Pantheon (role-playing game)

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Pantheon and other Roleplaying Games
Cover of Pantheon
Cover of Pantheon, cover art by Frazer Irving
Designer(s) Robin Laws
Publisher(s) Hogshead Publishing
Publication date 2000
System(s) Narrative Cage Match

Pantheon and other Roleplaying Games is a 24-page book that includes 5 self-contained role-playing games for 3-6 players and designed to be completed in 1–2 hours.

History[edit]

Pantheon and Other Roleplaying Games (2000), by Robin Laws, was published by Hogshead Publishing as one of their New Style role-playing games.[1]

System[edit]

Pantheon introduced a system called Narrative Cage Match (NCM) that differs from traditional role-playing game systems in that there is no referee or gamemaster. Players control a character that co-operates and competes with other characters to try to steer the course of the story so that their character finishes in a better position than all the others. Players influence the narrative outcomes of the games they are playing using a bidding mechanism that uses beads and traditional six-sided dice.

Games[edit]

Pantheon includes 5 games called:

  • Grave and Watery - Action and horror in an undersea base.
  • Boardroom Blitz - Players battle for control of a family megacorporation.
  • The Big Hole - Modern-day gangsters in a tale of crime, revenge and blackmail.
  • Destroy all Buildings - Giant monsters ravage Tokyo.
  • Pantheon - Create the universe.

New Style[edit]

Pantheon was part of a series experimental/alternative role-playing games published by Hogshead Publishing. Other games in the series included the award-nominated The Extraordinary Adventures of Baron Münchhausen, Violence, and Puppetland/Powerkill.

References[edit]

  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 306. ISBN 978-1-907702-58-7. 

Sources[edit]