Not invented here
Not invented here (NIH) is the philosophy of social, corporate, or institutional cultures that avoid using or buying already existing products, research, standards, or knowledge because of their external origins and costs. The reasons for not wanting to use the work of others are varied, but can include fear through lack of understanding, an unwillingness to value the work of others, or forming part of a wider "turf war". As a social phenomenon, this philosophy manifests as an unwillingness to adopt an idea or product because it originates from another culture, a form of nationalism. The term is normally used in a pejorative sense. The opposite predisposition is sometimes called "proudly found elsewhere" (PFE) or invented here.
In programming, it is also common to refer to the NIH "Syndrome" as the tendency towards reinventing the wheel (reimplementing something that is already available) based on the belief that in-house developments are inherently better suited, more secure or more controlled than existing implementations.
Reasoning in favor of the NIH approach includes:
- Third-party components and/or services mostly do not live up to expectations when high quality is required;
- An entity outside your control is a vendor lock-in and a constant threat to business proportional to the repercussions of losing it.
These drawbacks are alleviated by:
- Taking an external solution as a base for own development rather than using it as-is;
- Ensuring control of an external entity in case of loss of its supply channel, such as obtaining its source code.
- Appeal to spite
- Association fallacy
- Editor wars
- List of cognitive biases
- Wishful thinking
- YAGNI (You Ain't Gonna Need It)
- "The Innovation Playbook: A Revolution in Business Excellence", Nicholas J. Webb, Chris Thoen, John Wiley and Sons, 2010, ISBN 0-470-63796-X,
- The Cambridge economic history of modern Britain
- HBS.edu P&G's New Innovation Model
- Joel Spolsky (2001-10-14). "In Defense of Not-Invented-Here Syndrome". Joel on Software.
- "Electronic Arts plays hardball". Retrieved 2008-12-29.