One Must Fall: 2097
|One Must Fall: 2097|
Official box art of One Must Fall: 2097
|Distribution||Floppy disk, CD-ROM, digital distribution|
One Must Fall: 2097 is a fighting video game for all IBM-compatible computers, programmed by Diversions Entertainment. It has a sequel, One Must Fall: Battlegrounds. The game was later patched to include multiplayer support. On February 10, 1999, the game was declared freeware by the developers.
One Must Fall: 2097 replaces the human combatants typical of contemporary fighter video games with large Human Assisted Robots (HAR). These HARs are piloted through a physical and mental link to the human pilots; however, this is merely a plot concept and is never shown on-screen.
Eleven HARs and ten selectable pilots are available for play, along with five arenas and four tournaments. The pilots vary in strength, speed and endurance, thus the many HAR/pilot combinations allow for large replay value.
Unlike in most fighting games of its time, the arenas (except one, the Stadium) contain hazards. For instance, one arena features spikes coming out of the darkness that can damage a robot.
The game has two main play modes: One-Player Mode, in which the company that markets the robots, World Aeronautics and Robotics (WAR), is holding a competition among its employees to decide who will be selected to oversee the establishment of the first Earth base on Jupiter's moon, Ganymede. The second mode is Tournament Mode, where HAR battles have become the premier source of entertainment for Earth and the player as a new competitor, must win prize money to improve the machine and ultimately become the World Champion.
Each HAR has three special attacks that can be discovered (except for Shadow and Nova, who both have four), along with a "scrap" and "destruction" move (similar to fatalities in Mortal Kombat) that can earn bonus points and, in some cases, unlock secrets.
Using destruction moves in the tournament mode in the higher difficulty levels sometimes results in the player being challenged by an unranked opponent. Defeating that opponent and using a destruction move on their robot occasionally yields secret components which can be installed on the players HAR, significantly improving the effectiveness of certain special moves and sometimes adding new ones.
An early freeware beta was released of this game simply titled One Must Fall, featuring two characters who greatly resembled the karatekas of Karate Champ, as well as Ryu and Ken of the Street Fighter series.
Different versions of the game had varying AI flaws. Example: certain versions had all AI opponents not guarding themselves against a Shadow's or Thorn's special moves.
Since January 2013 a Engine remake project exists on GitHub, named OpenOMF. Development goals are cross platform compatibility of the engine and the substitution of the IPX-based network functionality.
- "Diversions Entertainment". Diversions Entertainment. Archived from the original on 2004. Retrieved 2012-01-19. "Since its release in 1994, the game has been made freeware (available for download) and inducted into the Gamespy Hall of Fame in 2002."
- Rich Nagel's One Must Fall: 2097 fan website
- In-Game Ordering Information, One Must Fall: 2097 version 2.1
- "OpenOMF - One Must Fall: 2097 Remake Project". github.com. 2013. Retrieved 2014-05-19. "OpenOMF is a Open Source remake of "One Must Fall 2097" by Diversions Entertainment. Since the original DOS game from 1994 still uses IPX networking and is a pain to set up, the community needed a better solution to keep playing the game we love. Together with networking, we try to make it easier to play One Must Fall in original glory on multiple platforms (Linux, Mac OSX, Windows, BSD to name a few), although it might take some time to set it up."
- One Must Fall: 2097 at MobyGames
- www.omf.com — Homepage (archived 1999)
- omf2097.github.io/openomf - A fan based remake of the game using C and SDL
- animehunter.github.com/omfbrowser - Play OMF 2097 inside a browser