Penguin Wars

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Penguin Wars
Developer(s) UPL
Home Data
Publisher(s) ASCII
Platform(s) Arcade, Game Boy, MSX, NES
Release date(s) Arcade
INT 1985
Game Boy
JP 19900330March 30, 1990
MSX
JP 1985
NES
JP 19851225December 25, 1985
Mode(s) Single-player
Distribution ROM Cartridge
Display Raster 256 x 224, horizontal orientation
The bat and the cow battle (Game Boy)
The bat is declared King of the Zoo (Game Boy)

Penguin Wars (ぺんぎんくんWARS Pengin-kun WARS?) is an arcade game released in 1985 by UPL. It was ported to the original Game Boy (1990), MSX and Nintendo Entertainment System by ASCII under the title Penguin Wars. The Game Boy version of the game is known as King of the Zoo in Europe and Penguin-Kun Wars Vs. in Japan.

Game rules[edit]

The player controls one of five animals (they can choose between cow, rabbit, bat, rat, and penguin) and plays games against all the other animals. In the Nintendo Entertainment System and arcade editions of the game the five animals are penguin, bear, panda, shimmying koala and beaver. In each game, the participating animals find each other on opposite sides of a square table with five balls on each side. The object of the game is to roll those balls over the table. As soon as all ten balls are on one player's side, that player loses the game. Each game also has a time limit of 60 seconds; if that is reached, the player with the fewest balls on their side wins.

If a player is hit by one of the balls, they are knocked unconscious for a certain amount of time. Thus, it could also be said that part of the object of the game is to hit the opponent, as otherwise it would not be possible to get all ten balls to the other side (the opponent can just roll them back before all of them have arrived).

The different animals have different strengths and weaknesses which are a trade-off with each other. For example, the rat is the one that can move left and right the fastest, but in return he can roll the balls only very slowly. The cow, on the other hand, is a very slow walker, but in return she regains consciousness more quickly.

After 30 seconds of playing, a jellybean-like obstacle appears in the middle of the table which moves left and right. Different kinds of these obstacles cause varying effects on the trajectory of the balls; some deflect them so they start rolling diagonally (the players themselves can only roll them parallel to the sides of the table), whereas others simply have the ball bounce straight back.

End credits (Game Boy port)[edit]

Produced by 
T. Ishiwata
Game Designer 
K. Ikeda
Programmer 
M. Takatori
Graphics 
T. Torii
Music 
M. Ogiwara
Manual 
K. Hatano
Test Players 
C. Watanabe, N. Iizuka, C. Nakamura, N. Sato
Special Thanks 
M. Yamamoto, T. Watanabe, C. Kuratani, N. Wada, S. Isobe, M. Yamamoto

External links[edit]

See also[edit]