Nintendo Development Teams

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Nintendo Coompany Limited employs a very eccentric and methodical system of software and hardware development that is mainly centralized within its main offices in Kyoto, Japan and Tokyo, Japan in cooperation with Redmond, Washington and Seattle Washington USA. The company also owns several worldwide subsidiaries and funds several partner affiliates that contribute technology and software for the Nintendo brand.

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[edit] Original Development Teams

Nintendo R&D1 1970-2002

  • The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the "games division" of Nintendo Co., Ltd. The ambitious and imaginitive Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-up software. With the conception of the Famicom, and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from their original toys, Game & Watch, and arcade roots.

Nintendo R&D2 1972-2002

  • This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but they also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong, Mario Bros., and Popeye to the Famicom.[1]

Nintendo R&D3 1974-1996

  • Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out!! and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges.

Nintendo R&D4 1983-1990

  • With the worldwide success of Donkey Kong and Mario Bros. in the arcades, Nintendo decided to surround it's newest software development team around star designer Shigeru Miyamoto. The relatively young team began working on a couple of new projects exclusively for the Famicom. The success of Super Mario Bros. and The Legend of Zelda propelled the sales and notoriety of the Nintendo brand into a household name. The division has evolved into the premier and biggest R&D group at Nintendo, and possibly within the game industry.

Nintendo Tokyo R&D Products 1987-1989

  • In the early 1980's, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development.

Nintendo Special-Projects 1990-1994

[edit] Current Development Teams

Nintendo Central Research & Development (Kyoto, Japan)


Nintendo Software Planning and Development

Nintendo Entertainment Analysis and Development

Nintendo Software Development & Design

Nintendo Network Service Development

Nintendo Integrated Research & Development

  • The main hardware research group for consoles and console peripherals.

Nintendo Research & Engineering

  • The main hardware research group for handhelds.

Nintendo Central Research & Development (Washington, USA)


Nintendo Satellite Software Development (World Wide)


Nintendo Subsidiary Software Development (World Wide)


Nintendo Partner Development Studios

[edit] External links

[edit] References

  1. ^ "Iwata Asks: New Super Mario Bros. Wii". Nintendo. 2009-11-31. http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp. Retrieved 2009-11-31.