|Developer(s)||Sony Computer Entertainment Research & Development|
|Stable release||3.5.1 / January 2012|
PhyreEngine is a free to use game engine from Sony Computer Entertainment compatible with PC, PSP, PlayStation Vita, PlayStation 3 and PlayStation 4. PhyreEngine had been adopted by dozens of game studios in over 90 published titles.
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D, in addition to the low level PS3 LibGCM library. It also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Combined with a more accessible API and far more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components, PhyreEngine 3.0 empowers developers to produce high quality titles with less time and lower costs. In addition, version 3.0 of the PhyreEngine adds support for the PlayStation Vita.
Partial List of Studios and Games that use PhyreEngine
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