One Piece: Grand Battle! Rush

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One Piece: Grand Battle! Rush
PAL region cover art
European PS2 cover art
Developer(s) Ganbarion
Series One Piece
One Piece: Grand Battle!
Platform(s) GameCube, PlayStation 2
Release date(s) GameCube
  • JP March 17, 2005
  • NA September 7, 2005
PlayStation 2
  • JP March 17, 2005
  • NA September 7, 2005
  • EU October 5, 2005
Genre(s) Fighting
Mode(s) Single-player, multiplayer (2 players)

One Piece: Grand Battle! Rush (ワンピース グラバト!ラッシュ Wan Pīsu: Gurando Batoru! Rasshu?), known in the U.S. as One Piece: Grand Battle! and in Europe as Shonen Jump's One Piece: Grand Battle!, is a fighting game made in Japan based on the anime and manga series One Piece. It is the fourth and final game in One Piece's Grand Battle series and the nineteenth One Piece video game released.


Much like the manga and anime it is based on, Monkey D. Luffy wants to take Gol D. Roger's place to become King of the Pirates. Together with his crew namely, Roronoa Zoro, Nami, Usopp, Sanji, Chopper, and Nico Robin are on a quest to search for the great treasure One Piece (ワンピース Wan Pīsu?) and also to fulfill their own dreams. The story is based on the East Blue saga up to the Foxy's Return arc.


There are four different modes in the game: Grand Battle, a one-player/two player mode that features unlocked fighters and stages; Story Mode, a mode that follows every character through the story; Training, a testing mode to test one's skill; and Tourney, a tournament mode that allows to select a character and fight in it and baseball mode.

Removed features[edit]

Several features were removed or changed in the American version of the game because the American anime dub had not progressed as far as the Japanese version. The intro used at the startup for the Japanese version was a remix of one piece's first opening theme We Are! while the American version was 4Kids' Pirate Rap intro. At the time, the dub was only up to Alabasta arc (the game is set one saga (Skypiea) and an arc (Davy Back Fight) after Alabasta). The Marine HQ stage was altered to have no one but guards watching the players battle; originally the stage had characters such as Bartholomew Kuma and Don Quixote Doflamingo standing around the stage. Two of the fighting arenas were omitted, the Maxim (from the Skypiea arc) and the Groggy Ring (from the Davy Back Fight arc). The Davy Back game mode was changed to feature Usopp and the Usopp Pirates and renamed as Mini-Game Mode. However, Foxy's crew still can be seen in the background of some of the mini games, and Davy Back Fight rules still apply. Many of the attacks that were introduced after the Alabasta arc were omitted completely, such as Usopp's Impact Dial attack and Afro Luffy's Gum-Gum Cannon.

Some features that were altered and changed were not due to the American progression of the dub. The game had all of 4Kids Entertainment's dub editing practices performed on it, such as Mihawk's crosses being edited out; Smoker and Zoro's names being changed to Chaser and Zolo, respectively; and all traces of smoking being removed. Another strange dubbing edit was that all of the support characters except for the Kung Fu Dugongs and Lasso were mute. The omission of support character battle cries was made up for in the American version. In the Japanese version, the characters are silent after being selected while in the American version, when both players have picked a character, the selected characters say something before the level select screen appears. The reason for this is unknown. In the original version, the support characters would shout a battle cry when added to the battle. Also, instead of random pictures for rewards, the game offered many different series of the TCG games cards, and three could be unlocked every time the player had a victory in any match. In the American version, they can only be unlocked by playing the Mini-Game Mode.

Missing characters[edit]

  • Eneru - with 60,000,000 Volt Julungul as support.
  • Foxy - with Hamburg and Porche as support.
  • Afro Luffy (an alternate costume for Monkey D. Luffy, with a different secret attack).
  • Aokiji - with Ice Bike as support.




  • The game's music, which is partly original, partly adopted from the anime, is said to be "light and upbeat".[r 1]
  • During the fights the music does not stand out.[r 2]


  • Three characters were omitted from the non-Japanese localizations.[r 2]



Official websites
General information
Release dates
Review summaries
  1. ^ "One Piece: Grand Battle Reviews". Game Rankings. Retrieved November 1, 2008. 
  2. ^ "One Piece: Grand Battle for PlayStation 2 Reviews". GameSpot. Retrieved November 1, 2008. 
  3. ^ "One Piece: Grand Battle (cube: 2005): Reviews". Metacritic. Retrieved November 1, 2008. 
  1. ^ a b c Lark, Zach (April 30, 2006). "One Piece: Grand Battle Sony Play Station 2 Video Game Review". AceGamez. Retrieved November 1, 2008. 
  2. ^ a b c d e Keller, Matt (December 18, 2005). "One Piece: Grand Battle Review - PlayStation 2 Review". PALGN. Retrieved November 1, 2008. 
  3. ^ a b Montgomery, Reubin (October 25, 2005). "One Piece: Grand Battle". PopCultureShock. Retrieved November 1, 2008. [dead link]
  4. ^ a b Barrett, Tony (November 15, 2005). "One Piece: Grand Battle Review for GameCube". Gaming Age. Retrieved November 1, 2008. 

External links[edit]