Perpetual check

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In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks. Such a situation typically arises when the player who is checking cannot deliver checkmate; while failing to continue the series of checks gives the opponent at least a chance to win. A draw by perpetual check is no longer one of the rules of chess. However, such a situation will eventually result in a draw by either threefold repetition or the fifty-move rule, but usually players agree to a draw (Burgess 2000:478).

Perpetual check can also occur in other chess variants, although the rules relating to it may be different. For example, giving perpetual check is not allowed (an automatic loss for the giver) in both shogi and xiangqi.


Examples[edit]

a b c d e f g h
8
Chessboard480.svg
g8 black king
g7 black pawn
g5 white king
h5 white queen
b4 black rook
a3 black queen
d3 black bishop
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White to move gets a draw by perpetual check, starting with 1. Qe8+.

In this diagram, Black is ahead a rook, a bishop, and a pawn which would normally be a decisive material advantage. But White, to move, can draw by perpetual check:

1. Qe8+ Kh7
2. Qh5+ Kg8
3. Qe8+ etc (Reinfeld 1958:42–43).

The same position will soon repeat for the third time and White can claim a draw by threefold repetition; or the players will agree to a draw.

Unzicker versus Averbakh[edit]

Unzicker vs. Averbakh
a b c d e f g h
8
Chessboard480.svg
f8 black rook
g8 black king
b7 black rook
c7 white pawn
g7 black pawn
h7 black pawn
a6 black pawn
f6 black knight
d5 white pawn
e5 black pawn
b4 white pawn
e4 white pawn
f4 black queen
c3 white queen
h3 white pawn
a2 white pawn
g2 white pawn
a1 white rook
e1 white rook
g1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Perpetual check extricates Black from his difficulties.

In the second diagram, from Unzicker versus Averbakh, Stockholm Interzonal 1952,[1] Black (on move) would soon be forced to give up one of his rooks for White's c-pawn (to prevent it from promoting or to capture the promoted queen after promotion). He can, however, exploit the weakness of White's kingside pawn structure with

1... Rxc7!
2. Qxc7 Ng4! (threatening 3...Qh2#)
3. hxg4 Qf2+

salvaging a draw by threefold repetition with checks on h4 and f2.

Hamppe versus Meitner[edit]

Hamppe vs. Meitner
a b c d e f g h
8
Chessboard480.svg
a8 black rook
c8 black bishop
d8 black king
h8 black rook
c7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
b6 black pawn
c6 white king
a5 black pawn
d5 black pawn
e5 black pawn
a3 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Down massive amounts of material, Black forces a draw by perpetual check.

In the classic game between Carl Hamppe and Philipp Meitner in Vienna 1872,[2] following a series of sacrifices Black forces the game to the position in the diagram, a perpetual check:

16...Bb7+!
17.Kb5 (17.Kxb7?? Kd7 18.Qg4+ Kd6 followed by ...Rhb8#)
17...Ba6+
18.Kc6 (18.Ka4?? Bc4 and 19...b5#)
18...Bb7+ ½-½

Leko versus Kramnik[edit]

Leko vs. Kramnik, Corus, 2008
a b c d e f g h
8
Chessboard480.svg
a8 black rook
h8 black king
a7 black pawn
b7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
f5 white queen
h4 white pawn
c3 black queen
c2 white pawn
f2 white pawn
g2 white pawn
b1 white king
d1 white rook
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 24. Qxf5.

In the game between Peter Leko and Vladimir Kramnik at the 2008 Corus tournament, Black was able to obtain a draw because of perpetual check:[3]

24... Qb4+
25. Ka2 Qa4+
26. Kb2 Qb4+
27. Kc1 Qa3+
28. Kb1 ½–½

Fischer versus Tal[edit]

Fischer vs. Tal, Leipzig, 1960
a b c d e f g h
8
Chessboard480.svg
c8 black king
a7 black pawn
b7 black pawn
e7 black knight
h7 white queen
e6 black queen
a5 white pawn
d5 black pawn
a3 white pawn
c3 black pawn
c2 white pawn
f2 white pawn
g2 white king
h2 white pawn
f1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 21. Kh1xg2.
Fischer vs. Tal, 1960

A perpetual check saved a draw for Mikhail Tal against Bobby Fischer in this 1960 game,[4] played in the 14th Chess Olympiad, while Tal was the World Champion. In this position Black played 21... Qg4+ and the game was drawn (Evans 1970:53). (After 22. Kh1 then 22... Qf3+ 23. Kg1 Qg4+ forces perpetual check.)

History[edit]

N.N. vs. Unknown
a b c d e f g h
8
Chessboard480.svg
a8 black rook
c8 black bishop
a7 black pawn
b7 black pawn
c7 black pawn
f7 white bishop
g7 black pawn
h7 black king
d6 black pawn
g6 white knight
h6 black pawn
e5 black pawn
e4 white pawn
h4 black queen
d3 white pawn
f3 black knight
h3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
f2 black bishop
g2 white pawn
a1 white rook
c1 white bishop
h1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Final position

The Oxford Encyclopedia of Chess Games, Volume 1 (1485-1866) includes all recorded games played up to 1800 (Levy & O'Connell 1981:ix). The earliest example of perpetual check contained in it is a game played by two unknown players in 1750: N.N. versus Unknown, 1750 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 (the rules of castling not yet having been standardized in their current form, White moved his king to h1 and his rook to f1) Nf6 5.Nc3 Ng4 6.d3 0-0 (Black moved his king to h8 and his rook to f8) 7.Ng5 d6 8.h3 h6 9.Nxf7+ Rxf7 10.Bxf7 Qh4 11.Qf3 Nxf2+ 12.Rxf2 Bxf2 13.Nd5 Nd4 14.Ne7 Nxf3 15.Ng6+ Kh7 ½-½ in light of 16.Nf8+ Kh8 17.Ng6+ etc. (Levy & O'Connell 1981:9) The next examples of perpetual check in the book are two games, both ending in perpetual check, played in 1788 between Bowdler and Philidor, with Philidor giving odds of pawn and move (Levy & O'Connell 1981:12).

A draw by perpetual check used to be in the rules of chess (Reinfeld 1954:175), (Reinfeld 1958:41–43). Howard Staunton gave it as one of six ways to draw a game in The Chess-Player's Handbook (Staunton 1847:21). It has since been removed because perpetual check will eventually allow a draw claim by either threefold repetition or the fifty-move rule. If a player demonstrates intent to perform perpetual check, the players usually agree to a draw (Hooper & Whyld 1992).

See also[edit]

Notes[edit]

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