|Fredrik Wester (CEO)
|Revenue||SEK 143 million (2011) |
Number of employees
Paradox Interactive is a Swedish video game publisher based in Stockholm that is known for publishing historical strategy computer games. It publishes its own games (developed by Paradox Development Studio) as well as other developers' through traditional retail channels as well as digital distribution services. The lead game programmer is Johan Andersson.
Paradox Interactive is not a publicly traded company. The largest and majority owner is its CEO Fredrick Wester. The second largest owner is Investment AB Spiltan, and in June 2014 13% of the company was acquired by Peter Lindell.
The studio produces what it terms "Grand Strategy games", meaning ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes while paused (and while unpaused). Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves.
Paradox regularly releases patches to their games long after a game's initial release. Some games have required patches shortly after release to make them playable. Later patches may contain large changes to the game and the way the game is played, in response to the demands and requests of fans.
The games are mostly based on an open game engine (sandbox-style game) with no set "victory" condition. Paradox tries to make games that are open and easy to edit (moddable), from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Due to this, each game has a very large number of mods, ranging from minor additions to complete system overhauls.
The complexity of the games often warrants player collaboration over the forums. Often, players will assist other players with the games, post modifications, and write "after action reports". Due to much of the game content being in plain text and image files, the modification of the games has become very popular. Much of the gameplay information used by the engine is contained in uncompressed text and bitmap graphic files. The ability to freely edit these files has allowed an active modding community to develop.
After action reports, usually abbreviated as AARs on the forums, provide a way for players to discuss their own gameplay in unique ways with other players. AARs are reports written by players about their experiences with a game, ranging in style from simple presentations of the development of the game with screenshots to highly embellished character-driven stories only loosely based on the events in the game. They are generally serialized in a forum topic, with every update post corresponding to a period of gameplay, and with comments and suggestions made by readers between updates.
- Pillars of Eternity (March 26, 2015)
- Knights of Pen & Paper 2 (May 14, 2015)
- Hearts of Iron IV (Late Q2, 2015)
- Hollowpoint (2015)
- Magicka 2 (May 26, 2015)
Paradox Interactive has provided Linux ports of all of their published titles, where easily possible, since the beginning of 2013. The first such game was Crusader Kings II, made available on Steam for Linux on January 14, 2013.
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- "Linux support". Paradox Interactive. 15 January 2013.