigated using a stylus or the D-pad. It is possible to change the arrangement by dragging and dropping the icons using the same input methods.[66] The console's power button serves as a soft reset to return to the main menu for DS software. For DSi software, Kentaro Mita, who is responsible for relaying ideas from the company to the production team, commented that "you can move around, return to the menu, or play a different game, without shutting down the power every time".[12] Once at the main menu, DS cards can be hot swapped.[67]

[edit] Software library

Most existing DS games are compatible with the DSi excluding a number of exceptions. Nintendo DSi enhanced game cards can operate on the DSi and previous console versions, and also offers exclusive features for the DSi.[68][69] Similar to Nintendo's own Wii console, the DSi has upgradable firmware.[70] All existing homebrew flash cards for the Nintendo DS and DS Lite are incompatible with the DSi,[38] but cards that can run DS software on a DSi are now being produced.[71]

The Nintendo DSi is able to connect to an online store called the DSi Shop.[54] Here, using a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card),[72] users will be able to download DSiWare games and applications to the internal memory of the user's DSi system. The applications will either be free, or cost 200, 500, or 800+ (marked with a "Premium" tag) points. The DSi Shop was launched with the DSi Browser, a free web browser co-developed by Opera Software and Nintendo.[8] A DSiWare trial campaign offers 1,000 Points to each DSi that accesses its shop application. This trial expiration varies by region.[73][74]

In collaboration with McDonald's, a service called "Nintendo Zone" will start in the Kanto, Chūkyō and Kansai regions of Japan. It is an extension of the DS Download Station that offers exclusive content to each area and demos of upcoming and currently available DS games.[75][76]

[edit] Reception

The Nintendo DSi received mixed to relatively positive reviews soon after its launch, with many websites and reviewers having different views if its worth purchasing over the DS Lite. CNET.com rated it 3.5/5, saying that "While not all previous DS owners should upgrade, the DSi is an ambitious and solidly designed portable gaming system."[77] BusinessWeek rated it 4.5/5, saying that the DSi is "well worth the money," and "Despite some drawbacks, the new handheld game console incorporates significant improvements over its predecessor and is a lot of fun."[78] IGN noted that they "do miss backwards compatibility via the GBA slot" and the removal of the GBA slot as a "reasonable tradeoff" for downloadable content and accessibility to an SD card."[79] Defective by Design has argued that the DSi provides few significant new features, and is primarily a vehicle for DRM.[80]

Most reviewers cited similar strengths and weaknesses of its cameras. IGN thought the two cameras were practically useless "outside of the context of taking silly pictures of yourself and others" and pointing out that "taking photos in dim environments is practically impossible, and if you do manage to take a photo where the subject matter isn't a shapeless black blob, the colors take on a bluish or greenish tinge." Bit-tech praised its facial tracking capabilities, but stated use of the cameras in-game is unlikely to be adopted by many developers since they are "a gimmick that would alienate all the DS Lite owners out there."[38]

Although having a similar overall design and portability to the DS Lite, Bit-tech concluded that the online store and cameras are insufficient justifications to spend extra money to purchase a DSi.[81] PC World gave the handheld a 75/100, replying that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features."[82] The Los Angeles Times thought "the DSi feels more like version 2.5 than a total reboot" like its predecessor, but "the improvements are worthwhile additions to an already great product".[83] In regard to hardware, IGN said "there are evolutionary redesigns and there are revolutionary redesigns, and the DSi would most readily be identified as the former."[79]

[edit] Notes

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