OXO
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This article needs additional citations for verification. (February 2010) |
| OXO | |
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OXO played in an EDSAC emulator for System 6/System 7 running in Classic in Mac OS X v10.4.3. |
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| Developer(s) | A.S. Douglas |
| Designer(s) | A.S. Douglas |
| Platform(s) | EDSAC |
| Release date(s) | 1952 |
| Genre(s) | Traditional game and Paper and pencil game |
| Mode(s) | Single player |
| Media/distribution | Delay line memory |
OXO was a computer game written for the EDSAC computer in 1952, an implementation of the game known as Noughts and Crosses in the UK, or tic-tac-toe in the United States. It was written by Alexander S. Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University of Cambridge. OXO was the first digital graphical game to run on a computer.[1]
The simulation was played using a rotary telephone controller. OXO is often listed as the first computer game.[citation needed]
In OXO the player played against the computer, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. The source code was short, yet it played a perfect game of noughts and crosses. OXO did not have widespread popularity because the EDSAC was a computer unique to Cambridge.
See also [edit]
References [edit]
- ^ "A.S.Douglas' 1952 Noughts and Crosses game". Pong-Story. Retrieved 2013-05-21.
External links [edit]
- Edsac Simulator: An emulator of the EDSAC, including the code for OXO
- PONG-Story: A.S. Douglas' 1952 Noughts and Crosses game
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