Operant conditioning chamber
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An operant conditioning chamber (also known as the Skinner box) is a laboratory apparatus used in the experimental analysis of behavior to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University (Masters in 1930 and doctorate in 1931). It is used to study both operant conditioning and classical conditioning.
An operant conditioning chamber permits experimenters to study behavior conditioning (training) by teaching a subject animal to perform certain actions (like pressing a lever) in response to specific stimuli, like a light or sound signal. When the subject correctly performs the behavior, the chamber mechanism delivers food or another reward. In some cases, the mechanism delivers a punishment for incorrect or missing responses. For instance, to test how operant conditioning works for certain invertebrates, psychologists use a device known as a "heat box". Essentially this takes up the same form as the Skinner box, however the box is composed of two sides: one side that can undergo temperature change and the other that does not. As soon as the invertebrate crosses over to the side that can undergo a temperature change, the area is heated up. Eventually the invertebrate will be conditioned to stay on one side of a heat box, or more specifically the side that does not undergo a temperature change. This goes to the extent that even when the temperature is turned to its lowest point, the fruit fly will still refrain from approaching that area of the heat box. These types of apparatuses allow experimenters to perform studies in conditioning and training through reward/punishment mechanisms.
The structure forming the shell of a chamber is a box large enough to easily accommodate the animal being used as a subject. (Commonly used model animals include rodents—usually lab rats—pigeons, and primates). It is often sound-proof and light-proof to avoid distracting stimuli.
Operant chambers have at least one operandum (or "manipulandum"), and often two or more, that can automatically detect the occurrence of a behavioral response or action. Typical operanda for primates and rats are response levers; if the subject presses the lever, the opposite end moves and closes a switch that is monitored by a computer or other programmed device. Typical operanda for pigeons and other birds are response keys with a switch that closes if the bird pecks at the key with sufficient force. The other minimal requirement of a conditioning chamber is that it has a means of delivering a primary reinforcer (a reward, such as food, etc.) or unconditioned stimulus like food (usually pellets) or water. It can also register the delivery of a conditioned reinforcer, such as an LED (see Jackson & Hackenberg 1996 in the Journal of the Experimental Analysis of Behavior for example) signal as a "token".
Despite such a simple configuration, one operandum and one feeder, it is possible to investigate many psychological phenomena. Modern operant conditioning chambers typically have many operanda, like many response levers, two or more feeders, and a variety of devices capable of generating many stimuli, including lights, sounds, music, figures, and drawings. Some configurations use an LCD panel for the computer generation of a variety of visual stimuli.
Some operant chambers can also have electrified nets or floors so that electrical charges can be given to the animals; or lights of different colors that give information about when the food is available. Although the use of shock is not unheard of, approval may be needed in some countries to avoid unnecessary harmful experimentation on animals.
Research impact 
Skinner's operant chamber allowed him to explore the rate of response as a dependent variable, as well as develop his theory of schedules of reinforcement. If the event increased the number of responses it is said to strengthen its responding and if it decreased the number of responses it weakens the responding. The first operant chambers were attached to cumulative records on drums producing characteristic pauses, scallops, and other lines. Operant conditioning chambers have become common in a variety of research disciplines including behavioral pharmacology, and whose results inform many disciplines outside of psychology such as behavioral economics.
Application to games 
Slot machines and online games are sometimes cited as examples of human devices that use sophisticated operant schedules of reinforcement to reward repetitive actions. However, others have also critiqued the application of Skinner boxes to game design as incomplete and uninformed by an understanding of evolutionary psychology. Portal (video_game) and Portal 2 can be seen as entire games developed around the concept of Operant conditioning.
Skinner Box 
See also 
- R.Carlson, Neil (2009). Psychology-the science of behavior. U.S: Pearson Education Canada; 4th edition. p. 207. ISBN 978-0-205-64524-4.
- Schacter, Daniel L., Daniel T. Gilbert, and Daniel M. Wegner. "Chapter 7.9 B. F. Skinner: The Role of Reinforcement and Punishment" Psychology. ; Second Edition. N.p.: Worth, Incorporated, 2011.
- Björn Brembs, "Operant Conditioning In Invertebrates", Current Opinion In Neurobiology, pp 710-711, 2003
- Hopson, J. (April 2001). "Behavioral game design". Gamasutra.
- Extra Credits (November 2010). "The Skinner Box". Penny Arcade.
- Dennis Coon (2005). Psychology: A modular approach to mind and behavior. Thomson Wadsworth. pp. 278–279. ISBN 0-534-60593-1.
- Jon Radoff (2011). "Gamification, Behaviorism and Bullshit!". Radoff.com.
- Skinner, B. F. (1959). Cumulative record (1999 definitive ed.). Cambridge, MA: B.F. Skinner Foundation. p 620
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