Nintendo Network

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Nintendo Network
Nintendo Network.svg
Developer Nintendo
Type Online Service
Launch date January 26, 2012 (3DS)
July 28, 2012 (3DS XL)
November 18, 2012 (Wii U)
April 24, 2013 (Smartphones/Tablets/PC)
October 12, 2013 (2DS)
Platform Nintendo 3DS
Nintendo 3DS XL
Wii U
Smartphones/Tablets
PC
Nintendo 2DS
Members 26.39 million

The Nintendo Network (Japanese: ニンテンドーネットワーク Hepburn: Nintendō Nettowāku?) is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012 at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Nintendo's president Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." It primarily competes against PlayStation Network and Xbox Live.

History[edit]

Pre-announcement[edit]

On January 20, 2012, an image of Theatrhythm Final Fantasy's box art was released on NeoGAF showing a "Nintendo Network" icon in the corner of the box. It was speculated that "Nintendo Network" was a rebranding of the Nintendo Wi-Fi Connection.[1]

Announcement[edit]

Nintendo officially announced Nintendo Network on January 26, 2012. Nintendo stated that Nintendo Network will be an entirely new unified network system as opposed to a rebranding of Nintendo Wi-Fi Connection. Nintendo stated that the Nintendo Network will provide the infrastructure for online multiplayer (through universal friend codes on the Nintendo 3DS and a user account system on the Wii U), SpotPass, and eShop.[2] During the Pre-E3 Nintendo Direct, Nintendo clarified that Nintendo Network will be the basis for Nintendo's new social network known as Miiverse.[3] Nintendo Network will provide the network infrastructure for the Nintendo 3DS, for the Wii U, and for future Nintendo platforms.[4]

Features[edit]

Wii U Nintendo 3DS/3DS XL/2DS Smartphones/PC/Tablets
User Information
  • Nintendo Network ID (single account)
  • Universal Friend Code System (Friend Card)
  • Personal Mii (one linked per account)
  • Friend List (up to 100 friends)
  • Nintendo Network ID
  • User Account Profile
  • Personal Mii (one linked per account)
  • Friend List (up to 100 friends)
Social Network Miiverse[a]
Games
  • Online multiplayer (up to 5 local players on Wii U and 7 on Nintendo 3DS)
  • Online leaderboards
  • Voice/video chat (Wii U only)
  • Downloadable content
  • Demos (playable up to 30 times)
  • Software ratings (1 to 5 stars; various categories)
  • Software updates/patches
  • Miiverse integration (available in some games)[a]
    • Screenshot/video capture
Console Exclusive
Virtual Console
Cloud Storage TBA
Communication Miiverse
Cross-Platform
Online Shop Nintendo eShop
Entertainment
  • Nintendo Video (NA-only as of April 1, 2014)
  • Netflix (NA only)
  • Hulu Plus (US only)
  • Recochoku (Japan only)
  • YouTube (since late November 2013)
  • Short Films
  • e-Reader[8] (Japan Only)
  • Nintendo TV (ONM; not to be confused with Nintendo TVii)
None
Nintendo Direct
Nintendo eShop News
Internet Navigation Internet Browser (Wii U)
(HTML5 video and audio support)[9]
Internet Browser (Nintendo 3DS)
(3D/2D image upload support)
Provided by OS
(Required)
Integrated Google/Yahoo search engine
Loyalty Program Club Nintendo
Nintendo Network Premium
Other Utilities
  • Parental controls
  • eManuals[10]
  • Nintendo Customer Service (video game console warranty and help/repair support)
  • Nintendo Online Store (physical products only)
System Update Wii U System Update Nintendo 3DS System Update Automatic Updates
Notes
  • NNID on 3DS - support for Nintendo eShop and Miiverse (sign-up/login only)
  • Swapnote - currently used for local messaging only since SpotPass was disabled for the app globally as of October 31, 2013

^[a] The Miiverse app was made available on the Nintendo 3DS on December 9, 2013.[11]

Canceled Services:

Backward compatibility[edit]

Nintendo Network previously provided legacy support for the Wii and Nintendo DS/DSi systems since Nintendo Wi-Fi Connection which had been absorbed into the service. This had ensured the uninterrupted online support and general backwards compatibility of the legacy Wii and DS families of game libraries when played on the current Wii U and the Nintendo 3DS. The free Nintendo Wi-Fi Connection service was globally discontinued on May 20, 2014, which ceased support for online multiplayer, matchmaking, and leader boards for Wii and Nintendo DS games that supported those features, and this also applies to the legacy online support of these games when played on Wii U and Nintendo 3DS. The Wii Shop Channel, DSiWare Shop, and the "Pay & Play" game variants have not been affected at this time.

User information[edit]

Nintendo Network ID[edit]

Nintendo Network IDs are user account systems for the Wii U and Nintendo 3DS, which allows players to access certain online features such as the Nintendo eShop and Miiverse. As of December 9, 2013, Nintendo Network IDs were implemented onto the Nintendo 3DS, becoming required for downloading free demos from the eShop, replacing the previous system in which eShop purchases were tied to a single system. Players who own both a Wii U and a Nintendo 3DS are able to link a single Nintendo Network ID to both systems, allowing funds added from credit cards or pre-paid cards to be shared across both systems' eShops. However, a Nintendo Network ID can only be used on one 3DS system at a time, requiring players to perform a system transfer to move account details from one 3DS system to another (IDs are currently tied to a single Wii U system, though a future update to resolve this has been promised, which is also essential for their long-term plans[13]). Players may also sign into Nintendo Network on other platforms, such as the web-based Miiverse portal for computers, with functionality for tablets and smartphones also planned.[14]

Nintendo plans for the Nintendo Network ID to become a prominent account system standard for all future Nintendo hardware releases, as well as any Nintendo-published apps released for non-Nintendo devices.[13]

Universal Friend Code system[edit]

Nintendo Network currently uses a universal Friend Code system as its account system for the Nintendo 3DS. Whilst these Friend Codes can only be registered for one user per system, it is functional for all Nintendo 3DS software used on that system, but these Friend Codes are still tied to a single system and initially had limited transference under a conditional online protocol. After the Nintendo Network ID (NNID) has been introduced for the Nintendo 3DS in December 2013, the limit on system transfers has been waived, but both NNID accounts and Friend Codes remain tied to a single system at a time.

Games[edit]

In Japan, the first games to introduce Nintendo Network officially were Theatrhythm Final Fantasy and Tekken 3D: Prime Edition, which were both released on the same day in February 2012. The first game that officially introduced the Nintendo Network outside of Japan was Kid Icarus: Uprising, released in March 2012. Most games that were released with Nintendo Wi-Fi Connection support prior to the launch of the Nintendo Network were later rebranded as Nintendo Network compatible games.

Nintendo Network compatible games will launch alongside the Wii U in 2012. Ubisoft has confirmed that Assassin's Creed III and Marvel Avengers: Battle for Earth will launch with Nintendo Network support.

Online multiplayer[edit]

One key feature of Nintendo Network is that it allows users to play together through the Internet. Users on the Nintendo 3DS can currently play with one another by entering their friend's universal friend code into the Nintendo 3DS's friends roster. Alternatively, supported games can allow users to play on the Internet without having to enter any friend codes, this feature is called online communities, and it debuted in Mario Kart 7. The process of online multiplayer is further streamlined through the use of a unified user account system first available during the launch of the Wii U and later brought to the Nintendo 3DS. The user account system will eliminate the need to enter friend codes; instead, users can enter one another's user accounts. Nintendo Network also allows users to share rankings and to review the ranks of others.[15]

Software updates[edit]

Software updates, more commonly known as patches, have been available on both Nintendo 3DS, since April 25, 2012,[16] and Wii U, since November 18, 2012,[17] via a system update. These system updates gave the ability to patch downloadable titles, as well as retail games, through both the Nintendo eShop and HOME Menu. These patches have the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches can also be downloaded while using other applications via the systems' Download Manager.

Nintendo eShop[edit]

Nintendo eShop
Developer Nintendo
Type Online market
Launch date June 6, 2011 (3DS)
November 18, 2012 (Wii U)
Last updated March 25, 2013 (details)
Platform Nintendo 3DS
Nintendo 3DS XL
Wii U
Nintendo 2DS
Status Online
Members 26 million[18]
Website Wii U
Official US website
Official UK website
Official Australian website
Official Japanese website
Official South African website
Nintendo 3DS
Official US website
Official UK website
Official Australian website
Official Japanese website
Official South Korean website
Official South African website
Main article: Nintendo eShop

The Nintendo eShop (ニンテンドーeショップ Nintendō Ī-Shoppu?) is an online marketplace powered by Nintendo Network. The eShop allows users on the Nintendo 3DS and the Wii U to access and purchase exclusive digital games, virtual console games, and certain retail games. Moreover, users can obtain patches and additional downloadable content for digital downloads; in-game purchases are also supported. Before purchasing a piece of software, the eShop allows users to view ratings, screenshots, and videos pertaining to that piece of software. Developers can also release demos of both digital and physical games on the eShop.[19]

Currently, purchases made through the Nintendo eShop on the Nintendo 3DS are tied to the system that they were purchased from, and they can only be transferred by contacting Nintendo's customer service. However, Nintendo has stated that this will change with the launch of the Wii U and the Nintendo Network user account system. On the Wii U, the user's purchases are tied to their Nintendo Network account but they cannot be transferred to other systems by the user as the Nintendo Network account is tied to a specific console. This user account system was added to the Nintendo 3DS via a system update on December 9, 2013, coinciding with Miiverse being added to the system, allowing players to combine their funds with their Wii U account.[19][20]

Digital retail titles[edit]

Most Wii U and Nintendo 3DS retail software titles are available to download via the Nintendo eShop. The first of these titles was New Super Mario Bros. 2 for the Nintendo 3DS, which launched on the Nintendo eShop alongside its retail release in August 2012.[21]

Add-on content[edit]

Add-ons include downloadable content, addition of new features, and patches. Add-on software can be added to both digital and physical games.

Demos[edit]

Game demos of retail and digital games have been available free to download on the Nintendo eShop since it was updated in December 2011.[22] Developers are required to limit the number of plays available to the user.[23] The first paid demo was released in Japan on August 4, 2011[24] and free demos were released in Japan on December 27, 2011[25] and in North America on January 19, 2012.

Virtual Console[edit]

Main article: Virtual Console

Virtual Console (バーチャルコンソール Bācharu Konsōru?), sometimes abbreviated as VC, is a specialized section of the Nintendo eShop online service that allow players to purchase and download games from discontinued consoles and other software for Nintendo's Wii, Wii U, and Nintendo 3DS.

Wii U[edit]

The Wii U uses the Wii U Menu and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Console games on the Wii U can be suspended and users can also create save states anytime. All Virtual Console game bought on the Nintendo eShop can be played on the GamePad through Off-TV Play.

The entire Virtual Console library available on Wii is also available on Wii U, but only through the implementation of the console's "Wii Mode" and Wii Shop Channel, to access and purchase Virtual Console titles.

Planned future releases will include purchasing software from the Nintendo 64, Nintendo GameCube[citation needed], Game Boy Advance, and Nintendo DS[26] libraries.

Nintendo 3DS[edit]

The Nintendo 3DS uses the HOME Menu and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Console games on the Nintendo 3DS can be suspended and users can also create save states anytime.

Planned future releases will include purchasing software from the Game Boy Advance and TurboGrafx-16 libraries.[citation needed] Special features in this interpretation of the Virtual Console allow players to create Restore Points, temporarily saving the game state for use later, and the optional ability to view games in their original resolution accompanied with special borders.

Miiverse[edit]

Miiverse
Miiverse Logo.png
The Miiverse icon and logo.
Miiverse Wii U screenshot.jpg
The Wii U version of the Miiverse's home page.
Developer Nintendo
Hatena
Type Social network
Launch date November 18, 2012 (Wii U)
April 24, 2013 (Smartphone, Tablet, & PC)
December 9, 2013 (Nintendo 3DS)
Last updated June 25, 2014[27]
Platform Wii U
Smartphones/Tablets/PC
Nintendo 3DS
Status Active
Website miiverse.nintendo.net

Miiverse (portmanteau of "Mii" and "universe") is a social network for Wii U and Nintendo 3DS, created by Nintendo Network Business & Development (NBD) and Hatena, and powered by the Nintendo Network. Integrated into every game, the Miiverse allows players to interact and share their experiences through their own Miis by way of drawings, text, screenshots, and sometimes game videos.[20] It is also available via any web browser, with future plans including dedicated apps for Tablets and Smartphones.

Miiverse was announced on June 3, 2012 during a pre-E3 Nintendo Direct event; the service initially launched on the Wii U on November 18, 2012 and was later made available for the Nintendo 3DS on December 9, 2013. A web-based portal was opened on April 25, 2013.

Features[edit]

Miiverse allows users to seamlessly share accomplishments, comments, and hand written notes with other users. Miiverse is integrated into the system menu of the Wii U and 3DS, but social interactions can also occur within supported games and applications. A user is able to suspend any game to access Miiverse functions via the Home menu, and then return to the game at the point it was left. Posts are divided up into various 'communities' dedicated to specific games, series, applications, or interests, and players can post the current screenshot from the currently running game to attach to their posts. Certain games, such as Sonic Lost World, allow players to share in-game items with other players via Miiverse. Other games, such as Super Mario 3D World, offer pre-made stamps that can be used in handwritten posts, though they can only be used in their respective communities.

Nintendo's president Satoru Iwata stated that Miiverse will be monitored through software as well as a human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In addition, posting friend codes on the service is forbidden.[28]

Updates[edit]

On February 2013, the Miiverse Code of Conduct was updated and no longer allows players under the age of 12 years to directly send or receive friend requests within Miiverse.[29] On April 4, 2013, Miiverse was updated to group communities by category, such as "Wii U Games" and "Virtual Console".[30]

On April 25, 2013, Miiverse became available on Internet-enabled PCs and smartphones. The service was still in beta, which meant that it was still in development. Some features of Miiverse, such as posting and handwriting, were not yet supported. However, users can browse communities, write text comments and give "Yeahs" to posts.[31] On April 26, an update brought Wii Remote, Wii U Pro Controller and Classic Controller compatibility, which can be used for everything apart from writing posts and comments. The input screen for handwriting is now displayed on the TV as well as on the Wii U GamePad, so that other users can see what the GamePad user is writing or drawing.[32]

From May 15, 2013, users can now attach game screenshots to comments, something that until then could only be done to posts. Additionally, a blocked user can no longer follow the user that block him or her.[33] On May 29, further updates brought some missing features not present in the web version of the Miiverse from the Wii U version, such as profile and privacy settings.[34]

On June 12, 2013, the web version of Miiverse was updated to sharing on other social media websites, including as Facebook, Twitter, Google+ and Tumblr.[35] On June 26, the character limit for posts and comments was increased from 100 characters to 200 characters.[36] On July 30, the Wii U and web versions of Miiverse were updated to support tags such as "Question" and "Impressions" to user posts. Tags attach by users will be colored blue, as opposed to posts made directly from games will be colored green. Tag availability will vary by community. On the Wii U version, the character limit for messages to other users was also changed from 100 to 200 characters.[37]

Following the September 11, 2013 update, user can now make posts directly to the Activity Feed. These posts will not appear in any community, but will appear in the users', friends', and followers' activity feeds.[38] On October 1, the Miiverse splashscreen was changed to display the current time in major cities around the globe.[39]

On December 9, 2013, the service was launched for the 3DS, along with the implementation of Nintendo Network IDs. In its current state, players are unable to submit and manage friend requests or send private messages.[40]

Nintendo TVii[edit]

Nintendo TVii
Nintendo TVii logo.png
The Nintendo TVii icon and logo.
Nintendo TVii Home (Wii U).jpg
The Nintendo TVii's home page.
Developer Nintendo
i.TV
Type Internet television (IPTV)
Video on demand
Launch date

JP December 8, 2012[41]
NA December 20, 2012[42]
EU 2014[43]

AU 2014
Last updated June 18, 2014 [44]
Platform Wii U
Status Active
Website Official US website
Official UK website
Official Japanese website

Nintendo TVii is a free television based service which allows users to find programs on Hulu Plus, Amazon Instant Video, and on their cable network. Users are then able to select the source of the program they wish to watch and watch it on their television or on the Wii U GamePad. Users can also use the GamePad screen to get information on the show they are watching. This information is received from Wikipedia, IMDb, Rotten Tomatoes, as well as individual source services. The information provided on the GamePad for each show can include reviews, screenshots, realtime player positions in sports broadcasts, cast lists, trailers, and general information about the show. The service is currently only available in selected regions.

Social network integration[edit]

Each user has its own personal information stored on Nintendo TVii, such as their preferences, Mii and social network accounts. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter in order to share reactions to live moments on TV through the GamePad while they watch their show on the TV screen. Users are also able to control their DVR through the Wii U and the GamePad.[45] Nintendo TVii was made by Nintendo in partnership with i.TV.[46]

Integrated services[edit]

Nintendo TVii currently supports the following services:

  • Hulu Plus (United States only; Japanese variant Hulu not currently available on TVii)
  • Amazon Instant Video (United States only; European variant LoveFilm not currently available on TVii)
  • Netflix[47] (United States only; global variants of Netflix not currently available on TVii)

Future plans include bringing other DVR, such as TiVo to Nintendo TVii. It was originally announced that the service will become available in Europe in 2013.[48] However, this did not happen, although Nintendo UK had since issued an apology in January 2014 for not launching the service when expected, and stated to expect further announcements in the "near future".[49]

The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is powered off. Nintendo TVii itself is installed with every Wii U console, and does not require any additional fees to use.[50]


Video services[edit]

Outside of Nintendo TVii, currently available only on Wii U, Nintendo Network offers a wide range of video services for Wii U and Nintendo 3DS. These services are only available for download on Nintendo 3DS since Nintendo TVii already integrates Netflix, Hulu Plus, Amazon Instant Video and TiVo.[51] The Wii U can play videos in 480p or 720p HD; and Nintendo 3DS can play 240p. However, it should be noted that these streaming services are available independently from Nintendo Network services.

These videos can either be downloaded to the system's permanent storage through SpotPass or streamed over the user's Internet connection. On the Nintendo 3DS, many of these videos are offered in 3D; on the Wii U, only 2D videos are available. The exact content available varies by region.

Future plans include bringing Netflix outside of North America to the United Kingdom and Ireland with a selection of full-length 3D movies[52] and Hulu Plus to Nintendo 3DS. Nintendo also plans to bring other video on demand and DVR services to Wii U through Nintendo TVii.

Video Content Available via Nintendo Network
Content Free or Subscription Wii U Nintendo 3DS
Video services integrated within Nintendo TVii
Hulu Plus (United States only) Subscription Yes N/A
Amazon Instant Video (United States only) Free
(Optional Amazon Prime subscription available)
Yes
Netflix Subscription Yes
DVR services integrated within Nintendo TVii
TiVo Purchase Yes N/A
Standalone video services
Netflix Subscription Yes
Hulu Plus (United States only) Subscription Yes
Amazon Instant Video (United States only) Free
(Optional Amazon Prime subscription available)
Yes No
LoveFilm (Europe only) Subscription Yes No
YouTube Free Yes
Nintendo Video Free No Yes
YNN![citation needed] Subscription Yes No
Nico Nico Douga (Japan only) Free Yes No
Online Shows
Nintendo Show 3D (North America only) Free No Yes
Nintendo Show 3D cancelled
Nintendo TV (Official Nintendo Magazine) (United Kingdom only) Free No Yes
Nintendo eShop News Free Yes
Nintendo Direct conference videos Free Yes
Other video services
Short Films Free and Purchase No Yes

Canceled Services:

Nintendo Show 3D and Nintendo TV[edit]

Main articles: Nintendo Show 3D and Nintendo TV
Not to be confused with Nintendo TVii.

Nintendo TV is a video gaming online magazine published by Future Publishing for Nintendo Network. It is produced by the team behind the Official Nintendo Magazine and features video reviews and previews and footage of upcoming and recently released Nintendo games. Episodes are released monthly on the Nintendo eShop, Nintendo Channel and YouTube where users can watch all the latest news, reviews and previews of Wii, Wii U, Nintendo DS, Nintendo 3DS and Virtual Console games.[53] This series is exclusive to PAL region consoles.

Nintendo Show 3D was a video gaming online show produced by Nintendo and hosted by Jessie Cantrell. It featured video previews and footage of upcoming and recently released Nintendo 3DS retail and digital game titles. Episodes were released every two weeks on the Nintendo eShop free of charge. This series was exclusive to North American Nintendo 3DS consoles.[54] Nintendo Show 3D released its last episode on March 28, 2013.[citation needed]

Short films[edit]

The Nintendo eShop offers a wide range of downloadable video content for the Nintendo 3DS. These videos are mostly offered in 3D, and are downloaded right to the system's memory. In order to produce and distribute these short films Nintendo has partnered with companies such as Breakthru Films, Black Box Productions, Atlantic Productions, Ka-Ching Cartoons and DreamWorks Animation.

In the future, Nintendo also plans to expand this video distribution service to even larger companies like DreamWorks, bringing exclusive content to Nintendo 3DS and Wii U owners.[55]

Chat services[edit]

Nintendo has stated that Nintendo Network will provide the means for users to chat via text, voice, and video. All three means of chatting will be available on the Wii U through its Wii U Chat and Miiverse services.[56] On the Nintendo 3DS, the Swapnote (Nintendo Letter Box) application allowed users to send handwritten notes, pictures, and sound to one another through the Nintendo Network, powered by the SpotPass delivery service.[57] Users will also be able to globally communicate with one another through the Miiverse social network service.[56]

Swapnote/Nintendo Letter Box[edit]

Main articles: Swapnote and Nintendo Letter Box

Swapnote, known as Nintendo Letter Box in PAL regions and Itsu no Mani Kōkan Nikki in Japan, is a messaging application for the Nintendo 3DS. Swapnote was released on December 22, 2011 in Europe, Australia and North America via the Nintendo eShop, and can be downloaded at no additional cost, and is pre-installed on newer systems. This application allows users to send hand-written/drawn messages to registered friends via SpotPass either or other users via StreetPass.[58] The app also allows users to freely embed pictures and sounds into their messages, and it also lets users change the position and the orientation of the picture and sound icons. Features are unlocked as players continue to send letters, such as the ability to hand-write/draw 3D messages, with additional stationary and features unlocked by spending Play Coins. Messages sent and received can also be saved indefinitely, in spite of the 3000 message limit. Additional stationary can be obtained via certain Nintendo related events, such as using specific software, or by saving them from other people's messages.

On October 31, 2013, Nintendo abruptly suspended the Swapnote/Nintendo Letter Box SpotPass functionality after discovering minors were sharing Friend Codes with strangers who had exploited the messaging service to allegedly exchange pornographic imagery.[59][60] Additionally, the Special Notes service, which were also sent via SpotPass to promote Nintendo games, has also been suspended. Nintendo issued an apology to those who had been using the application in a responsible manner.[61][62]

Wii U Chat[edit]

Main article: Wii U Chat

Wii U Chat is Wii U's online chat solution, powered by Nintendo Network.[63] The service allows the users to use the Wii U GamePad's front-facing camera to video chat with registered friends. While video chatting, only the Wii U GamePad is needed, since on the TV, the same picture as in the GamePad's is shown. Users can also draw on the GamePad during a chat session.[64]

If there is a game or another application already running, the Wii U GamePad's HOME button ring will flash indicating that there is an incoming call. The idea of the feature was originally seen in the introduction trailer of the Wii U in E3 2011. However, users won't also be able to use the service as a multitasking application, therefore not having the ability to make video calls without interrupting game play. However, Nintendo is currently working on a future update that will make video chat possible through multitasking.[65]

Wii U Chat was deployed in the Wii U's launch day firmware update.

Internet navigation[edit]

Nintendo 3DS[edit]

Nintendo 3DS internet browser logo

The Nintendo 3DS Internet Browser is an Internet browser designed for the Nintendo 3DS system. It was released via firmware update on June 6, 2011 in North America and June 7, 2011 in Europe and Japan.[66] The browser functions as a multitasking application. As such, it can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the stylus but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and some HTML5 elements but does not support Flash, video, and music files.[67] It can also show 3D image files with the .MPO file extension on the upper screen and will allow the user to save the image to his or her SD card; this can also be done with 2D JPEG files. Additionally, the browser supports file uploads on forms, limiting them to JPEG and MPO images in the system's photo gallery.

Wii U[edit]

Wii U Internet Browser logo

The Wii U Internet Browser is an Internet browser designed for the Wii U system. It was released on launch day alongside Wii U via firmware update on November 18, 2012 in North America and November 30, 2012 in Europe.[68] The browser functions as a multitasking application and, as such, can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the Wii U GamePad's touchscreen but can be controlled with the Analog sticks for scrolling and zoom, or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Flash, video, and music files. However, it can play HTML5 video and audio in websites such as YouTube.[9] The browser has the ability to hide the TV screen through a "virtual curtain", therefore allowing the user to browse the Internet with much more privacy through the GamePad. The browser can upload a screenshot of the suspended software, either from the TV or GamePad.

Loyalty Programs[edit]

Nintendo Network Premium[edit]

Nintendo Network Premium Logo.png

Nintendo Network Premium (known as Deluxe Digital Promotion in North America) is a loyalty program similar to PlayStation Plus offered on PlayStation Network. It was announced by Satoru Iwata on September 13, 2012, during a Japanese Nintendo Direct presentation.

Consumers who purchase the Wii U Deluxe Set in North America, a Premium Pack in Europe and Australia, or a Premium Set in Japan, will receive a free two-year subscription to this service which lets Wii U owners receive points for each digital purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten percent of the price back in the form of Nintendo Points, which can subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop. 500 points equals to $5.00 which consumers can use toward a purchase on the Nintendo eShop.

The promotion is currently planned through December 2014, with any future plans for the service to be revealed at a later date.

Club Nintendo[edit]

Club Nintendo
Developer Nintendo
Type Loyalty Program
Website Official website
Main article: Club Nintendo

Club Nintendo is a loyalty program available in Nintendo's key regions in which users register purchased Nintendo products in order to exchange them for a variety of unique rewards. The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback, and for the original purchase of official Nintendo products. Once linked to Club Nintendo, every product downloaded through the eShop is automatically registered in the Club Nintendo account. The user can also then take a survey for each product registered to earn additional coins/stars, which then prizes can be redeemed.[69]

Rewards[edit]

Members of Club Nintendo may earn credits (referred to as "Coins" or "Stars" depending on region) which may be traded in for special edition items which are available only at Club Nintendo. Earning these credits is done primarily by submitting codes found on Nintendo products and systems, and for completing related surveys provided by the Club Nintendo websites. The Club Nintendo reward items include playing cards, tote bags, downloadable and physical games, various merchandise based on Nintendo's intellectual properties, special gaming accessories, limited promotions, and warranty extensions on select Nintendo products.

Availability[edit]

The Nintendo Network is officially available in many countries, although the Nintendo eShop, Miiverse, Nintendo TVii and other features are available in selected markets.[70]

As access restrictions are based on the address entered by the user and not on IP address, it is possible for users from non-supported regions to use the service, although there may still be certain limits, such as the inability to use credit/debit cards to purchase content or add funds, unless said cards are issued by banks in supported regions.[citation needed]

Other services[edit]

See also[edit]

References[edit]

  1. ^ "Theatrhythm Final Fantasy Has Paid DLC and "Nintendo Network" Support". Joystiq. January 20, 2012. 
  2. ^ "Nintendo Network Announced; Digital Distribution of Games Envisioned". Kotaku. 2012-01-26. Retrieved 2012-10-25. 
  3. ^ Kelion, Leo (2012-06-04). "Nintendo reveals Wii U's Miiverse social network ahead of E3". BBC. Retrieved 2012-10-25. 
  4. ^ Daniel FeitEmail Author. "Nintendo: Online Community Key to Wii U Software Sales | Game|Life". Wired.com. Retrieved 2012-10-25. 
  5. ^ Whitehead, Thomas (2012-10-23). "The Wii U Nintendo Network Will Connect to EA's Origin". Nintendo Life. Retrieved 2012-10-24. 
  6. ^ Jackson, Mike (2012-11-10). "Ubisoft targeting UPlay for Wii U 'sometime after launch'". ComputersAndVideoGames.com. Retrieved 2012-11-12. 
  7. ^ Alex, Seedhouse (2014-01-21). "BBC iPlayer for Wii U confirmed to be in the pipeline". Nintendo Insider. Retrieved 2014-01-21. 
  8. ^ "Nintendo 3DS To Get E-Book Service In Japan". Siliconera. 
  9. ^ a b [1][dead link]
  10. ^ "Wii U Games Will Include ‘eManuals’". Gengame. 2012-11-06. Retrieved 2013-09-26. 
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