OXO

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OXO
OXO emulated screenshot.png
OXO played in an EDSAC emulator for System 6/System 7 running in Classic in Mac OS X v10.4.3.
Developer(s) A.S. Douglas
Designer(s) A.S. Douglas
Platform(s) EDSAC
Release date(s) 1952
Genre(s) Traditional game and Paper and pencil game
Mode(s) Single player
Media/distribution Delay line memory

OXO was a computer game written for the EDSAC computer in 1952, an implementation of the game known as Noughts and Crosses in the UK, or tic-tac-toe in the United States. It was written by Alexander S. Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University of Cambridge. OXO was the first digital graphical game to run on a computer.[1]

The simulation was played using a rotary telephone controller. OXO is often listed as the first computer game.[citation needed]

In OXO the player played against the computer, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. The source code was short, yet it played a perfect game of noughts and crosses. OXO did not have widespread popularity because the EDSAC was a computer unique to Cambridge.

See also [edit]

References [edit]

  1. ^ "A.S.Douglas' 1952 Noughts and Crosses game". Pong-Story. Retrieved 2013-05-21. 

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