Path of Exile
|This article may need to be rewritten entirely to comply with Wikipedia's quality standards. (November 2013)|
|Path of Exile|
|Developer(s)||Grinding Gear Games|
|Publisher(s)||Grinding Gear Games
|Distributor(s)||Grinding Gear Games|
|Composer(s)||Adgio Hutchings 
Gautier Serre 
|Release date(s)||October 23, 2013|
Path of Exile is an online action RPG set in a dark fantasy world. It is developed by New Zealand based independent developer Grinding Gear Games and is a downloadable free-to-play game supported by "ethical microtransactions". On January 23, 2013, the Open Beta was released. By March 2013 the subscriber base has reached 2 million players. The game left Open Beta and was fully released both on Steam and on their own website on the 23rd of October, 2013.
The player controls a single character from an overhead perspective and explores large outdoor areas and underground caves or dungeons, battling monsters and fulfilling quests from NPCs to gain experience points and equipment. The game takes heavily from the Diablo series, particularly Diablo 2. All areas aside from the central encampments are randomly generated for increased re-playability. While all players play on (currently) one server world the game play outside of encampments is highly instanced providing every player or party with an isolated map to freely explore.
As is customary with this type of game, the items are also randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly more and/or more powerful properties. Thus a large part of game play is dedicated to finding well balanced and synergetic equipment.
Players can initially choose from six available classes to play as. Each of these classes are aligned with one or two attributes. The Final class, The Scion, can be unlocked by completing the game on normal, and is aligned with all three Attributes. The different classes are not restricted to investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes.
Unlike most other games of this nature, Path of Exile does not impose a fixed skill tree on each class. Instead skills are itemized into skill gems, which have to be earned or found in game. These gems can be socketed into weapons and armor and will only then grant their skill to the character. As the character advances and levels up the equipped skill gems also gain experience and can be changed into more potent versions.
Active skills can be modified by items known as Support Gems. Depending upon the number of linked sockets the player possesses, a primary attack or skill can be modified with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. Some of the rarer Support Gems can be very valuable commodities.
All classes share the same selection of about 1,350 passive skills, from which the player can choose one each time their character levels up, or occasionally through quest rewards. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health or Damage dealing capacity. Each one of the characters start on a different position on the skill tree. They are arranged in a complex network starting in one trunk aligned with each of the three core attributes.
Instead of using a coined currency, the game's economy is based on bartering for rare currency items. Unlike traditional game currencies these items have their own inherent uses and thus provide their own money sinks to prevent inflation. Most of these items are used to upgrade or randomize statistics on equipment. Currency items are found as drops from enemies, or by trading unwanted equipment with NPCs.
Grinding Gear Games aims to offer several alternate play modes for Path of Exile. Currently, the following permanent leagues are available:
- Standard - the default gameplay league. Characters who die here respawn in the last city visited (with experience loss on higher difficulties).
- Hardcore - Characters cannot be resurrected but instead respawn back in the Standard league.
Other leagues are usually designed for specific events. They have their own set of rules, item accessibility and aftermath. These rules widely vary depending on the league. For example, timed "Descent" league features another map set, new monster sets and rewards, but characters in this league are no longer available for playing after the league ends. "Turbo solo immolation" leagues, as another example, are running on the same maps as standard modes, but with much harder monsters, no partying, replacing physical damage with fire damage and monsters exploding on death—and return the survivors to Hardcore league (while dead characters resurrect in Standard).
The game is set in a dark fantasy world. The player starts the game waking up on the shores of Wraeclast, a remote continent that serves as a colony for criminals and other unwanted individuals. Regardless of the reasons for his/her exile the player must now face the unforgiving wilderness with its dangerous inhabitants, and the ruins of a cursed empire, and band together with other outcasts to survive.
Path of Exile began when a small group of Action RPG enthusiasts became frustrated by the lack of new releases in the genre and decided to develop their own game. It was developed under the radar for three years before being publicly announced on September 1, 2010. In the time since then Grinding Gear Games has published a number of development posts on their website ranging from screen shots of new classes, monsters and skills to presentations of game play or technical aspects.
Following a period under closed beta, the developers started an open beta on January 23, 2013.
The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions". Most other games require either some initial or recurring payment or are financed by micro-transactions which are often hard to avoid because they provide significant game advantages. Path of Exile is planned to offer only cosmetic changes or vanity items in its item shop. Players will also be able to pay to create private, invite-only leagues, each secluded in its own economy.
During closed beta, by January 21, 2013, Path of Exile received US$2.2m in crowd-sourced contributions.
- "About Path of Exile". Retrieved 16 August 2011.
- "Open Beta Date Announced". Grinding Gear Games. Retrieved 2012-01-08.
- http://store.steampowered.com/app/238960/ Path of Exile on Steam
- http://www.pcgamer.com/2013/04/01/path-exile-expansion-launch/ Path of Exile devs plan yearly expansions, full release in six months
- http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/ Path of Exile version 1.0 is six months away, one expansion per year after
- http://m.incgamers.com/2013/03/path-of-exile-reaches-2-million-registered-players/ Path of Exile reaches 2 million registered players
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- "Press Release". Retrieved 16 August 2011.