Nintendo Network

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Nintendo Network
Nintendo Network.svg
Developer Nintendo
Type Online Service
Launch date January 26, 2012 (3DS)
July 28, 2012 (3DS XL)
November 18, 2012 (Wii U)
April 24, 2013 (Smartphones/Tablets/PC)
Platform Nintendo 3DS
Nintendo 3DS XL
Wii U
Smartphones/Tablets
PC
Members 26.39 million[citation needed]

The Nintendo Network (ニンテンドーネットワーク Nintendō Nettowāku?) is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Nintendo's president Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." Nintendo's plans include personal accounts for Wii U, digitally distributed packaged software, and paid downloadable content.[1]

Nintendo Wi-Fi Connection has been absorbed into Nintendo Network for legacy reasons, and it primarily competes against the PlayStation Network and Xbox Live services.

Contents

History[edit]

Pre-announcement[edit]

On January 20, 2012, an image of Theatrhythm Final Fantasy's box art was released on NeoGAF showing a "Nintendo Network" icon in the corner of the box. It was speculated that "Nintendo Network" was a rebranding of the Nintendo Wi-Fi Connection.[2]

Announcement[edit]

Nintendo officially announced Nintendo Network on January 26, 2012. Nintendo stated that Nintendo Network will be an entirely new unified network system as opposed to a rebranding of Nintendo Wi-Fi Connection. Nintendo stated that the Nintendo Network will provide the infastructure for online multiplayer (through universal friend codes on the Nintendo 3DS and a user account system on the Wii U), SpotPass, and eShop.[3] During the Pre-E3 Nintendo Direct, Nintendo clarified that Nintendo Network will be the basis for Nintendo's new social network known as Miiverse.[4] Nintendo Network will provide the network infastructure for the Nintendo 3DS, Wii U, as well as future Nintendo platforms.[5]

Nintendo Network architecture[edit]

Nintendo Network provides legacy support for the Wii and Nintendo DS/DSi systems since Nintendo Wi-Fi Connection has been absorbed into the service. This insures actively used console units and most of their games libraries continue to receive online support even long after being officially discontinued, in addition considering the majority of their games libraries are essentially backwards-compatible on the Wii U and Nintendo 3DS respectively.

System Wii U Nintendo 3DS/3DS XL Smartphones/PC/Tablets
User Information
  • Universal Friend Code System (Friend Card)
  • Personal Mii (one linked per account)
  • Friend List (up to 100 friends)
  • Nintendo Network ID
  • User Account Profile
  • Personal Mii (one linked per account)
  • Friend List (up to 100 friends)
Social Network Miiverse[a]
Games
  • Online multiplayer (up to 5 local players on Wii U and 7 on Nintendo 3DS)
  • Online leaderboards
  • Voice/video chat (Wii U exclusive - requires at least one Wii U GamePad)
  • Downloadable content
  • Demos (playable up to 30 times)
  • Software rantings (1 to 5 stars; various categories)
  • Software updates/patches
  • Miiverse integration (available in some games)[a]
    • Screenshot/video capture
Console Exclusive
Virtual Console
Cloud Storage TBA
Communication Miiverse [a] Miiverse
  • Wii U Chat (video calls/voice chat)
  • Friend List (up to 100 friends)
    • Block List
    • Player History (online players met)
  • Notifications
  • SpotPass
  • Cross Platform with Nintendo 3DS
Online Shop Nintendo eShop
Entertainment None
Internet Navigation Internet Browser (Wii U)
(HTML5 video and audio support)[9]
Internet Browser (Nintendo 3DS) Provided by OS
(Required)
Integrated Google/Yahoo search engine
Loyalty Programs Club Nintendo
Nintendo Network Premium
Other Utilities
  • Parental controls
  • eManuals[10]
  • Nintendo Customer Service (video game console warranty and help/repair support)
  • Nintendo Online Store (physical products only)
System Update Wii U System Update Nintendo 3DS System Update Automatic Updates

^[a] The Miiverse app will be available on the Nintendo 3DS sometime during 2013.[11]

Canceled Services:

User information[edit]

Nintendo Network ID[edit]

Nintendo Network will offer a user account system which will initially be available on the Wii U, but will later be supported on the Nintendo 3DS. This user account system will be used to access Nintendo Network services such as online multiplayer, Nintendo eShop, and Miiverse. Unlike the universal Friend Code system, the new user account system is supposedly not tied to a system; thus, these user accounts can easily be used on multiple systems at a time, as well as non-Nintendo devices such as PCs, tablets, and smartphones.[citation needed] However, Nintendo Network IDs currently are tied to a single system at launch, but Nintendo promises a future update will resolve this.[13]

Universal Friend Code system[edit]

Nintendo Network currently uses a universal Friend Code system as its account system for the Nintendo 3DS. Whilst these Friend Codes can only be registered for one user per system, it is functional for all Nintendo 3DS software used on that system, but these Friend Codes are still tied to a single system and has limited transference under a conditional online protocol.

Games[edit]

In Japan, the first games to introduce Nintendo Network officially were Theatrhythm Final Fantasy and Tekken 3D: Prime Edition, which were both released on the same day in February 2012. The first game that officially introduced the Nintendo Network outside of Japan was Kid Icarus: Uprising, released in March 2012. Most games that were released with Nintendo Wi-Fi Connection support prior to the launch of the Nintendo Network were later rebranded as Nintendo Network compatible games.

Nintendo Network compatible games will launch alongside the Wii U in 2012. Ubisoft has confirmed that Assassin's Creed III and Marvel Avengers: Battle for Earth will launch with Nintendo Network support.

Online multiplayer[edit]

One key feature of Nintendo Network is that it allows users to play together through the internet. Users on the Nintendo 3DS can currently play with one another by entering their friend's universal friend code into the Nintendo 3DS's friends roster. Alternatively, supported games can allow users to play on the internet without having to enter any friend codes, this feature is called online communities, and it debuted in Mario Kart 7. In the future, the process of online multiplayer will be further streamlined through the use of a unified user account system which will be available during the launch of the Wii U and will later be brought to the Nintendo 3DS. The user account system will eliminate the need to enter friend codes; instead, users can enter one another's user accounts. Nintendo Network also allows users to share rankings and to review the ranks of others.[14]

Software updates[edit]

Software updates, more commonly known as patches, have been available on both Nintendo 3DS, since April 25, 2012,[15] and Wii U, since November 18, 2012,[16] via a system update. These system updates gave the ability to patch downloadable titles, as well as retail games, through both the Nintendo eShop and HOME Menu. These patches have the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches can also be downloaded while using other applications via the systems' Download Manager.

Nintendo eShop[edit]

Nintendo eShop
Nintendo eShop logo (new).png
Developer Nintendo
Type Online market
Launch date June 6, 2011 (3DS)
November 18, 2012 (Wii U)
Last Updated March 25, 2013 (details)
Platform Nintendo 3DS
Nintendo 3DS XL
Wii U
Status Online
Members 26 million[17]
Website Wii U
Official US website
Official UK website
Official Australian website
Official Japanese website
Nintendo 3DS
Official US website
Official UK website
Official Australian website
Official Japanese website
Official South Korean website

The Nintendo eShop (ニンテンドーeショップ Nintendō e-Shoppu?) is an online marketplace powered by Nintendo Network. The eShop allows users on the Nintendo 3DS and the Wii U to access and purchase exclusive digital games, virtual console games, and certain retail games. Moreover, users can obtain patches and additional downloadable content for digital downloads; in-game purchases are also supported. Before purchasing a piece of software, the eShop allows users to view ratings, screenshots, and videos pertaining to that piece of software. Developers can also release demos of both digital and physical games on the eShop.[18]

Currently, purchases made through the Nintendo eShop on the Nintendo 3DS are tied to the system that they were purchased from, and they can only be transferred by contacting Nintendo's customer service. However, Nintendo has stated that this will change with the launch of the Wii U and the Nintendo Network user account system. On the Wii U, the user's purchases are tied to their Nintendo Network account but they cannot be transferred to other systems by the user as the Nintendo Network account is tied to a specific console. This user account system will come to the Nintendo 3DS after the launch of the Wii U.[18]

Digital retail titles[edit]

Select Wii U and Nintendo 3DS retail software titles are available to download via the Nintendo eShop. The first of these titles was New Super Mario Bros. 2, which launched on the Nintendo 3DS eShop alongside its retail release in August 2012.[19]

Add-on content[edit]

Add-ons include downloadable content, addition of new features, and patches. Add-on software can be added to both digital and physical games.

Demos[edit]

Since December 2011, Nintendo Network offers downloadable demos of retail and digital games on the Nintendo eShop.[20] Developers are required to limit the number of plays available to the user.[21] The first paid demo was released in Japan on August 4, 2011 [22] and free demos were released in Japan on December 27, 2011[23] and in North America on January 19, 2012.

Virtual Console[edit]

Virtual Console, sometimes abbreviated as VC, is a specialized section of the Nintendo eShop online service that allow players to purchase and download games from previously released consoles for Nintendo's Wii U and Nintendo 3DS.

Miiverse[edit]

Miiverse
The official Miiverse logo
Type Social network
Launch date November 18, 2012 (Wii U)
TBA 2013 (Nintendo 3DS)
April 24, 2013 (Smartphones/Tablets)
April 24, 2013 (PC)
Last Updated April 5, 2013[24]
Platform Wii U
Nintendo 3DS
Nintendo 3DS XL
Smartphones/Tablets
PC
Status Online
Members 2.76 million[citation needed]
Website Official website

Miiverse (portmanteau of "Mii" and "Universe") is a communication system or social network created by Nintendo Network Business & Development (NBD) and Hatena and powered by the Nintendo Network, which allows players to interact and share their experiences through their own Miis. The service is available through Nintendo Network for the Wii U, and is planned to be released for the Nintendo 3DS. It is also available via a web interface on PCs, with plans for dedicated apps for Tablets and Smartphones.

History[edit]

Miiverse was announced on June 3, 2012 during a pre-E3 Nintendo Direct event; the service initially launched on the Wii U on November 18, 2012. The web-based portal was opened on April 25, 2013.

Features[edit]

Miiverse allows users to seamlessly share accomplishments, comments, and hand written notes with other users. Miiverse is integrated into the system menu of the Wii U, but social interactions can also occur within supported games. A user is able to suspend any game to access Miiverse functions, and then return to the game at the point it was left.

Nintendo's president Satoru Iwata stated that Miiverse will be monitored through software as well as a human resource team in order to ensure that the content shared by users is approporiate and that no spoilers are shared. In order to facilitate this, it was stated that comments posted could take up to 30 minutes to appear on Miiverse.[25] However, such delays have not been reported by users.

From February 2013 the players under the age of 12 years are no longer allowed to directly send or receive friend requests within Miiverse.[26]

Availability[edit]

Although at launch the Miiverse was only accessible from the Wii U, Nintendo stated that the social platform would also be available for tablets, smartphones, computers and Nintendo 3DS. Since Miiverse is a "future project" it will also be present in future Nintendo systems.[27]

Nintendo TVii[edit]

Nintendo TVii
The official Nintendo TVii logo.
Screenshot of the movies section.
Opened JP December 8, 2012[28]
NA December 20, 2012[29]
EU 2013[30]
Pricing model Video on demand
Platforms Wii U
Format 480i (SDTV)
720p (HDTV)
1080p (HDTV)
Catalogue Netflix
Hulu Plus
Amazon Instant Video
TiVo
Website Official US website
Official UK website
Official Japanese website

Nintendo TVii is a free television based service which allows users to find programs on Hulu Plus, Amazon Instant Video, and on their cable network. Users are then able to select the source of the program they wish to watch and watch that program on their television or on the Wii U GamePad. Users can also use the GamePad screen to get information on the show they are watching. This information is received from Wikipedia, IMDb, Rotten Tomatoes, as well as individual source services. The information provided on the GamePad for each show can include reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show. The service is currently only available in selected regions.

Social network integration[edit]

Each user has its own personal information stored on Nintendo TVii, such as their preferences, Mii and social network accounts. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter in order to share reactions to live moments on TV through the GamePad while they watch their show on the TV screen. Users are also able to control their DVR through the Wii U and the GamePad.[31] Nintendo TVii was made by Nintendo in partnership with i.TV.[32]

Integrated services[edit]

Nintendo TVii currently supports the following services:

Future plans include bringing other DVR, such as TiVo to Nintendo TVii. The service will become available in Europe in 2013. [34]

The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is powered off. Nintendo TVii is included with every Wii U purchase, with no additional fees.[35]

Video services[edit]

Outside of Nintendo TVii, currently available only on Wii U, Nintendo Network offers a wide range of video services for Wii U and Nintendo 3DS. These services are only available for download on Nintendo 3DS since Nintendo TVii already integrates Netflix, Hulu Plus, Amazon Instant Video and TiVo.[36] Users can watch episodes of TV shows and movies on their Wii U in 480p, and in some cases, 720p HD, and on Nintendo 3DS handhelds in 240p. It should be noted however that these streaming services are available independently from Nintendo Network services.

These videos can either be downloaded to the system's memory through SpotPass or streamed over the user's wireless internet connection. On the Nintendo 3DS, many of these videos are offered in 3D, while on the Wii U, there are only 2D videos available. The exact content available varies by region.

Future plans include bringing Netflix outside of North America to the United Kingdom and Ireland with a selection of full-length 3D movies[37] and Hulu Plus to Nintendo 3DS. Nintendo also plans to bring other video on demand and DVR services to Wii U through Nintendo TVii.

Canceled Services:

Nintendo Show 3D and Nintendo TV[edit]

Nintendo TV is a video gaming online magazine published by Future Publishing for Nintendo Network. It is produced by the team behind the Official Nintendo Magazine and features video reviews and previews and footage of upcoming and recently released Nintendo games. Episodes are released monthly on the Nintendo eShop, Nintendo Channel and YouTube where users can watch all the latest news, reviews and previews of Wii, Wii U, Nintendo DS, Nintendo 3DS and Virtual Console games.[38] This series is exclusive to PAL region consoles.

Nintendo Show 3D was a video gaming online show produced by Nintendo and hosted by Jessie Cantrell. It featured video previews and footage of upcoming and recently released Nintendo 3DS retail and digital game titles. Episodes were released every two weeks on the Nintendo eShop free of charge. This series was exclusive to North American Nintendo 3DS consoles.[39] Nintendo Show 3D released its last episode on March 28, 2013.[citation needed]

Short films[edit]

The Nintendo eShop offers a wide range of downloadable video content for the Nintendo 3DS. These videos are mostly offered in 3D, and are downloaded right to the system's memory. In order to produce and distribute these short films Nintendo has partnered with companies such as Breakthru Films, Black Box Productions, Atlantic Productions, Ka-Ching Cartoons and Dreamworks Animation.

In the future, Nintendo also plans to expand this video distribution service to even larger companies like DreamWorks, bringing exclusive content to Nintendo 3DS and Wii U owners.[40]

Loyalty Programs[edit]

Nintendo Network Premium/Deluxe Digital Promotion[edit]

Nintendo Network Premium
Nintendo Network Premium Logo.png
Type Premium online service
Launch date November 18, 2012
Platform Wii U and Nintendo 3DS
Website Official website

On 13 September 2012, during a Japanese Nintendo Direct presentation, Satoru Iwata introduced a new dimension to Nintendo's online offering, called Deluxe Digital Promotion in North America and Nintendo Network Premium in Europe, Australia and Japan, a loyalty program similar to PlayStation Plus offered on the PlayStation Network.

Consumers who purchase the Wii U Deluxe Set (North America) / Premium Pack (Europe And Australia) Premium Set (Japan) will receive a free two-year subscription to this service which lets Wii U owners receive points for each digital purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten percent of the price back in the form of Nintendo Points, which can subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop. 500 points equals to $5.00 which consumers can use toward a purchase on the Nintendo eShop.

The promotion is currently planned through December 2014, with any future plans for the service to be revealed at a later date.

Club Nintendo[edit]

Club Nintendo
Club Nintendo.png
Developer Nintendo
Type Loyalty Program
Website Official website

Club Nintendo is the name of several publications and of a more well-known customer loyalty program provided by Nintendo for its key regions. The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback, and for the original purchase of official Nintendo products.

Rewards[edit]

Members of Club Nintendo may earn credits (referred to as "Coins" or "Stars" depending on region) which may be traded in for special edition items which are available only at Club Nintendo. Earning these credits is done primarily by submitting codes found on Nintendo products and systems, and for completing related surveys provided by the Club Nintendo websites. The Club Nintendo reward items include playing cards, tote bags, downloadable and physical games, various merchandise based on Nintendo's intellectual properties, special gaming accessories, limited promotions, and warranty extensions on select Nintendo products.

Chat services[edit]

Nintendo has stated that Nintendo Network will provide the means for users to chat via text, voice, and video. All three means of chatting will be available on the Wii U through its Wii U Chat service.[41] The Swapnote application on the Nintendo 3DS allows users to send handwritten notes, pictures, and sound to one another through the Nintendo Network powered SpotPass delivery service.[42] Users will also be able to globally communicate with one another through the Miiverse social network service.[41]

Swapnote/Nintendo Letter Box[edit]

Swapnote or Nintendo Letter Box (in the PAL region) is a successor to PictoChat for the Nintendo 3DS. It was announced by Nintendo via a streaming conference on October 21, 2011. Swapnote was released on December 22, 2011 in Europe and North America via the Nintendo eShop, and can be downloaded at no additional cost. This application allows users to send 3D pictures, sound, and scribbled messages to registered friends via either StreetPass or SpotPass.[43]

Unlike PictoChat, Swapnote allows users to freely embed pictures and sounds into their messages, and it also lets users change the position and the orientation of the picture and sound icons. Features, such as the abilities to handwrite and to draw 3D messages, are unlocked as players continue to send letters. Additional stationery and features may be unlocked by spending Play Coins. Messages sent and received can also be saved indefinitely, regardless of the 3000 message limit.

Despite being a successor to PictoChat, Swapnote's messaging model is not based on the standard instant messaging model as PictoChat has always been, as the application lacks in IM features such as keyboard functionality, chat rooms, and live-continuous messaging.[7] It is currently unknown if Nintendo has any plans to update Swapnote any further in order to allow these missing features.

Wii U Chat[edit]

Wii U Chat is Wii U's online chat solution, powered by Nintendo Network.[44] The service allows the users to use the Wii U GamePad's front-facing camera to video chat with registered friends. While video chatting, only the Wii U GamePad is needed, since on the TV, the same picture as in the GamePad's is shown. Users can also draw on the GamePad during a chat session.[45]

If there is a game or another application already running, the Wii U GamePad's HOME button ring will flash indicating that there is an incoming call. The idea of the feature was originally seen in the introduction trailer of the Wii U in E3 2011. However, users won't also be able to use the service as a multitasking application, therefore not having the ability to make video calls without interrupting game play. However, Nintendo is currently working on a future update that will make video chat possible through multitasking.[46]

Wii U Chat was deployed in the Wii U's launch day firmware update.

Internet browser[edit]

Wii U Internet Browser[edit]

Wii U Internet Browser logo

The Wii U Internet Browser is an Internet browser designed for the Wii U system. It was released on launch day alongside Wii U via firmware update on November 18, 2012 in North America and November 30, 2012 in Europe.[47] The browser functions as a multitasking application and, as such, can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the Wii U GamePad's touchscreen but can be controlled with the Analog sticks for scrolling and zoom, or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Flash, video, and music files. However, it can play HTML5 video and audio in websites such as YouTube.[48] The browser has the ability to hide the TV screen through a "virtual curtain", therefore allowing the user to browse the Internet with much more privacy through the GamePad. Additionally, the browser doesn't support file uploads in any form because there is currently no system photo gallery.

Nintendo 3DS Internet Browser[edit]

Nintendo 3DS internet browser logo

The Nintendo 3DS Internet Browser is an Internet browser designed for the Nintendo 3DS system. It was released via firmware update on June 6, 2011 in North America and June 7, 2011 in Europe and Japan.[49] The browser functions as a multitasking application. As such, it can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the stylus but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and some HTML5 elements but does not support Flash, video, and music files.[50] It can also show 3D image files with the .MPO file extension on the upper screen and will allow the user to save the image to his or her SD card; this can also be done with 2D JPEG files. Additionally, the browser supports file uploads on forms, limiting them to JPEG and MPO images in the system's photo gallery.

Nintendo Direct[edit]

Nintendo Direct
Nintendo Direct Logo.png
Main series Nintendo Direct logo
Format Webcast
Presented by JP/INT Satoru Iwata
NA Reggie Fils-Aime
EU Satoru Shibata
KOR Hiroyuki Fukuda
Country of origin Japan
United States
Germany
South Korea
Production
Producer(s) Nintendo
Running time 5–50 minutes
Broadcast
Original channel Ustream
YouTube
Nico Nico Live
Original run October 21, 2011 – present
Chronology
Related shows Nintendo World

Nintendo Direct (任天堂ダイレクト Nintendō dairekuto?) is a bimonthly online presentation by Nintendo, where information regarding Nintendo content or Nintendo franchises is presented, such as information about games and consoles.[51] The event is presented by different people depending on the region in which it airs. In Japan, Nintendo Direct is presented by Nintendo global president Satoru Iwata.[52] In North America and Europe however, it is presented by the president of Nintendo of America, Reggie Fils-Aime,[53] and the president of Nintendo of Europe, Satoru Shibata,[54] respectively. South Korea also airs its own exclusive Nintendo Direct's hosted by the president of Nintendo of Korea, Mineo Koda.[55] Although each region has its own presenter, on several occasions Iwata was involved in Nintendo Direct presentations outside of Japan, speaking in English or Korean fluently depending on region. This presentation began in Japan with its first edition on October 21, 2011, and then later spreading to Europe, Australia, the Americas and South Korea.

Recent Nintendo Direct editions[edit]

Year Month Region
Japan North America Europe South Korea
2013 May
Sega Direct
May 17, 2013[56]
Nintendo Direct
May 17, 2013[57][58]
N/A
Monster Hunter 4 &
Gyakuten Saiban 5 Direct

May 31, 2013[59]
N/A N/A N/A
June
Nintendo Direct @ E3 2013
June 11, 2013[60]
N/A
TBA


Availability[edit]

As of December 4, 2012, the Nintendo Network is officially available in 25 countries, although the Nintendo eShop, Miiverse, Nintendo TVii and other features are only available on a handful of selected markets.[61]

As access restrictions are based on the address entered by the user and not on IP address, it is possible for users from non-supported regions to use the service, although there may still be certain limits, such as the inability to use credit/debit cards to purchase content or add funds, unless said cards are issued by banks in supported regions.[citation needed]

Other services[edit]

See also[edit]

References[edit]

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  2. ^ "Theatrhythm Final Fantasy Has Paid DLC and "Nintendo Network" Support". Joystiq. January 20, 2012. 
  3. ^ "Nintendo Network Announced; Digital Distribution of Games Envisioned". Kotaku. 2012-01-26. Retrieved 2012-10-25. 
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