Nintendo Entertainment Analysis & Development
|Type||Division of Nintendo|
|Founded||September 30, 1983|
|Key people||Shigeru Miyamoto
|Products||Various video game titles|
The Nintendo Entertainment Analysis & Development (任天堂 情報開発本部 Nintendō Jōhō Kaihatsu Honbu , lit. Nintendo Information and Development Headquarters) (or EAD) division is the largest division inside Nintendo. It was preceded by the Creative Department (クリエイティブ課 Kurieitibu Ka ), a team of designers with an art background responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both developers currently serve as managers of the EAD studios and are credited in each game developed by the division, with varying degrees of involvement. EAD is best known for its work on games in the Mario, Animal Crossing, The Legend of Zelda, F-Zero, Star Fox, and Pikmin franchises.
Nintendo EAD is split into three different departments: the Kyoto Software Development Department, which is split into five separate groups; the Tokyo Software Development Department, which is split into two separate groups; and the Technology Development Department which is split into two separate teams in Kyoto. All of these groups work concurrently on different projects.
- 1 History
- 2 Kyoto Software Development Department
- 3 Tokyo Software Development Department
- 4 Technology Development Department
- 5 Developer hierarchy
- 6 List of games developed
- 7 References
This department branch is the premiere resource of internal software development at Nintendo. The house that built Mario and Link currently occupies the largest portion of R&D personnel, all scattered across seven distinct development groups, and spanning offices in Kyoto and Tokyo. The department was initially created in 1983 when Hiroshi Yamauchi decided to build a new creative department focusing around star designer Shigeru Miyamoto. Hiroshi Ikeda, former head of Toei Animation, served as General Manager with Shigeru Miyamoto acting as chief producer. The company drafted a couple of key graphic designers, Takashi Tezuka and Kenji Miki, and began developing a myriad of games for the Famicom System. With the arcade platform dwindling, the R&D1 team concentrated most of their resources on the booming hand held software. This catapulted the EAD (R&D4) division to become the lead developer of software for Nintendo consoles. Hiroshi Ikeda’s creative team had a lot of ideas, but was lacking the necessary programming power to make it all happen. Fortunately, Toshihiko Nakago and his small company especially in CAD tools was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura’s R&D2 to internally develop system tools. When R&D2 and SRD Co., Ltd jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first EAD game, ExciteBike. The original EAD team became forged with Shigeru Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design. Koji Kondo, Akito Nakatsuka, and Soyo Oka became the heads of EAD Sound Team. And Toshihiko Nakago and SRD Co., Ltd became the technology and programming core.
The phenomenal sales of Super Mario Bros., and The Legend of Zelda fueled the expansion of the department with young apprentices like Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, Takao Shimizu, and several designers who would go on to become producers themselves. The department also began creating separate programming team called EAD Technology. EAD Technology was born out of several R&D2 engineers that were assisting SRD Co., Ltd with software libraries. EAD Technology became the team that helped Argonaut Inc. develop the FX technology for the Super NES. This venture allowed EAD Technology to become more prominent in the 3D era, where they programmed and co-programmed several of EAD’s big 3D games.
In 1997, Miyamoto explained that twenty to thirty employees were devoted to each EAD title during the course of its development. He also disclosed the existence of a programming group within the company called SRD (formally Nintendo IRD's software unit), a group of about two-hundred employees with proficiency in software development.
In the early 2000s, the old hierarchy of EAD began welcoming a new class of managers. Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama became project managers of their own subgroups within the EAD Department. In 2004, Nintendo underwent a corporate restructuring, in which several members of the Nintendo Research & Development 1 and Nintendo Research & Development 2 were reassigned under the EAD banner.
Kyoto Software Development Department
The Nintendo EAD Kyoto Software Development Department is the largest game development department within Nintendo, housing more than 350 game developers. It is located in Kyoto, Japan in Nintendo's Central Office. The development department consists of six different groups: the Software Development Group No. 1, which is managed by Hideki Konno and responsible for developing titles from the Nintendogs series and Mario Kart series; the Software Development Group No. 2, which is managed by Hisashi Nogami and responsible for developing most Wii series games and titles from the Animal Crossing series; the Software Development Group No. 3, which is managed by Eiji Aonuma and responsible for developing titles from The Legend of Zelda series; the Software Development Group No. 4, which is managed by Hiroyuki Kimura and responsible for developing titles from the Big Brain Academy series, the New Super Mario Bros. series and the Pikmin series; the Software Development Group No. 5, which is managed by Tadashi Sugiyama and responsible for developing title from the Wii Fit series and co-producing the Steel Diver series; and the Sound Group, which is managed by Koji Kondo and responsible for creating music and sound effects for the various Nintendo EAD projects and its many teams.
Comprehensive Development Group
Group Manager: Shigeru Miyamoto, Takashi Tezuka
The Nintendo EAD Comprehensive Development Group is the managerial group that Shigeru Miyamoto and Takashi Tezuka, two Nintendo veteran developers, manage. The group is primarily focused on managing staffs, budgets, and concepts throughout all of Nintendo EAD in Kyoto. The group is rarely involved with the primary development of a game, but it has done so from time to time, most recently in 2004 with Super Mario 64 DS.
|Mario Kart: Double Dash!||2003||NGC||Kiyoshi Mizuki||Tadashi Sugiyama
|Super Mario 64 DS||2004||NDS||Shinichi Ikematsu||Shigeru Miyamoto|
Software Development Group No. 1
|Nintendogs||2005||NDS||Kiyoshi Mizuki||Hideki Konno|
|Mario Kart DS||2005||NDS||Makoto Wada
|Mario Kart Wii||2008||Wii||Yasuyuki Oyagi||Hideki Konno|
|Nintendo DSi Sound||2008||DSi||Yusuke Akifusa||Tomoaki Kuroume|
|Nintendogs + Cats||2011||3DS||Yasuyuki Oyagi||Hideki Konno|
|Mario Kart 7||2011||3DS||Kosuke Yabuki||Hideki Konno|
|Mario Kart 8||2014||Wii U||Hideki Konno|
Software Development Group No. 2
|Animal Crossing: Wild World||2005||NDS||Hisashi Nogami||Katsuya Eguchi|
|Star Fox Command (co-produced with Q-Games)||2006||NDS||Dylan Cuthbert||Takaya Imamura
(supervising by Katsuya Eguchi)
|Wii Sports||2006||Wii||Keizo Ohta
|Wii Play||2006||Wii||Motoi Okamoto||Katsuya Eguchi|
|Wii Music||2008||Wii||Kazumi Totaka||Takashi Tezuka
|Animal Crossing: City Folk||2008||Wii||Hisashi Nogami||Katsuya Eguchi|
|Wii Sports Resort||2009||Wii||Takayuki Shimamura
|Animal Crossing: New Leaf||2012||3DS||Isao Moro
|Nintendo Land||2012||Wii U||Takayuki Shimamura
|Animal Crossing Plaza||2013||Wii U|
|Wii Sports Club||2013||Wii U||Takayuki Shimamura|
Software Development Group No. 3
|The Legend of Zelda: Twilight Princess||2006||GCN / Wii||Eiji Aonuma||Shigeru Miyamoto|
|The Legend of Zelda: Phantom Hourglass||2007||NDS||Daiki Iwamoto||Eiji Aonuma|
|Link's Crossbow Training||2007||Wii||Makoto Miyanaga||Eiji Aonuma
|The Legend of Zelda: Spirit Tracks||2009||NDS||Daiki Iwamoto||Eiji Aonuma|
|The Legend of Zelda: Skyward Sword||2011||Wii||Hidemaro Fujibayashi||Eiji Aonuma|
|The Legend of Zelda: The Wind Waker HD||2013||Wii U||Daiki Iwamoto||Eiji Aonuma|
|The Legend of Zelda: A Link Between Worlds||2013||3DS||Hiromasa Shikata||Eiji Aonuma|
|Untitled The Legend Of Zelda Game (Wii U)||TBA||Wii U||Eiji Aonuma|
Software Development Group No. 4
|Yoshi Touch & Go||2005||NDS||Hiroyuki Kimura||Takashi Tezuka|
|Big Brain Academy||2005||NDS||Tomoaki Yoshinobu||Hiroyuki Kimura|
|New Super Mario Bros.||2006||NDS||Shigeyuki Asuke||Hiroyuki Kimura|
|Big Brain Academy: Wii Degree||2007||Wii||Tomoaki Yoshinobu||Hiroyuki Kimura|
|New Play Control! Pikmin||2008||Wii||Shigefumi Hino||Hiroyuki Kimura|
|New Play Control! Pikmin 2||2009||Wii||Shigefumi Hino||Hiroyuki Kimura|
|New Super Mario Bros. Wii||2009||Wii||Shigeyuki Asuke||Takashi Tezuka
|New Super Mario Bros. 2||2012||3DS||Yusuke Amano||Takashi Tezuka
|New Super Mario Bros. U||2012||Wii U||Masataka Takemoto||Takashi Tezuka
|Pikmin 3||2013||Wii U||Shigefumi Hino
Software Development Group No. 5
|Wii Fit||2007||Wii||Hiroshi Matsunaga||Tadashi Sugiyama|
|Wii Fit Plus||2009||Wii||Hiroshi Matsunaga||Tadashi Sugiyama|
|Steel Diver (co-produced with Vitei)||2011||3DS||Takaya Imamura||Tadashi Sugiyama|
|Star Fox 64 3D (co-produced with Q-Games)||2011||3DS||Dylan Cuthbert||Tadashi Sugiyama|
|Wii Fit U||2013||Wii U||Hiroshi Matsunaga||Tadashi Sugiyama|
|Steel Diver (co-produced with Vitei)||2014||Wii U|
Group Manager: Koji Kondo
The group is primarily responsible for creating music and sound effects for the various projects of Nintendo EAD and its many teams. It consists of some of Nintendo's most famous composers such as Koji Kondo, Kazumi Totaka and Toru Minegishi. Despite being the only group that creates sound for Nintendo EAD titles, there are various other composers and sound creators who create music and sound effects for specific factions of Nintendo EAD. It is unclear exactly how many games the Sound Group has worked on.
List of composers:
- Koji Kondo - Super Mario series, The Legend of Zelda series
- Kazumi Totaka - Animal Crossing series, Super Mario Land 2: 6 Golden Coins, Yoshi's Story, Luigi's Mansion
- Kenta Nagata - Mario Kart series, Super Mario 64 DS, some of The Legend of Zelda titles
- Hajime Wakai - Pikmin series, some of Star Fox titles, Nintendogs, some of The Legend of Zelda titles
- Toru Minegishi - The Legend of Zelda series, Animal Crossing series, Wii Fit, Steel Diver
- Asuka Hayazaki (née Ohta) - Yoshi Touch & Go, New Super Mario Bros., Mario Kart Wii, Super Mario 3D Land
- Ryo Nagamatsu - Mario Kart Wii, New Super Mario Bros. Wii, Super Mario Galaxy 2, Nintendo Land
- Shiho Fujii - New Super Mario Bros. series, Animal Crossing: City Folk, The Legend of Zelda: Skyward Sword
Tokyo Software Development Department
General Manager: Katsuya Eguchi
Software Development Group No. 1
Group Manager: Takao Shimizu
|Donkey Kong Jungle Beat||NGC||December 16, 2004 (JP)|
|Super Mario Galaxy||Wii||November 1, 2007 (JP)|
|Jibun de Tsukuru Nintendo DS Guide||DSi||November 17, 2010 (JP)|
|The Legend of Zelda: Ocarina of Time 3D1||3DS||June 16, 2011 (JP)|
|The Legend of Zelda: Four Swords Anniversary Edition1||DSi||September 28, 2011 (NA)|
|Photo Together with Super Mario AR||3DS||2013|
|Wii U Panorama View||Wii U||2013|
- 1 Co-produced with Grezzo.
Software Development Group No. 2
Group Manager: Yoshiaki Koizumi
|Flipnote Studio||DSi||December 24, 2008 (JP)|
|New Play Control: Donkey Kong Jungle Beat||Wii||December 11, 2008 (JP)|
|Super Mario Galaxy 2||Wii||May 23, 2010 (NA)|
|Super Mario 3D Land||3DS||November 3, 2011 (JP)|
|Flipnote Studio 3D||3DS||July 24, 2013 (JP)|
|Super Mario 3D World||Wii U||November 21, 2013 (JP)|
Group Manager: Mahito Yokota
A separate group that helps create music and sound effects for the various video games of Nintendo EAD Tokyo Software Development and its development teams.
- List of composers
Technology Development Department
General Manager: Takao Sawano
A separate department that provides prototype engines, tool programs, and library environments throughout the development of several EAD software projects. Programmers may also be dispensed to the EAD Software Development Departments for specific game projects. The technological forefront from Nintendo usually stems from the experimentation and research derived by this group of software engineers.
Technology Design Group
Group Manager: Keizo Ota
Responsible for developing Software Development Kits (SDK's) and their respective development tools for Nintendo home and handheld consoles.
Development Environment Group
Manager/Producer: Yasunari Nishida
- Game engines developed
|Mario Artist: Polygon Studio||64DD||2000|
|Mario Artist: Talent Studio||64DD||2000|
|Super Mario 128 Demonstration||GC||2000|
|Super Mario Sunshine||GC||2002|
|Donkey Kong: Jungle Beat||GC||2004|
|Super Mario Galaxy||Wii||2007|
|Super Hint Guide||Wii||2008|
|Wii Motion Plus||Wii||2008|
|Jibun de Tsukuru Nintendo DS Guide||DSiWare||2010 (JP)|
Technical Support Group
Group Manager: Hironobu Kakui
|Chief Production Officer|
|Development Group Managers|
Hiroyuki Kimura - Takao Shimizu
List of games developed
|This section does not cite any references or sources. (December 2008)|
- "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo. 1 February 2011. Retrieved 1 February 2011.
- "I'd Never Heard Of Pac-Man". Iwata Asks: New Super Mario Bros. Wii Vol. 2. Nintendo. 11 December 2009. Retrieved 1 February 2011.
- Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
- Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
- N-Sider. Nintendo Revolution FAQ