PixelJunk Monsters

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PixelJunk Monsters
Psn pixeljunk monsters icon.png
PlayStation Store icon
Developer(s) Q-Games
Double Eleven
Publisher(s)
Series PixelJunk
Platform(s) PlayStation 3
PlayStation Portable
PlayStation Vita
Microsoft Windows
Mac OS X
Linux
Release date(s)
Genre(s) Tower defense
Mode(s) Single-player; Two player co-op (local)
Distribution Download

PixelJunk Monsters is a second game in the PixelJunk series developed by Q-Games for the PlayStation 3. It was released worldwide on the PlayStation Store on January 24, 2008.[1] The game has also been released for the PlayStation Portable under the title PixelJunk Monsters Deluxe.

PixelJunk Monsters Encore, an expansion pack for the game, was released April 24, 2008 in Japan; May 8, 2008 in North America; and May 15, 2008 in Europe.[2]

Gameplay[edit]

A screenshot of gameplay in PixelJunk Monsters Encore.

Gameplay in PixelJunk Monsters has similarities to various tower defense titles. The objective is to build defense towers along the enemies' path to keep them from reaching a hut, or base. Several small creatures dwell at the base. For each enemy that survives the defense towers and reaches the hut, one creature is killed. If all creatures are wiped out, the level is failed.

Towers have distinct attributes, such as rapid fire, long range, air-focused, etc. Destroyed enemies usually drop coins and occasionally give gems, which then can be used to upgrade and research new towers.

There are a total of 21 different levels (36 with the expansion pack) at 3 stages of difficulty. There are also 3 special stages that unlock unique abilities for the player character. Several "Trophy Challenges" were also added to the game after a patch.

Unlike more traditional tower defense games, the player controls a character around the screen, collecting coins and building towers. This replaces the standard cursor controls. A second player can also join in and assist in building towers.

Encore[edit]

The PixelJunk Monsters Encore expansion pack includes an additional 15 levels, including layouts inspired by classic arcade games such as Pac-Man and Space Invaders. There are also small tweaks to gameplay; for instance, the ice tower is unlocked at the beginning of every level and the Tesla tower is less expensive to purchase.

Deluxe[edit]

A new version of PixelJunk Monsters is currently available for the PlayStation Portable. Titled PixelJunk Monsters Deluxe, it has been described by Dylan Cuthbert as the "ultimate version" of the game. It contains all of the level content from the original game and its Encore expansion pack, as well as new levels, enemies, and towers. Additional music, videos, concept art, and other special features are also included.[3]

Soundtrack[edit]

Dive into PixelJunk Monsters
Studio album by Otograph
Released May 22, 2008
Length 40:53

The music for the game was developed by Otograph. On May 22, 2008, a soundtrack album for the game titled Dive into PixelJunk Monsters was released via the PlayStation Store. It is the first audio album to be released through PSN.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 84%[8]
Metacritic 86/100[9]
Review scores
Publication Score
1UP.com A[4]
The A.V. Club B[5]
GameSpot 7.5/10[6]
IGN 8.5/10[7]

PixelJunk Monsters received generally positive reviews.[8][9] IGN awarded the PS3 version an 8.5,[10] while GameSpot gave the game a 7.5/10. The soundtrack was generally well-received, though GameSpot claimed that it "may drive you batty".[10]

PixelJunk Monsters Deluxe received even more favorable reviews than the PS3 version. IGN rated the game a 9.0/10,[10] while GameSpot rated the game an 8.0/10.[10] The PSP version of the game currently holds an 86/100 rating on Metacritic.[10]

References[edit]

External links[edit]