The 10 Numberjacks
|Format||Children's television series|
Dylan Robertson (voices of 0 and 1),
Ross Mullan (the Numbertaker),
|Country of origin||United Kingdom|
|No. of series||2|
|No. of episodes||65 (2 specials) (List of episodes)|
|Running time||15 minutes|
|Original run||16 October 2006 – 11 December 2009|
Numberjacks is a children's television series in the UK between 2006 and 2013 for 4- to 5-year-olds shown regularly on CBeebies and occasionally on BBC2. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action.
The Numberjacks are animated characters - the numbers 0 to 9 - who live in an ordinary sofa and solve problems outside. Each episode has the same structure. At the beginning of the episode, some of the Numberjacks will be engaged in an activity that will have relevance to the problem that is later discovered. Then an "agent" (a live-action child) will call in and describe the problem that is occurring. One or two of the Numberjacks will go out into the real world to solve the problem, while the remaining Numberjacks stay in their base and watch their progress on a screen. As soon as the problem is understood, 5 imagines what else could go wrong if it wasn't solved.
Once outside, the Numberjacks are shown in a live-action setting (although themselves still animated). They diagnose the problem by examination and with help from additional ideas from the agents, who call into the base. The problem could be caused by an antagonist or a younger Numberjack escaping from the sofa and inadvertently making things go wrong. Problems are solved by using "Brain Gain," a magical force of power.
Once solved, the Numberjacks return to their base, replay what happened on a screen and then challenge the viewer to think about a related problem and to "call the Numberjacks."
The problems encountered are all based around simple mathematical concepts and the programme is intended to stimulate young children's interest in mathematics. On satellite, digital and cable TV, a link to Numberjacks often appears on a corner of screen. This link sometimes appears on for example, gardening programs as a way of helping people with basic numeracy.
The Numberjacks are the heroes. Each of the numbers 0 through 9 is an individual character, and each is broadly the age of his or her number. The male Numberjacks are even numbers and the female Numberjacks are odd numbers.
- 0, the lime green numberjack boy who can make things disappear as shown in "Big Trouble with Nothing". He is the only numberjack with no buddy blocks at all, but once a hero in "Zero the Hero".
- 1, the purple numberjack girl, and is 0's best friend. She made one problem in "One More Time", but was solved by herself when Brain Gain changed her mind.
- 2, the orange numberjack boy who seems to like helping other numberjacks. He doesn't count properly, making other people count incorrectly, like in "Out for the Count".
- 3, the pink female member, and the last one launched to the real world. She has a full collection of beautiful things and her buddy blocks can only turn into cylinders.
- 4, the blue male member, and the first one launched to the real world. He is 3's best friend and he can get more problem than other members. He can be anything like green, tiny, big, same sides, etc.
- 5, the turquoise female member who can imagine what will happen if the problems won't be solved. Her buddy blocks can turn into buddy tiles, and have more feelings than other buddy blocks. She was twice gone to the real world with 3, but 3 would always gone by herself.
- 6 , the yellow male member who can shrink himself as shown in "Sphere Today Gone Tomorrow" and "Forward Thinking". He was separated into halves (two 3s) in "Nine Lives", but went back to 6 in the end. His buddy blocks can turn into buddy sticks and buddy tiles.
- 7 , the red numberjack girl who can make seven colours of the rainbow as shown in "Seven Wonders". She was once a storyteller in 1 and 0's (roommates) bedroom.
- 8 , the sky blue numberjack boy, who is close to 4 at the gym. he once jumped in the Brain Gain machine, but went too excited he forgot to stop.
- 9 , the green numberjack girl and the biggest number of the Numberjacks. Her buddy blocks like being neat and tidy, and the third one that can stay in a square. She is a really nice Numberjack.
There are five evil villains, the "Meanies", who often cause trouble for people. The Problem Blob, the Puzzler, and the Numbertaker are male, while the Shape Japer and the Spooky Spoon are female.
- The Problem Blob, a green blob with a single eye on the tip of his long tongue who spits out lumps of green slime that cause anything they touch to suffer from a particular problem. He is usually found in dark corners and doesn’t speak, only heaving and spluttering and making noises. No one likes The Problem Blob. He can also blob the numberjacks. In Almost Human, numberjack 4 gets slimed. The Problem Blob is the meanie that causes the most trouble than any meanie.
- The Shape Japer , a purple sphere with a mean face who causes problems by changing the shape or size of objects. She flies though the air and doesn’t speak much, but laughs a lot. She is able to change her shape from sphere to cube at will. She still shows a smile even when she's not happy, and it's hard to tell her gender without any eyelashes. In season 2, her teeth are semi-circles instead of triangles.
- The Puzzler , a bald, floating head with orange hair, green glasses, a mustache, an earring and a goatee who traps the Numberjacks inside a puzzle bubble or causes other problems and sets mathematical puzzles that must be solved before the problems will go away. He is arguably the most fearsome enemy of the Numberjacks, as any Numberjack unable to solve one of his puzzles would be trapped in a puzzle bubble for all eternity. He is quite intellectual, and is secretly pleased when the Numberjacks solve his puzzles. In season 2, the Puzzler doesn't pop anymore, but instead leaving the numberjacks. However, the Puzzler still speaks often in a rhyme. The Puzzler is the hardest meanie to defeat.
- The Spooky Spoon, an anthropomorphic purple spoon who mixes things up, which the Numberjacks have to sort out. She wears a yellow necklace and she can hide as a regular spoon, even though she's purple.This is shown in Counting Down to Christmas She thinks herself superior to everyone around and has a strong dislike for 5, whom she views as a rival. In season 2, her mouth has an inner part instead of a hollow.
- The Numbertaker (a parody of The Undertaker) is a white-coated live action man with an exaggerated top hat who removes numbers or numbers of things. As numbers themselves, the Numberjacks must be particularly careful when dealing with him. He uses a number sucker upper, a number grabber, a net, a magnet, a long pointed pole, a hook and sometimes his own hand to steal things. He sometimes becomes his alter ego and is the Numbermaker, causing problems by creating numbers and numbers of things. He never speaks in any of his appearances. He rarely smiles, as he's keeping an eye out for a launced Numberjack.
|#||Episode||Original Airdate||Overview||DVD release|
|Series 1: 2006-2007|
|1||The Trouble With Nothing At All||16 October 2006||0 makes things disappear and 6 flies out to sort everything out. This is the first episode when a Numberjack makes problem.
Agents: 33, 42, 16, 68 Numberjacks: 0, 1, 3, 4, 5, 6
|2||Going Wrong Going Long||17 October 2006||The Problem Blob makes the boys pencil get longer and the man's mop and the boys straw. 4 sorts him out. 3 can't go out even if she's taller than 4.
Agents: 16, 28, 68, 53 Numberjacks: 3, 4, 5, 6
|3||Sphere Today Gone Tomorrow||18 October 2006||The Shape Japer turns every sphere into a cube. 6 sorts her out.
Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6
|4||In Out Shake It All About||19 October 2006||The Puzzler makes his eyes come out on both sides of him, making them turn, his glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are freed from the Puzzle Bubble.
Agents: 70, 94, 42, 53 Numberjacks: 3, 4, 5, 6
|5||One More Time||20 October 2006||When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6
|6||Forward Thinking||23 October 2006||The Problem Blob is back - and things go backwards and forwards. 6 hitches a lift. This is the first appearance of The Problem Blob's eye.
Agents: 16, 33, 53, 85 Numberjacks: 1, 2, 3, 4, 5, 6
|7||Seven Wonders||24 October 2006||4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler.
Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7
|8||Getting Heavy||25 October 2006||Spooky Spoon is making light things heavy - 5 and 3 fly out. 3 has no problem in this episode.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9
|9||Belongings||26 October 2006||Things don't belong when Spooky Spoon mixes things up - another problem for 5. In this episode, Spooky's trapped with a fork and a knife because of her last name (Spoon).
Agents: 16, 33, 68, 42 Numberjacks: 3, 4, 5, 6
|10||4 He's A Jolly Good Fellow||27 October 2006||The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
Agents: 28, 68, 101 Numberjacks: 3, 4, 5, 6
|11||Boxing Day||30 October 2006||Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too, when the Shape Japer puts him in a box.
Agents: 85, 33, 101, 94 Numberjacks: 3 (The Numberjack-in-the-box), 4, 5, 6
|12||Out of Order||31 October 2006||Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
Agents: 47, 96, 73, 88 Numberjacks: 1, 2, 3, 4, 5, 6
|13||Nine Lives||1 November 2006||The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9
|14||Takeaway||2 November 2006||Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6
|15||The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird||3 November 2006||There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern.
Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6
|16||Stop And Go||19 February 2007||Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out.
Agents: 34, 52, 73, 100 Numberjacks: 3, 4, 5, 6
|17||Off Colour||20 February 2007||Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her.
Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6
|18||A Game Of Two Halves||21 February 2007||The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6
|19||Out For The Count||22 February 2007||2 is out and about and making everyone count incorrectly - 6 goes after him.
Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6
|20||The Container Drainer||23 February 2007||Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler.
Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6
|21||Tens Cranky Moments||26 February 2007||1 and 0 get out and about and make ten of everything - creating more work for 5.
Agents: 25, 52, 61, 88
|22||3 Things Good||27 February 2007||3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes.
Agents: 25, 34, 88, 100
|23||Say What You Mean||28 February 2007||Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush.
Agents: 34, 47, 100, 14
|24||One Won||1 March 2007||There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1.
Agents: 55, 68, 70, 94
|25||Tricky Sixes||2 March 2007||The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out.
Agents: 42, 85, 55, 68
|26||May The Fours Be With You||5 March 2007||The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end.
Agents: 16, 42, 68, 101, Numberjacks: 3, 4, 5, 6, 8
|27||Best Estimate||6 March 2007||The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue.
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6
|28||On and Off||7 March 2007||Spooky Spoon is mixing things again - 4 is on the case.
Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6
|29||Zero the Hero||8 March 2007||0 to the rescue when just for once, the Numberjacks are the problem, not the answer!
Agents: 33, 55, 85
|30||Bad Circles||9 March 2007||The Shape Japer is making bad circles by enter the circular hollow and say "Circle -- BAD" - 6 gets ready to sort her out.
Agents: 28, 42, 70, 94
|31||Famous Fives||12 March 2007||The Puzzler sets the problem - and 5 is the right Numberjack to sort it out.
Agents: 16, 42, 68, 94
|32||Fair Shares||13 March 2007||Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right.
Agents: 28, 101, 85, 33
|33||Being 3||14 March 2007||The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4.
Agents: 28, 55, 70, 101
|34||Into the Teens||15 March 2007||The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven.
Agents: 33, 55, 70, 85
|35||Slide and Turn||16 March 2007||The Shape Japer is moving things and causing problems - 5 goes out there.
Agents: 17, 41, 60, 106
|36||Six Of One||19 March 2007||The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue.
Agents: 22, 41, 60, 106
|37||Time Trouble||20 March 2007||Time passes very strongly - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper.
Agents: 38, 54, 79, 95
|38||1, 2, 3, Go||21 March 2007||It's 1, 2, 3 - pattern time! 3 battles with the Puzzler.
Agents: 17, 54, 60, 106
|39||More 4||22 March 2007||The Shape Japer makes trouble with symmetry - 4 goes out to sort things out.
Agents: 17, 22, 41, 38
|40||Almost Human||23 March 2007||The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement.
Agents: 79, 83, 95, 106
|41||Two, Four, Six, Eight||26 March 2007||The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right.
Agents: 79, 54, 57, 17
|42||Round and Round||27 March 2007||The Problem Blob has gotten people going around in circles - can 5 restore things to normal?
Agents: 41, 60, 83, 106
|43||Square Dancing||28 March 2007||The Shape Japer's about - and 1, 4, and 9 sort out problems with squares.
Agents: 22, 41, 79, 95
|44||Data Day||29 March 2007||Spooky Spoon is mixing things up - 3 gets ready to take her on.
Agent: 17, 54, 60, 106
|45||How? What? Check!||30 March 2007||5 sorts out the Puzzler's problems - and checks to make sure.
Agents: 22, 38, 83, 95
|Series 1 Specials|
|1||Counting Down To Christmas||TBA||The Numbertaker, Shape Japer, and Spooky Spoon make Christmas go wrong, and Agent 20 is one of the victims. 5 and 6 fly out and save Christmas Day with help from 3 and some other agents. In this episode, The Meanies are together.
Agents: 20, 77, 49 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
|Volume 5 (Release Date: 24 November 2008)|
|2||Seaside Adventure||TBA||The Numberjacks have a holiday at the beach, only to face troubles with the Meanies!
Agents: 39, 91, 121, 122, 20 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|Volume 6 (Release Date: 3 August 2009)|
|Series 2 (2009) |
|46||Ups and Downs||26 October 2009||Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.||TBA|
|47||On the Move||27 October 2009||The Problem Blob is making things move when they shouldn't, so 5 is sent out to stop him.||TBA|
|48||Very Shapely||28 October 2009||The Shape Japer is causing problems again by stretching the shapes of things - 6 is after her, but one problem is when two circular hoops are turned into ovals.||TBA|
|49||Wee Three Phone Home||29 October 2009||The Puzzler is causing some people to repeat his silly movements - 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4,5 and 6.||TBA|
|50||Did You Notice Anything?||30 October 2009||The Numbertaker is taking away people's noticing skills, and then plays tricks on them without them noticing - 4 is sent out to defeat him.||TBA|
|51||Measured Response||2 November 2009||Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks.||TBA|
|52||Think Again||3 November 2009||3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up again.||TBA|
|53||Carry On Counting||4 November 2009||6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6.||TBA|
|54||A Record In the Charts||5 November 2009||4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not.||TBA|
|55||Half Time||6 November 2009||The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2, and an 8.||TBA|
|56||A Close Thing||9 November 2009||A girl can't get near her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.||TBA|
|57||A Circle at Both Ends||10 November 2009||3's buddy blocks become cylinders (Circle Sticks). 5 has to fly out when a boy has trouble with his chalks, thanks to the Shape Japer.||TBA|
|58||Matchmaking||11 November 2009||Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. 3 flies out to sort the Numbertaker, who takes then adds anything so they don't match.||TBA|
|59||A Different Sort||12 November 2009||0 and 1 are failing to help 3 sort her beautiful things. 4 flies out to sort Spooky Spoon. In this episode, 4 becomes green, tiny, big, then wiggly wobbly.||TBA|
|60||Areas of Concern||13 November 2009||In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. 6 flies out to defeat the Puzzler.||TBA|
|61||The Dreaded Lurgi||7 December 2009||In the gym 6 can't jump on the seesaw - and 4 feels ill too - they've both got the dreaded lurgi. 5 flies out to investigate and stop the Problem Blob from making people go up and down, round and round. In the meantime, 3 gets lurgi too, and agents help out.||TBA|
|62||Fraction Fiction||8 December 2009||3 and 4 argue over entertaining 5's buddy blocks. They try to share them but the blocks get bored and wander off. 3 flies out to beat the Shape Japer from cutting things to pieces. In this episode, Shape Japer helps people four times.||TBA|
|63||Interesting Times||9 December 2009||7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.||TBA|
|64||More Ways Than One||10 December 2009||4, 5, and 6 are playing a version of Circle Slide, using different ways of moving. 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.||TBA|
|65||Hundreds and Thousands||11 December 2009||4 is in the Cozy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. In this episode, the sent Brain Gain is used by a hundred agents' thousand fingers.||TBA|
|66||8 To The Rescue||12 December 2009||When 3 and 4 go out to sort out the Puzzler, he traps them in his bubble- It's 8 to the rescue and 8 solves the Puzzler's puzzle and the Puzzler admits defeat and releases 3 and 4 and goes.||TBA|
|67||Super Lukybory||13 December 2009||Today everythings going round in circles- Thanks to the Numbertaker. 5 and 2 fly out to put things right and sort him out and Lukybory joins in the chase.||TBA|
|68||Helpful Number 9||14 December 2009||4 and 5 go out on a mission to stop the Shape Japer from changing things that come in nines but she changes the shape of nine boxes and traps them inside but 9 helps out, stops the Shape Japer and frees 4 and 5.||TBA|
|69||Spook That Spoon||15 December 2009||Spooky Spoon is mixing things that come in smaller versions and makes them bigger- 5 is out and about with the help of 4 to stop her.||TBA|
|70||Puzzle Trouble||16 December 2009||When the Puzzler traps 1 and 0 in his bubble, 5 must rescue them by solving one of his puzzles and put things back to normal.||TBA|
- Royal Television Society Educational Television Awards 2006
- Awarded Best Schools Programme - 0-5 Years (for the episode "Nine Lives")
- Royal Television Society Educational Television Awards 2007
- Awarded Best Schools Programme - 0-5 Years (for the episode "Zero the Hero")
The series will be announced to air on the Disney Junior block and channel, starting in late 2011. Nika Futterman will voice 0 and 2, Leah Ostry will voice 1, Tara Strong will voice 3, Dee Bradley Baker will voice 4, Mariah Roya will voice 8, Lara Jill Miller will voice 5, Tom Kenny will voice 6, Grey DeLisle will voice 7 and Kath Soucie will voice 9.
The Numberjacks are on Their Way (Volume 1)
- 01. The Trouble With Nothing
- 02. Going Wrong, Going Long
- 04. In, Out, Shake It All About
- 10. 4 He's a Jolly Good Fellow
- 11. Boxing Day
- 17. Off Colour
Calling All Agents (Volume 2)
- 3. Sphere Today, Gone Tomorrow
- 5. One More Time
- 8. Getting Heavy
- 13. Nine Lives
- 24. One Won
- 27. Best Estimate
Standing by to Zoom (Volume 3)
- 6. Forward Thinking
- 7. Seven Wonders
- 9. Belongings
- 18. A Game Of Two Halves
- 29. Zero the Hero
- 33. Being 3
Brain Gain (Volume 4)
- 14. Takeaway
- 15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
- 19. Out For the Count
- 22. Good Things
- 32. Fair Shares
- 44. Data Day
Counting Down to Christmas (Volume 5)
- 20. The Container Drainer
- 23. Say What You Mean
- 26. May the Fours Be With You
- 37. Time Trouble
- 41. Two, Four, Six, Eight
- Special Episode: Counting Down to Christmas
Seaside Adventure (Volume 6)
- 30. Bad Circles
- 31. Famous Fives
- 34. Into the Teens
- Special Episode: Seaside Adventure (Feature Length - 45 mins)
- "Royal Television Society - Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.
- "Royal Television Society - Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.