Paradigm (video game)

From Wikipedia, the free encyclopedia
Paradigm
Designer(s)Jacob Janerka
Composer(s)Jonas Kjellberg
Platform(s)Linux, macOS, Windows
ReleaseApril 5, 2017[1]
Genre(s)Graphic adventure
Mode(s)Single-player

Paradigm is a graphic adventure video game developed by Jacob Janerka.[2][3] The game has an Eastern European 1970s and 1980s post-apocalyptic look.[4]

Plot[edit]

The game follows Paradigm, a genetically grown person that was horribly mutated in the process, who was dumped in a post-Soviet town to grow up on his own. Paradigm then adventures through his past of DUPA Genetics only to find out he is a mutated prodigy child and that he must defeat Olof, a talking sloth who is the head of DUPA Genetics.[3]

Development[edit]

The game was crowdfunded through Kickstarter which ended on October 7, 2014, having raised $36,557 AUD by 1,387 backers, 250% over its initial funding goal[5] of $14,000 AUD.[6] To help crowd-fund the project, the game's designer Jacob Janerka quit his job.[7]

Release[edit]

Together with the Kickstarter, an alpha demo of the game was available to download and play. The game was originally slated for release in mid-2015.[8]

On August 4, 2016, the game was chosen as one of six winners to be showcased at the PAX Aus Indie Showcase 2016.[9][10] In March, 2017, a trailer was released on the developer's YouTube channel with a release date reveal of April, 5th, 2017 for Steam and Humble Bundle.[1]

Reception[edit]

Reviews for the game were generally positive, with the game currently holding an average score of 85 on Metacritic.[11] Destructoid gave the game a 9 out of 10, praising its offbeat sense of humour, engaging story, distinctive world and diverse characters.[13] IGN gave the game an 8.0 out of 10, praising its voice acting and comedy and saying that it "offers a fresh and memorable entry" for the genre.[14] Press Start gave the game a 9 out of 10, praising its humor, well thought out puzzles, the game's world and for avoiding the tropes of the genre.[15]

Paradigm was one of the winners of the "Australian Game of The Year" award at the 2017 Melbourne International Games Week.[16]

References[edit]

  1. ^ a b Carden, Dennis (2017-03-13). "Paradigm is a bizarre and surreal adventure game, and it's heading to PC early next month". Destructoid. Retrieved 2017-03-13.
  2. ^ Dimopoulos, Konstantinos (2014-09-14). "Kickstarter Pick & Demo: the surreal Paradigm by Jacob Janerka". IndieGames.com. Retrieved 2016-07-14.
  3. ^ a b Micek, Greg (2014-09-11). "Post Apocalyptic Sloths, Haircare, and Paradigm with Jacob Janerka". Cliquist. Retrieved 2016-07-14.
  4. ^ Carden, Dennis (2016-11-09). "Paradigm is the surrealist point-and-click adventure that I didn't know I needed". Destructoid. Retrieved 2016-11-19.
  5. ^ Jacob (2014-10-07). "35K STRETCH GOAL SMASHED, KICKSTARTER OVER, AND MY MOUSTACHE THANKS YOU". Kickstarter. Retrieved 2016-07-14.
  6. ^ Barrett, Ben (2014-09-10). "Point 'n' Click 'n' Laugh 'n' Kickstart: Paradigm". Rock, Paper, Shotgun. Retrieved 2016-07-20.
  7. ^ Hill, Kyle (2016-01-07). "We Need to Play a Point-and-Click SEINFELD Adventure Game". Nerdist Industries. Archived from the original on 2017-04-05. Retrieved 2016-07-20.
  8. ^ Prell, S. (2014-09-14). "Adventure game Paradigm stars a mutant hero and sloth villain". Engadget. Retrieved 2016-07-20.
  9. ^ Hollingworth, David (2016-08-04). "Check out the six winners of the PAX Aus Indie Showcase 2016". PC & Tech Authority. Retrieved 2016-08-03.
  10. ^ Tycho Brahe (2016-08-03). "PAX AUS Early Bird and Indie Showcase". Penny Arcade. Retrieved 2016-08-03.
  11. ^ a b "Paradigm for PC Reviews". Metacritic. Retrieved 2022-04-22.
  12. ^ Ivo (2017-06-28). "Paradigm". Adventure Gamers. Retrieved 2017-06-28.
  13. ^ a b Carden, Dennis (2017-04-05). "Review: Paradigm". Destructoid. Retrieved 2017-04-05.
  14. ^ a b Andreadis, Kosta (2017-04-18). "Paradigm Review". IGN. Retrieved 2017-04-18.
  15. ^ Mullins, Seamus (2017-04-06). "Paradigm Review – An Instant Point and Click Adventure Classic". press-start.com.au. Retrieved 2017-04-12.
  16. ^ Daal, Joel Van (2017-10-26). "Opaque Space win big at the 2017 Australian Game Developer Awards". MCV Pacific. Retrieved 2017-10-25.

External links[edit]