Nintendo Development Teams
From Wikipedia, the free encyclopedia
Nintendo Coompany Limited employs a very eccentric and methodical system of software and hardware development that is mainly centralized within its main offices in Kyoto, Japan and Tokyo, Japan in cooperation with Redmond, Washington and Seattle Washington USA. The company also owns several worldwide subsidiaries and funds several partner affiliates that contribute technology and software for the Nintendo brand.
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[edit] Original Development Teams
Nintendo R&D1 1970-2002
- The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the "games division" of Nintendo Co., Ltd. The ambitious and imaginitive Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-up software. With the conception of the Famicom, and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from their original toys, Game & Watch, and arcade roots.
Nintendo R&D2 1972-2002
- This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but they also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong, Mario Bros., and Popeye to the Famicom.[1]
Nintendo R&D3 1974-1996
- Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out!! and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges.
Nintendo R&D4 1983-1990
- With the worldwide success of Donkey Kong and Mario Bros. in the arcades, Nintendo decided to surround it's newest software development team around star designer Shigeru Miyamoto. The relatively young team began working on a couple of new projects exclusively for the Famicom. The success of Super Mario Bros. and The Legend of Zelda propelled the sales and notoriety of the Nintendo brand into a household name. The division has evolved into the premier and biggest R&D group at Nintendo, and possibly within the game industry.
Nintendo Tokyo R&D Products 1987-1989
- In the early 1980's, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development.
Nintendo Special-Projects 1990-1994
- The first development branch at Nintendo of America. Nintendo wanted to deliver more software based at the US market following the trails of the Sega Genesis marketing blitz. Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which lead to the NES Play Action and Ken Griffey, Jr. Presents Major League Baseball franchises.
[edit] Current Development Teams
Nintendo Central Research & Development (Kyoto, Japan)
Nintendo Software Planning and Development
- Group No.1 - Yoshio Sakamoto: The premier development group within the division. This team marks the remains of the famous Team Shikamaru and Nintendo R&D1 famous for developing legendary franchises like Famicom Detective Club, Metroid, Kid Icarus, and Wario Land. The development team is rather small but has managed to create new exciting IPs like Friend Collection, Wario Ware, and Rhythm Heaven.
- Group No.2 - Hitoshi Yamagami: The team is primarily responsible for planning software and co-developing software with other small Japanese studios. The group also has internally developed a few titles like Tetris DS and Mahjong DS.
- Group No.3 - Kensuke Tanabe: The main responsibility of this department is to produce and assist development of Nintendo software title being created outside of Nintendo's central offices. Some of the most notable software includes the Metroid Prime and Excite Truck series.
Nintendo Entertainment Analysis and Development
- Group No.1 Hideki Konno - The Mario Kart team. Also responsible for developing Luigi's Mansion and Nintendogs.
- Group No.2 Katsuya Eguchi - The Animal Crossing team. Also responsible for developing Wii Play and Wii Sports.
- Group No.3 Eiji Aonuma - The Legend of Zelda team.
- Group No.4 Hiroyuki Kimura - The Big Brain Academy and New Super Mario Bros. team. Also responsible for developing the Pikmin series.
- Group No.5 Tadashi Sugiyama - The developers of the Wii Fit series.
- Group Tokyo Yoshiaki Koizumi - The developers of Donkey Kong Jungle Beat and Super Mario Galaxy.
Nintendo Software Development & Design
- New development team created by Satoru Iwata headed by former Nintendo EAD designer Shinya Takahashi. The team has internally created several new Nintendo DS franchises like Brain Age, English Training, and Band Bros.. The team is also the developer of most of the Wii Channels.
Nintendo Network Service Development
- Formerly known as Nintendo Special-Planning & Development. The group is a mix of hardware and software development. Responsible for Pokemotion, Slide Adventure MAGKID and Personal Trainer: Walking.
Nintendo Integrated Research & Development
- The main hardware research group for consoles and console peripherals.
Nintendo Research & Engineering
- The main hardware research group for handhelds.
Nintendo Central Research & Development (Washington, USA)
Nintendo Satellite Software Development (World Wide)
Nintendo Subsidiary Software Development (World Wide)
Nintendo Partner Development Studios
- AlphaDream
- Jupiter Corp.
- Agenda
- Monster Games
- Next Level Games
- Kuju Entertainment
- Paon
- Skip Ltd.
- Noise
- Game Freak
- Indieszero
- SUZAK Inc.
- TOSE
- Ambrella
[edit] External links
[edit] References
- ^ "Iwata Asks: New Super Mario Bros. Wii". Nintendo. 2009-11-31. http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp. Retrieved 2009-11-31.