Penumbra (video game series)
| Penumbra | |
|---|---|
| Genres | Survival horror |
| Developers | Frictional Games |
| Publishers | Paradox Interactive Lexicon Entertainment |
| Composers | Mikko Tarmia |
| Platform of origin | Microsoft Windows, Mac OS X, Linux |
| First release | Penumbra: Overture March 30, 2007 |
| Latest release | Penumbra: Requiem August 27, 2008 |
Penumbra is the name of an episodic survival horror video game series developed by Frictional Games and published by Paradox Interactive and Lexicon Entertainment. The games use the HPL Engine, initially developed as a tech demo. Penumbra is notable for its horror styling and for allowing advanced physical interaction with the game environment.[1]
Contents |
Main series [edit]
Penumbra: Overture (2007) [edit]
Set in the year 2000, Penumbra: Overture follows the story of Philip, a thirty-year-old physicist whose mother recently died. After receiving a mysterious letter from his supposedly dead father, Philip follows a series of clues that lead to him to a mysterious location in uninhabited northern Greenland.
Penumbra: Black Plague (2008) [edit]
The story of Black Plague begins as an email sent by Philip to a friend, explaining what has happened to him and begging him to finish the work he could not. The rest of the game then proceeds as a flashback narrated by Philip to his friend in the email, beginning from where the previous game left off.
Penumbra: Requiem (2008) [edit]
The game starts as the last one ends, with Philip sending the 'kill them all' message. As soon as he finishes, one of the Infected barges in and hits Phillip on the head with something unseen.
References [edit]
- ^ Interview With Frictional Games – Amnesia Linux Gaming News, November 25, 2009 (Article by Maxim Bardin)
External links [edit]
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- Adventure game stubs
- Episodic video games
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