Phat (card game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Phat
Origin England
Type Trick-taking
Players 4
Skill(s) required Memory, Attention
Cards 52 cards
Deck Anglo-American
Play Clockwise
Card rank (highest to lowest) A K Q J 10 9 ... 2
Playing time 30 min.
Random chance Easy
Related games
All Fours, Pitch, Pedro, Cinch

Phat is an English trick-taking partnership card game derived from the 17th century game of All Fours.[1] It is not considered a stand-alone game, but instead a variation of this one. It is quite similar to Don, shortened from Pedro Dom, the name applied to the Five of trumps from the game Pedro, but with the game score resembling the 9-card Don variation, played in England, Ireland, Scotland and Wales.

The object[edit]

The aim of the game is to score points by winning tricks containing valuable cards which may give an immediate score to the team that wins the trick to which they have been played. Further points are pegged after the end of the play by the team that has collected more than half of the "muck" in their tricks. There are 88 points in each deal - 80 phat plus 8 for the muck.

Rank of the cards[edit]

Phat is played by four players sitting crosswise in two partnerships. The cards rank A K Q J 10 9 8 7 6 5 4 3 2 in every suit.

A standard 52-card pack is used and 13 cards are dealt to each of the player, one at a time. Points are recorded on a yard-long board pretty much resembling a Cribbage board.

The game[edit]

Each player cuts a card from the stock and whoever cuts the lowest card will pitch first. The dealer will be the player to the right of the pitcher and the turn to deal and play passes always to the left. The trump is determined by the first card led by the pitcher and subsequently players must follow suit if possible, but otherwise may play any card. The trick is taken by the highest card of the suit led, or by the highest trump if any are played, and the winner of each trick then leads to the next.

Phat score[edit]

During the play, the following cards won in tricks entitle the trick-winner to peg his side the corresponding points as follows:

  • 9...................18 trump - 9 non-trump
  • 5...................10 trump - 5 non-trump
  • Trump Ace.......4
  • Trump King......3
  • Trump Queen...2
  • Trump Jack......1

Muck score[edit]

Trick-play ended, each side counts the card-point value of all counting-cards it has won in tricks on the following basis:

  • Each Ace........4
  • Each King.......3
  • Each Queen....2
  • Each Jack.......1
  • Each 10.........10

The side having the greater aggregate value pegs eight holes on the Phat board and the game continues until one side wins by reaching or exceeding a score of 181 points.

Variation[edit]

Don[edit]

A variant generally called Nine-card Don, also Big Don, Long Don, Welsh Don. Four players sitting crosswise in partnerships receive 9 cards each from a 52-card pack. The aim is to score cards in tricks. The game is 91 or 121 up and the scores are pegged on a Cribbage board. The cards rank are as follows:

Table of Point Value for Trumps and the Plain Suit
Nine the teams scores 9 points Ace the team counts 4 points toward the game score
Five the team scores 10 points King the team counts 3 points toward the game score
Ace the team scores 4 points Queen the team counts 2 points toward the game score
King the team scores 3 points Jack the team counts 1 point toward the game score
Queen the team scores 2 points 10 the team counts 10 points toward the game score
Jack the team scores 1 point 9, 8, 7, 6' the team scores 0 each
10, 8, 7, 6 the team scores 0 each 5 the team scores 5 points
4, 3, 2 the team scores 0 each 4, 3, 2 the team scores 0 each

One player from each team cuts a card from the pack and whoever cuts the highest card will pitch first. The dealer will be the player to the right of the pitcher and the turn to deal and play passes always to the left. The player to the dealer's left leads first and the suit he plays establishes trumps. Others must follow suit if possible, otherwise may play any card. The trick is taken by the highest card led or by the highest trump if any are played. Each trick-winner leads to the next.

During play, each side pegs immediately the value of any trump counters and Fives taken in tricks. After play, each side counts all counting cards taken in tricks (Aces, Kings, Queens, Jacks, 10s - as shown in the table above) known as the game score. The side with the greater total pegs 8 extra. A slight variation is that a side will claim 6 points for the highest total plus one for the highest trump and another one for the jack of trumps (meaning that sometimes only 7 bonus points are scored). Another variation is to score 5 points for the highest total and one for high trump, one for low trump and one for jack of trumps (again meaning that sometimes only 7 bonus points are scored).

References[edit]

  1. ^ Oxford Dictionary of Card Games, p. 193, David Parlett, ISBN 0-19-869173-4

External links[edit]