Pasmo

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A Pasmo card
How to use a Pasmo card in a ticket gate

Pasmo (パスモ Pasumo?) is a rechargeable contactless smart card ticketing system for public transport introduced in Tokyo, Japan, on March 18, 2007.

Pasmo is a development of the Passnet system used by many non JR railway lines in the Tokyo region. The system offers interoperability with the JR East Suica system, as well as integrating private bus companies into the former Passnet network.

The technology is based on RFID technology developed by Sony corporation known as FeliCa. Pasmo is available as a credit-card-sized card.

As of April 2009, over 11 million cards are in circulation.[1]

Companies and organizations accepting Pasmo[edit]

Railways[edit]

Most railway operators introduced the system simultaneously when Pasmo started.

Buses and tramways[edit]

Bus and tramway operators have been introducing Pasmo readers on their systems gradually.

Popularity[edit]

On April 11, 2007, it was announced that sales of Pasmo fare cards would be limited to commuter rail pass purchases until August due to extremely high demand. It was originally predicted that approximately 2 million Pasmo cards would be sold in the first month, but about 3 million were actually sold, and stocks of Pasmo cards were running out.[2] Sales of regular Pasmo cards resumed on September 10, 2007. Until this date, only Pasmo commuter rail passes could be purchased.

Usage with other systems[edit]

Through collaboration with JR East, passengers can use Pasmo cards wherever Suica cards are accepted to ride nearly any railway or bus in the Tokyo metropolitan area.

Transit systems/lines outside the Pasmo system but usable with the Pasmo card include:

From July 22, 2014, Pasmo cards can be used to pay for Wii U Nintendo eShop digital video games with the NFC function of the Wii U GamePad.[4]

See also[edit]

References[edit]

  1. ^ http://www.pasmo.co.jp/news/press/2009/04/13/release_090413.pdf
  2. ^ "Pasmo fare card selling out too fast". The Japan Times. 2007-04-12. Retrieved 2007-04-13. 
  3. ^ Began operation on March 18, 2007
  4. ^ Tsuchimoto, Gaku (2014-07-22). "交通系電子マネーを使ってWii Uのチャージに挑戦、手軽さが魅力的" [Using transport e-money to charge Wii U - convenience is attractive]. Inside (in Japanese). Japan: IID, Inc. Retrieved 2014-07-22. 

External links[edit]