OpenClonk

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OpenClonk
OpenClonk Icon.png
OpenClonk Logo
Developer(s) OpenClonk Developers
Designer(s) OpenClonk Developers
Engine custom
Platform(s) Microsoft Windows, GNU/Linux, OS X
Release date(s) February 16, 2014
(OpenClonk 4.1)
Genre(s) Action
Mode(s) Single-player, Multiplayer
Distribution Download

OpenClonk is a free and open-source 2D action game in which you control clonks, small but witty and nimble humanoid beings. It is mainly about mining, settling and fast-paced melees and features lots of action-rich and tactical gameplay elements. The game can be played both single-player and multiplayer and is cross-platform, playable on Microsoft Windows, GNU/Linux, and OS X.

The OpenClonk project is dedicated to a continuous development of the Clonk game series and new features are released regularly. OpenClonk is not just a game, but also a versatile 2D game engine with its own scripting language that allows the creation of mods. The source is available under the ISC license and game content is licensed under CC-BY.

Gameplay[edit]

OpenClonk is a 2D game with lots of action and tactical elements. The player controls clonks, small but witty and nimble humanoid beings using the keyboard and mouse. Clonks are the main characters in the game and can perform various tasks ranging from shoveling through earth, throwing dynamite to mine gold, use a hammer to construct a building to flying around with airships, riding on rockets and wielding swords. The OpenClonk game world consists of a dynamical and destructible pixel landscape and out of objects living and interacting with that landscape. The landscape is constructed out of different materials like earth, tunnel, sky, coal, ore, gold and water. Players can destroy these materials by digging or explosions for solid materials and by using gravity or pumps for liquids. The various in-game objects and tools available to the clonk allow for a dynamical gameplay with lots of possibilities.

Gameplay is focused around two elements: In settlement rounds the players need to cooperate and build up large settlements to perform certain tasks like mining gold or constructing a legendary statue, and in melee rounds players battle each other in small arenas. However, the game is more versatile and many other types of gameplay are possible. For example there are parkour rounds where players have to pass checkpoints in challenging landscapes as fast as possible.

Settlement[edit]

Artwork of settlement in OpenClonk

Settlement rounds can be played cooperative, where two or more players work towards a mutual goal. In these type of rounds players have to build up settlements using the resources in the landscape, ranging from wood and metal to fire stones. These settlements and their production lines allow the player to construct advanced items and vehicles like grapple bows or airships. With the more advanced items players can fulfill complex tasks and finally the goal of the round. Typical challenges in settlement rounds are provided by inhospitable landscapes, natural disasters like meteors and volcanoes and transporting large objects. Among goals for settlement scenarios one finds:

  • Wealth: gain a certain amount of gold (called clunkers in Clonk).
  • Expansion: expand your settlement to some area of the landscape.
  • Mining: mine a certain amount of valuables like gold or gems.
  • Construct Statue: gather statue parts and construct a statue.

Melee[edit]

Artwork of melee in OpenClonk

Melee rounds may have different goals, however, they all share the fact that opponents must be eliminated. In OpenClonk melee rounds are usually rather short with a typical length between 5 and 30 minutes. The players control a single clonk and have to attack enemies using the various weapons available in the game, like swords, bows, dynamite, grenade launchers, muskets and catapults. Among the different types of melees are:

  • Last Man Standing: players have a certain amount of relaunches and need to survive as long as possible.
  • Deathmatch: players have to achieve a certain amount of kills.
  • Capture the Flag: Capture enemy flags and bring them to your base to gain points.
  • King of the Hill: Try to defend a certain region as long as possible to stay king.

Development[edit]

OpenClonk development began with the release of the source of Clonk Rage in February 2009[1] and a later release under the ISC license in May 2009.[2] The website www.openclonk.org was founded at the same time, acting as a portal for both development and for players. The source code and game content were hosted first using a Mercurial repository, but nowadays using a Git repository.

The game engine is programmed in C++ and is cross-platform. The game is released for and runs on Windows, Linux and Mac OS X, it also may be compiled for FreeBSD. Game content is created using the game's own scripting language C4Script,[3] and is developed simultaneously with the game engine. Since the game content and engine are completely separate, mods and completely new game content can easily be created based on the OpenClonk engine.

Development of OpenClonk is completely open and contributions from the community are often accepted as patches.

Releases[edit]

OpenClonk is being released on a regular basis with roughly a major release every year. Major releases are published when the engine or the game content has received large modifications or important features have been added. Minor releases are done for bug fixes and small updates to the game content. The current stable version is OpenClonk 4.1 released on February 16, 2014.[4]

  • OpenClonk 1.0 (December 3, 2010)[5]
    • OpenClonk 1.1 (December 28, 2010)[6]
    • OpenClonk 1.2 (February 12, 2011)[7]
  • OpenClonk 2.0 (October 1, 2011)[8]
    • OpenClonk 2.1 (October 10, 2011)[9]
    • OpenClonk 2.2 (February 10, 2012)[10]
  • OpenClonk 3.0 (October 14, 2012)[11]
    • OpenClonk 3.1 (October 15, 2012)[12]
    • OpenClonk 3.2 (November 18, 2012)[13]
    • OpenClonk 3.3 (March 10, 2013)[14]
  • OpenClonk 4.0 (January 26, 2014)[15]
    • OpenClonk 4.1 (February 16, 2014)[16]

Reception[edit]

In a popularity competition organized by the Linux Game Awards OpenClonk received a third place in the Project of the Month: March 2014.[17] Furthermore on Desura OpenClonk currently (June 2014) has a 9/10 user rating.[18] German computer magazine c't has added OpenClonk to a DVD shipped with their magazine in April 2011.[19]

References[edit]

  1. ^ "Clonk Rage Source Released". clonk.de. 2009-02-22. 
  2. ^ "Clonk Rage Source ISC". clonk.de. 2009-05-23. 
  3. ^ "C4Script Documentation". openclonk.org. 2014-06-28. 
  4. ^ "OpenClonk 4.1 Release". openclonk.org. 2014-02-16. 
  5. ^ "OpenClonk 1.0 Release". openclonk.org. 2010-12-03. 
  6. ^ "OpenClonk 1.1 Release". openclonk.org. 2010-12-28. 
  7. ^ "OpenClonk 1.2 Release". openclonk.org. 2011-02-12. 
  8. ^ "OpenClonk 2.0 Release". openclonk.org. 2011-10-01. 
  9. ^ "OpenClonk 2.1 Release". openclonk.org. 2011-10-10. 
  10. ^ "OpenClonk 2.2 Release". openclonk.org. 2012-02-10. 
  11. ^ "OpenClonk 3.0 Release". openclonk.org. 2012-10-14. 
  12. ^ "OpenClonk 3.1 Release". openclonk.org. 2012-10-15. 
  13. ^ "OpenClonk 3.2 Release". openclonk.org. 2012-11-18. 
  14. ^ "OpenClonk 3.3 Release". openclonk.org. 2013-03-10. 
  15. ^ "OpenClonk 4.0 Release". openclonk.org. 2014-01-26. 
  16. ^ "OpenClonk 4.1 Release". openclonk.org. 2014-02-16. 
  17. ^ "Project of the Month: March 2014". Linux Game Awards. 2014-02-26. 
  18. ^ "OpenClonk on Desura". Desura. 2014-06-29. 
  19. ^ "OpenClonk on c't DVD". heise.de. 2014-06-29. 

External links[edit]