Nintendo Software Planning & Development
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|Type||Division of Nintendo|
|Founded||September 30, 2003|
|Key people||Shinya Takahashi
|Products||Various video game titles|
Nintendo Software Planning & Development (or SPD, 任天堂 企画開発本部 Nintendō Kikaku Kaihatsu Honbu) division is a research, planning, and development division inside of Nintendo Co., Ltd main central headquarters. The division has two departments, Software Planning & Development Department (or SPD) and Software Development & Design Department (or SDD), and was created during a corporate restructuring in late 2003 with the abolition of the old Nintendo R&D1 and Nintendo R&D2 teams. While several of the remaining Nintendo R&D1 designers reside in the division along with a staggered group of former Nintendo R&D2 and Nintendo EAD staff, the programmers and artists consist of a lot of new talent. The group has the task of independently developing small innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments are currently split into four separate groups who work concurrently on different projects.
- 1 Software Planning & Development Department
- 2 Software Development & Design Department
- 3 See also
- 4 References
Software Planning & Development Department
Software Development Group No. 1
Group Manager/Producer: Yoshio Sakamoto, Katsuya Yamano (supervisor)
The group is primarily responsible for developing titles from the WarioWare series, Rhythm Heaven series, Friend Collection series and Metroid series.
- 1 Co-production with Intelligent Systems
- 2 Co-production with Team Ninja
- 3 Co-production with Nintendo RED
Software Development Group No. 2
- 1 Co-produced with Tose.
- 2 Co-produced with Arika.
- 3 Co-produced with Treasure.
- 4 Co-produced with Syn Sophia.
- 5 Co-produced with Ganbarion.
- 6 Co-produced with Konami.
- 7 Co-produced with Intelligent Systems.
- 8 Co-produced with Monolith Soft.
- 9 Co-produced with SUZAK.
- 10 Co-produced with Platinum Games.
Group No. 3
Group Manager/Producer: Kensuke Tanabe, Keisuke Terasaki (sub-manager)
Responsible for overseeing the development of titles by overseas and outhouse teams from the Metroid Prime series, Battalion Wars series, Super Mario Strikers series, Mario vs. Donkey Kong series, Excite series, Paper Mario series, Fluidity series and Donkey Kong Country series.
- 1 Co-produced with Retro Studios.
- 2 Co-produced with Kuju Entertainment.
- 3 Co-produced with Next Level Games.
- 4 Co-produced with n-Space.
- 5 Co-produced with Nintendo Software Technology.
- 6 Co-produced with Monster Games.
- 7 Co-produced with Intelligent Systems
- 8 Co-produced with Curve Studios
- 9 Co-produced with TT Fusion
Group No. 4
Group Manager/Producer: Hiroshi Sato, Toshiharu Izuno
Responsible for overseeing the development of titles by external Japanese teams from the Mario Party series, Donkey Kong series and Wii Party series.
- 1 Co-production with Eighting.
- 2 Co-production with Nd Cube.
- 3 Co-production with Cing.
- 4 Co-production with Hudson.
- 5 Co-production with INiS.
- 6 Co-production with Camelot.
- 7 Co-production with Paon.
- 8 Co-production with AlphaDream.
Group Manager: Kenji Yamamoto
Responsible for managing and developing music and sounds for Nintendo SPD/SDD internal and external projects.
- List of composers
- Kenji Yamamoto - Metroid series, Famicom Tantei Club Part II, Excite Truck, Donkey Kong Country Returns
- Minako Hamano - Metroid series, Wario World, Daigasso! Band Brothers, Brain Age series, Donkey Kong Country Returns
- Ryoji Yoshitomi - Metroid II: Return of Samus, Wario Land, Wario Land 4, WarioWare, Inc.: Mega Microgames!
- Masaru Tajima - F-Zero: Maximum Velocity, Excite Truck, Metroid Prime 3: Corruption, Donkey Kong Country Returns
- Masami Yone - Super Mario Bros. Deluxe, Super Mario Advance, Rhythm Heaven series
- Daisuke Shiiba - Friend Collection, Fossil Fighters, Kiki Trick
Software Development & Design Department
General Manager: Masaru Nishita
The Nintendo Software Development & Design department is an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata. The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii. The team was responsible for all the additional Wii Channels, the Nintendo DSi system software and more recently, the Nintendo 3DS system software. Nintendo SDD also went on to develop several innovative retail games. The philosophy behind development was to think out of the box and create unique software in a timely manner with smaller development resources. The development staff was composed of Koichi Kawamoto, who was the original programmer of WarioWare, and Shinya Takahashi, who was a longtime designer at Nintendo EAD. The development group was instantly vindicated with their smash hit Brain Age. The development division has gone on to be the driving force behind the Touch Generations line on the Nintendo DS. The development team has also been responsible for developing several subsequent WiiWare and DSiWare software.
Software Development Group
- 1 Co-production with Namco Bandai Games.
UI Development Group
|Nintendo DS General Interface||2004||NDS||Tomoaki Kuroume|
|Photo Channel||2006||Wii||Kouichi Kawamoto||Tomoaki Kuroume|
|Weather Channel||2006||Wii||Kouichi Kawamoto||Tomoaki Kuroume|
|News Channel||2006||Wii||Kouichi Kawamoto||Tomoaki Kuroume|
|Internet Channel||2006||Wii||Tomoaki Kuroume|
|Everybody Votes Channel||2007||Wii||Tomoaki Kuroume|
|Check Mii Out Channel||2007||Wii||Tomoaki Kuroume|
|Nintendo DSi General Interface||2009||DSi||Yoshihiro Matsushima||Tomoaki Kuroume|
|Nintendo 3DS General Interface||2011||3DS||Ryutaro Takahashi||Tomoaki Kuroume|
|Internet Browser (Nintendo 3DS)||2011||3DS||Tetsuya Sasaki||Tomoaki Kuroume|
|Internet Browser (Wii U)||2012||Wii U||Munetaka Tsuda||Tomoaki Kuroume|
Character Design Group
Manager/producer: Hiroji Kiyotake
Responsible for managing and developing characters for Nintendo SPD/SDD internal and external projects.
Group Manager: Kenji Yamamoto
- N-Sider. Nintendo Revolution FAQ
- Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
- Nintendo. Iwata Asks: The Wonderful 101 Development Staff
- "Iwata asks Xenoblade part 3".
- Nintendo. Iwata Asks: Nintendo 3DS
- Nintendo Magic. Inoue, Osamu.
- Nintendo. Iwata Asks: Wii Channels
- Nintendo. Iwata Asks: Brain Age