Output-sensitive algorithm

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In computer science, an output-sensitive algorithm is an algorithm whose running time depends on the size of the output, instead of, or in addition to, the size of the input. For certain problems where the output size varies widely, for example from linear in the size of the input to quadratic in the size of the input, analyses that take the output size explicitly into account can produce better runtime bounds that differentiate algorithms that would otherwise have identical asymptotic complexity.

Examples[edit]

Division by subtraction[edit]

A simple example of an output-sensitive algorithm is given by the division algorithm division by subtraction which computes the quotient and remainder of dividing two positive integers using only addition, subtraction, and comparisons:

function divide(N, D)
  Q := 0; R := N
  while  R ≥ D do
    Q := Q + 1
    R := R - D
  end
  return (Q, R)
end  

This algorithm takes Θ(Q) time, and so can be fast in scenarios where the quotient Q is known to be small. In cases where Q is large however, it is outperformed by more complex algorithms such as long division.

Computational geometry[edit]

Convex hull algorithms for finding the convex hull of a finite set of points in the plane require Ω(n log n) time for n points; even relatively simple algorithms like the Graham scan achieve this lower bound. If the convex hull uses all n points, this is the best we can do; however, for many practical sets of points, and in particular for random sets of points, the number of points h in the convex hull is typically much smaller than n. Consequently, output-sensitive algorithms such as the ultimate convex hull algorithm and Chan's algorithm which require only O(n log h) time are considerably faster for such point sets.

Output-sensitive algorithms arise frequently in computational geometry applications and have been described for problems such as hidden surface removal[1] and resolving range filter conflicts in router tables.[2]

Frank Nielsen describes a general paradigm of output-sensitive algorithms known as grouping and querying and gives such an algorithm for computing cells of a Voronoi diagram.[3] Nielsen breaks these algorithms into two stages: estimating the output size, and then building data structures based on that estimate which are queried to construct the final solution.

See also[edit]

References[edit]

  1. ^ Sharir, M.; Overmars, M. H. (1992). "A simple output-sensitive algorithm for hidden surface removal". ACM Transactions on Graphics 11: 1. doi:10.1145/102377.112141.  edit
  2. ^ Khaireel A. Mohamed and Christine Kupich. An O(n log n) Output-Sensitive Algorithm to Detect and Resolve Conflicts for 1D Range Filters in Router Tables. Institut für Informatik. August 5, 2006. ftp://ftp.informatik.uni-freiburg.de/documents/reports/report226/report00226.ps.gz
  3. ^ Frank Nielsen. Grouping and Querying: A Paradigm to Get Output-Sensitive Algorithms. Revised Papers from the Japanese Conference on Discrete and Computational Geometry, pp.250–257. 1998. ISBN 3-540-67181-1. http://www.sonycsl.co.jp/person/nielsen/PT/groupingquerying/n-grouping.ps