Operation Stealth

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Operation Stealth
Operation Stealth.jpg
Operation Stealth cover art
Developer(s) Delphine Software International
Publisher(s) Interplay Entertainment, U.S. Gold
Engine Cinématique evo1[1]
Platform(s) Amiga, Atari ST, MS-DOS
Release date(s) 1990
Genre(s) Adventure
Mode(s) Single-player
Distribution Floppy disk

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound).

The game was released with the Bond license in the United States,[2] although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA.

Gameplay[edit]

Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.

The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.

Plot[edit]

John Glames (James Bond in the U.S.), a CIA secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.

Reception[edit]

Computer Gaming World described the game as "somewhat of a disappointment". The magazine criticized the game's hidden object game-like interface and clumsy parser, and stated that the graphics and music were inferior to that of Future Wars, and that the central plot had little connection to the game's puzzles and arcade sequences.[2]

See also[edit]

References[edit]

  1. ^ Cine - ScummVM
  2. ^ a b Greenberg, Allen L. (April 1991). "Taking Stock on Bond". Computer Gaming World. p. 38. Retrieved 17 November 2013. 

External links[edit]