Object storage (also known as object-based storage) is a storage architecture that manages data as objects, as opposed to other storage architectures like file systems which manages data as a file hierarchy and block storage which manages data as blocks within sectors and tracks. Each object typically includes the data itself, a variable amount of metadata, and a globally unique identifier. Object storage can be implemented at multiple levels, including the device level (object storage device), the system level, and the interface level. In each case, object storage seeks to enable capabilities not addressed by other storage architectures, like interfaces that can be directly programmable by the application, a namespace that can span multiple instances of physical hardware, and data management functions like data replication and data distribution at object-level granularity.
Object storage systems allow relatively inexpensive, scalable and self-healing retention of massive amounts of unstructured data. Object storage is used for diverse purposes such as storing photos on Facebook, songs on Spotify, or files in online collaboration services, such as Dropbox.
- 1 History
- 2 Architecture
- 3 Implementation
- 4 Market adoption
- 5 Standards
- 6 See also
- 7 References
- 8 External links
Object storage was first proposed at Carnegie Mellon University's Parallel Data Lab as a research project in 1996. Research by Garth Gibson, et al. on Network Attached Secure Disks first promoted the concept of splitting less common operations, like namespace manipulations, from common operations, like reads and writes, to optimize the performance and scale of both. Another key concept was abstracting the writes and reads of data to more flexible data containers (objects). Fine grained access control through object storage architecture was further described by one of the NASD team, Howard Gobioff, who later was one of the inventors of the Google File System. Other related work includes the Coda filesystem project at Carnegie Mellon, which started in 1987, and spawned the Lustre file system. There is also the OceanStore project at UC Berkeley, which started in 1999. One of the earliest and best-known object storage products, EMC's Centera, debuted in 2002. However, development of Centera's technology started even earlier, at a company called Filepool (which was acquired by EMC in 1999).
A few object storage systems, such as GlusterFS, support Unified File and Object (UFO) storage, allowing some clients to store objects on a storage system while simultaneously other clients store files on the same storage system.
Overall industry investment in object storage technology has been sustained for over a decade. From 1999 to 2013, there has been at least $300 million of venture financing related to object storage, including vendors like Bycast, Cleversafe, Nirvanix, and Scality. This doesn't include millions of dollars of private engineering from systems vendors like DataDirect Networks (WOS), EMC (Centera, Atmos, ViPR), HDS (HCP), HP (HP OpenStack), IBM, NetApp (StorageGRID), cloud services vendors like Amazon (AWS S3), Microsoft (Microsoft Azure) and Google (Google Cloud Storage), or the many man years of open source development at Lustre, OpenStack (Swift), Ceph and Skylable SX.
Abstraction of storage
One of the design principles of object storage is to abstract some of the lower layers of storage away from the administrators and applications. Thus, data is exposed and managed as objects instead of files or blocks. Objects contain additional descriptive properties which can be used for better indexing or management. Administrators do not have to perform lower level storage functions like constructing and managing logical volumes to utilize disk capacity or setting RAID levels to deal with disk failure.
Object storage also allows the addressing and identification of individual objects by more than just file name and file path. Object storage adds a unique identifier within a bucket, or across the entire system, to support much larger namespaces and eliminate name collisions.
Separation of metadata and data
Object storage explicitly separates file metadata from data to support additional capabilities:
- Additional metadata to capture application-specific or user-specific information for better indexing purposes
- Additional metadata to support data management policies (e.g. a policy to drive object movement from one storage tier to another)
- Independent scale of metadata nodes and data nodes
- Unified access to data across many distributed nodes and clusters
- Centralized management of storage across many individual nodes and clusters
- Optimization of metadata storage (e.g. database or key value storage) vs data storage (e.g. unstructured binary storage)
Additionally, in object-based file systems:
- The file system clients only contact metadata servers once when the file is opened and then get content directly via object storage servers (vs. block-based file systems which would require constant metadata access)
- Data objects can be configured on a per-file basis to allow adaptive stripe width, even across multiple object storage servers, supporting optimizations in bandwidth and I/O
Object-based storage devices (OSD) manage metadata and data at the storage device level:
- Instead of providing a block-oriented interface that reads and writes fixed sized blocks of data, an OSD organizes data into flexible-sized data containers, called objects
- Each object has both data (an uninterpreted sequence of bytes) and metadata (an extensible set of attributes describing the object)
- The command interface to the OSD includes commands to create and delete objects, write bytes and read bytes to and from individual objects, and to set and get attributes on objects
- The OSD implements a security mechanism that provides per-object and per-command access control
Programmatic data management
Object storage provides programmatic interfaces to allow applications to manipulate data. At the base level, this includes CRUD functions for basic read, write and delete operations. Some object storage implementations go further, supporting additional functionality like object versioning, object replication, and movement of objects between different tiers and types of storage. Most API implementations are ReST-based, allowing the use of many standard HTTP calls.
Object-based storage devices
Object storage at the protocol and device layer was proposed 20 years ago and approved for the SCSI command set nearly 10 years ago as "Object-based Storage Device Commands" (OSD), but has not been productized until the development of the Seagate Kinetic Open Storage platform. The SCSI command set for Object Storage Devices was developed by a working group of the Storage Networking Industry Association (SNIA) for the T10 committee of the International Committee for Information Technology Standards (INCITS). T10 is responsible for all SCSI standards.
Object-based file systems
Some high-performance distributed file systems use an object-based architecture, where file metadata is stored in metadata servers and file data is stored in object storage servers. File system client software interacts with the distinct servers, and abstracts them to present a full file system to users and applications. Lustre is an example of this type of object storage.
Some early incarnations of object storage were used for archiving, as implementations were optimized for data services like immutability, not performance. EMC Centera and Hitachi HCP (formerly known as HCAP) are two commonly cited object storage products for archiving. Another example is Quantum Lattus Object Storage Platform.
The vast majority of cloud storage available in the market leverages an object storage architecture. Two notable examples of cloud storage services are Amazon Web Services S3 and Rackspace Files. AWS S3 debuted in 2005 and has since been synonymous with cloud storage services. Other major cloud storage services include Oracle Cloud Storage Service, Microsoft Azure and Google Cloud Storage.
"Captive" object storage
Some large internet companies developed their own software when object storage products were not commercially available or use cases were very specific. Facebook famously invented their own object storage software, code-named Haystack, to address their particular massive scale photo management needs efficiently.
Object storage systems
More general purpose object storage systems came to market around 2008. Lured by the incredible growth of "captive" storage systems within web applications like Yahoo Mail and the early success of cloud storage, object storage systems promised the scale and capabilities of cloud storage, with the ability to deploy the system within an enterprise, or at an aspiring cloud storage service provider. Notable examples of object storage systems include Caringo CAStor, Cloudian HyperStore, EMC Atmos, Hitachi HCP, OpenStack Swift, and Scality RING.
One of the first object storage products, Lustre, is used in 70% of the Top 100 supercomputers and ~50% of the Top 500. As of June 16, 2013, this includes 7 of the top 10, including the current fastest system on the list - China's Tianhe-2 and the second fastest, the Titan supercomputer at Oak Ridge National Laboratory (pictured on the right).
Object storage systems had good adoption in the early 2000s as an archive platform, particularly in the wake of compliance laws like Sarbanes-Oxley. After five years in the market, EMC's Centera product claimed over 3,500 customers and 150 petabytes shipped by 2007. Hitachi's HCP product also claims many petabyte-scale customers. Newer object storage systems have also gotten some traction, particularly around very large custom applications like eBay's auction site, where EMC Atmos is used to manage over 500 million objects a day. As of March 3, 2014, EMC claims to have sold over 1.5 exabytes of Atmos storage.
"Captive" object storage systems like Facebook's Haystack have scaled impressively. In April 2009, Haystack was managing 60 billion photos and 1.5 petabytes of storage, adding 220 million photos and 25 terabytes a week. Facebook more recently stated that they were adding 350 million photos a day and were storing 240 billion photos. This could equal as much as 357 petabytes.
Cloud storage has become pervasive as many new web and mobile applications choose it as a common way to store binary data. As the storage backend to many popular applications like Smugmug and Dropbox, AWS S3 has grown to massive scale, citing over 2 trillion objects stored in April 2013. Two months later, Microsoft claimed that they stored even more objects in Azure at 8.5 trillion. Windows Azure Storage manages Blobs (user files), Tables (structured storage), and Queues (message delivery) and counts them all as objects.
Object-based storage device standards
OSD Version 1
In the first version of the OSD standard, objects are specified with a 64-bit partition ID and a 64-bit object ID. Partitions are created and deleted within an OSD, and objects are created and deleted within partitions. There are no fixed sizes associated with partitions or objects; they are allowed to grow subject to physical size limitations of the device or logical quota constraints on a partition.
An extensible set of attributes describe objects. Some attributes are implemented directly by the OSD, such as the number of bytes in an object and the modify time of an object. There is a special policy tag attribute that is part of the security mechanism. Other attributes are uninterpreted by the OSD. These are set on objects by the higher-level storage systems that use the OSD for persistent storage. For example, attributes might be used to classify objects, or to capture relationships among different objects stored on different OSDs.
A list command returns a list of identifiers for objects within a partition, optionally filtered by matches against their attribute values. A list command can also return selected attributes of the listed objects.
Read and write commands can be combined, or piggy-backed, with commands to get and set attributes. This ability reduces the number of times a high-level storage system has to cross the interface to the OSD, which can improve overall efficiency.
OSD Version 2
A second generation of the SCSI command set, "Object-Based Storage Devices - 2" (OSD-2) added support for snapshots, collections of objects, and improved error handling.
A snapshot is a point in time copy of all the objects in a partition into a new partition. The OSD can implement a space-efficient copy using copy-on-write techniques so that the two partitions share objects that are unchanged between the snapshots, or the OSD might physically copy the data to the new partition. The standard defines clones, which are writeable, and snapshots, which are read-only.
A collection is a special kind of object that contains the identifiers of other objects. There are operations to add and delete from collections, and there are operations to get or set attributes for all the objects in a collection. Collections are also used for error reporting. If an object becomes damaged by the occurrence of a media defect (i.e., a bad spot on the disk) or by a software error within the OSD implementation, its identifier is put into a special error collection. The higher-level storage system that uses the OSD can query this collection and take corrective action as necessary.
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