Oni (video game)
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|Developer(s)||Bungie (PC & Mac OS)
Rockstar Toronto (PS2)
|Publisher(s)||Gathering (PC & Mac OS)
Rockstar Games (PS2)
|Distributor(s)||Take-Two Interactive (PS2)|
|Release date(s)||EU January 26, 2001 (PC)
NA January 29, 2001
EU March 9, 2001 (PS2)
|Genre(s)||Action, beat 'em up, third-person shooter|
Oni is a third-person action video game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West's only game. It broke new ground by blending third-person shooting with hand-to-hand combat.
There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as "hyposprays", which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos.
There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.
Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.
The Oni engine implements a method of interpolation that tweens key frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.
The events of Oni take place in or after the year 2032. The game world is a dystopia, an Earth so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is Orwellian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and uses its police forces, known publicly as the Technological Crimes Task Force (TCTF), to suppress opposition. The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the TCTF. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate. In the game's climax, Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers, air-treatment plants necessary to keep most of the world's population alive, to catastrophically malfunction. She is partially successful in thwarting the plot, saving a portion of humanity.
- Amanda Winn-Lee as Konoko, the game's protagonist
- Pete Stacker as Commander Terrence Griffin, the Head of TCTF Headquarters and Konoko's boss
- Anne Bowerman as Shinatama
- Norm Woodel as Hasegawa, Konoko's father
- Bob O'Donnell as Dr. Kerr, Konoko's uncle
- Kurt Naebig as Muro, leader of the Syndicate and the game's primary antagonist
- George Adams as Barabas, Muro's right-hand enforcer
- Kevin Gudahl as Mukade, a highly skilled ninja master working as Muro's head assassin
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The game's universe is heavily influenced by Mamoru Oshii's anime film Ghost in the Shell. The main characters Konoko and Commander Griffin look similar to the film's protagonists Motoko Kusanagi and Daisuke Aramaki.
Marketing and release
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Oni received mixed reviews from critics, with aggregating review websites GameRankings and Metacritic assigning the PC version 75.44% and 73/100 and the PlayStation 2 version 68.69% and 69/100. Some reviewers were unimpressed by the minimal detail of the environment graphics, the lack of intelligence on the part of the AI in some situations, and the plot, which was occasionally criticized as underdeveloped. The game's difficulty in combination with a lack of savepoints was sometimes cited as a negative.
Moreover, many fans felt cheated because the game did not deliver on all of its promises. The most notable shortcoming was the absence of LAN-based multiplayer, which had been demoed at hands-on booths at Macworld Expos during Oni's development, but removed before release due to stated concerns over latency issues. This too contributed to some lower scores from reviewers. Some of the game's content was cut as well. This included the highly anticipated "Iron Demon", a large mech shown in-game in one trailer. Also, many of the weapons featured in the trailer and the game cover were not in the game.
However, Oni received the most praise for its smooth character animation and large array of fighting moves, as well as how it blended gunplay and melee combat. Thus, reviewers gave Oni mostly average-to-good scores in recognition of the enjoyment factor of the game.
- Oni Central News Archive
- "Release information for PS2".
- Interview with lead engineer Brent Pease
- "Oni for PC". GameRankings. Retrieved December 12, 2012.
- "Oni for PlayStation 2". GameRankings. Retrieved December 12, 2012.
- "Oni for PC". Metacritic. Retrieved December 12, 2012.
- "Oni for PlayStation 2". Metacritic. Retrieved December 12, 2012.
- "Oni". Game Informer: 67. March 2001.
- IGN's review
- Computer and Video Games' review
- IMG's review
- Firing Squad's review
- Game-Over's review
- Gamer's Hell review