Pitstop II

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Pitstop II
Pitstop II
Cover art
Developer(s) Dennis Caswell and Stephen Landrum
Publisher(s) Epyx
Platform(s) Commodore 64, PC Booter, TRS-80 Color Computer, Atari 800, Apple II, Virtual Console
Release date(s) 1984 (1985 on TRS-80 Coco)
Virtual Console
  • EU August 8, 2008
  • NA February 23, 2009
Genre(s) Racing
Mode(s) Single-player, Two-player
Distribution Tape, Floppy

Pitstop II is a racing video game published in 1984 by Epyx. The game allows players to race head-to-head on a split screen. It is a sequel to the 1983 Pitstop and was available on many popular platforms of the era.

Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.

This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009 at a cost of 500 Wii Points.[1]

Gameplay[edit]

A screenshot of the Commodore 64 version of the game.

The game allows players not only race around the track, but requires that they keep an eye on their tires and fuel gauge as well. Players are able to pull in for a pit stop to change tires as well as re-fuel.

Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.

Reception[edit]

Zzap!64 called Pitstop II "Fantastic! ... a SUPERB implementation of the 3D racing format ... This has to be the best ever driving game".[2]

References[edit]

  1. ^ "One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2009-02-23. Retrieved 2009-02-23. 
  2. ^ Wade, Bob; Penn, Gary; Rignall, Julian (June 1985). "Pitstop II". Zzap!64 (review). pp. 42–43. Retrieved 26 October 2013. 

External links[edit]