PSGL

From Wikipedia, the free encyclopedia
Jump to: navigation, search

PSGL is a 3D computer graphics API based on OpenGL ES[1] and Nvidia's CG for Sony's PlayStation 3. A previous version of PSGL was available for the PlayStation 2 but was largely unused.

[edit] Features

  • Programmable shading with Cg
  • OpenGL ES 1.1 extensions (VBO, FBO, PBO, Cubemap)
  • texture extensions (FP, DXT, 3D, NPO2, Aniso, Depth, Vertex Textures)
  • primitive/rendering extensions (Instancing, Primitive Restart, Queries, Conditional Rendering)
  • synchronization extensions (Fences, Events)
  • SCE performance extensions (TextureReference, AttribSet)

[edit] References


Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export