Penny Arcade Expo
|Penny Arcade Expo|
|Genre||Gaming (videogame, tabletop, CCG, role-playing)|
|Venue||Washington State Convention Center and Benaroya Hall (PAX Prime, PAX Dev)
Boston Convention and Exhibition Center (PAX East)
Melbourne Showgrounds 2013,Melbourne Exhibition Centre (PAX Australia)
|Location(s)||Melbourne, Victoria (PAX Australia)|
United States (PAX Prime, PAX Dev, PAX East)
|Inaugurated||2004 (PAX Prime) 2010 (PAX East) 2011 (PAX Dev) 2013 (PAX Australia)|
|Attendance||70,000+ (2011, PAX Prime)|
|Organized by||Penny Arcade|
The Penny Arcade eXpo (PAX) is a series of gaming festivals held in Seattle, Boston, and Melbourne, Australia. PAX was created by Jerry Holkins and Mike Krahulik, the authors of the Penny Arcade webcomic, because they wanted to attend a show that gave equal attention to console gamers, computer gamers, and tabletop gamers.
Created in 2004, PAX has been hailed as celebration of gamer culture. Defining characteristics of the festival include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from independent and major game developers and publishers, a LAN party, tabletop game tournaments, and video game freeplay areas. Every PAX also features the Omegathon, a festival long tournament consisting of a group of randomly selected attendees competing for a grand prize. The final round of the Omegathon makes up the closing ceremony of PAX. Past games for the final round have included Tetris, Pong, Halo 3, and Skee ball.
The first Penny Arcade Expo was held on August 28-29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by about 3,300 people. The event was held annually in August, at the same venue, for the next two years. Attendance grew rapidly, with over 9000 attendees in 2005, and over 19,000 in 2006.
By 2007, the event had outgrown its previous venue, and moved to the Washington State Convention and Trade Center, which was twice the size. Attendance in 2007 was counted at 39,000. In 2008, attendance grew to 58,500, and in 2009, it grew to 60,750.
In 2010, PAX held its first event on the East Coast. PAX East 2010 was held in Boston, from March 26 to March 28, at the Hynes Convention Center. Attendance levels rivaled those of PAX 2009; PAX East 2010 was attended by 52,290. From then on, the original Washington festival was referred to as PAX Prime in order to avoid confusion between the two. PAX Prime 2010 was attended by 67,600 people, and involved off-site events for the first time.
PAX Prime 2011 was attended by over 70,000 people. For the two days prior to PAX Prime, an event called PAX Dev was held; it was exclusive to the game developer community, no press were permitted, and it was attended by 750 people. This supplemental event was created as a forum where "developers [could] speak freely and focus entirely on their trade". The same year, the second annual PAX East was held in March 2011, at a new venue, the Boston Convention and Exhibition Center.
PAX East 2012 was held from April 6–8, and PAX Prime 2012 was held from August 31 to September 2, on Labor Day weekend.
PAX East 2013 took place March 22 through 24th. 2013 also marked the first year that a PAX event was held outside of the United States; PAX Australia 2013 was held 19–21 July 2013 at the Melbourne Showgrounds. PAX Prime 2013 was the first four-day PAX and took place from August 30 to September 2, 2013. Passes for PAX Prime 2013 sold out within six hours.
An agreement reached in early 2012 has extended Boston as the home of PAX East until 2023.
It was announced that PAX Australia 2014 will be held at the Melbourne Convention and Exhibition Centre (October 31 to November 2).
- Magrino, Tom (2009-08-29). "PAX 2010 descends on Boston". Gamespot. CBS Interactive. Archived from the original on 2009-09-07. Retrieved 2009-09-07.
- "PAX Dev FAQs". Dev.paxsite.com. Retrieved 2012-04-07.
- Staff, Herald (2012-02-15). "PAX East commits to Boston for 10 more years - BostonHerald.com". News.bostonherald.com. Retrieved 2012-04-07.
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