|Developer(s)||Sony Online Entertainment|
|Publisher(s)||Sony Online Entertainment|
|Release date(s)||Microsoft Windows
|Genre(s)||Massively multiplayer online first-person shooter game|
PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter published by Sony Online Entertainment and released on November 20, 2012. It is a remake of PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a new game engine and supports thousands of players in continuous large scale conflict. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis. PlanetSide 2 entered a closed beta for the PlayStation 4 on January 20, 2015. PlanetSide 2 holds the Guinness World Record for the biggest first-person shooter battle with 1158 players in a single battle.
|This section needs additional citations for verification. (June 2012)|
PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world and factions, and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. SOE has been taking into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.
It is a faster paced game than the original PlanetSide and holds the ability to feature potentially thousands of players. It also features familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and are stated to only make between a 15-20% difference between any player. The game also features a day and night cycle, meaning that battles happen in different times of day, affecting the general methods for warfare.
Combat takes place on the continents of Auraxis which are broken up into many territories. Control of territories can provide bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by players. It provides focal points for players to attack and defend and helps players get into the action quickly.
As a player participates in productive activities, they will earn experience, which will increase their character's battle rank and reward them with certification points. As players gain experience, they will receive more certifications, allowing the player to unlock new abilities or items. These will allow the player to specialize in certain roles by allowing them to improve the weapons, vehicles or tools they use. Many certifications require the player to invest in multiple upgrade tiers of the certification, which will increase how effective the certification is. For example, players can purchase five ranks of Nanoweave Armor, which when equipped will increase the amount of damage they can sustain. Some certifications require the player to purchase prerequisite certifications, meaning a squad leader who wishes to unlock the ability to communicate using voice chat with an entire platoon will first need to unlock a certification to allow them to set squad waypoints. Using the certification system, players will be able to customize how they play using different classes or vehicles. For example, a player can purchase certifications to alter the main function of the Sunderer vehicle, meaning they can unlock the ability to have fellow squad members spawn from the vehicle or give the vehicle the ability to repair and restock the ammunition of nearby allied vehicles.
Every empire has the same classes. Some weapons however are empire specific and Nanite Systems weapons can be used on every character
- Infiltrator : Has access to 3 different types of cloaking devices, Focuses on Long Range Sniping, or Hit-n-Run tactics with SMGs.
- Light Assault: Has access to two different types of jetpacks, Focuses on ambushes and getting away quickly, They use carbines.
- Combat Medic: A support class that has access to a medical device capable of healing and reviving other soldiers, they also have access to revive and AOE healing grenades. They use assault rifles.
- Engineer: A support class that has access to a repairing device that repairs friendly vehicles and MAX units, anti personnel or anti vehicle mines and turrets, and can resupply teammates with ammo packs. They use carbines.
- Heavy Assault: An offensive class that focuses on soaking up damage while also dealing it, They have access to three different types of overshields, They have access to LMGs and lock-on/dumbfire rocket launchers.
- MAX: MAX units are infantry units suited in heavy power armor, They are the only class that costs resources to use. MAX units have access to Anti-Armor,Anti-Infantry and Anti-Air weapons that can be equipped on each arm
|This section does not cite any references or sources. (June 2012)|
PlanetSide 2 is a science fiction massively multiplayer online first-person shooter set approximately 300 years after the discovery of Auraxis, although the chronology of the game universe starts a few years before. After the Earth has nearly come to ruin following a devastating war, the world's governments came to a consensus and united under one banner: the world-wide Terran Republic (TR). Some time later a wormhole, one which scientists fail to explain, appears and then disappears without a trace. Ex-President of the Terran Republic, Tom Connery, believes that the wormhole is a sign of existing extraterrestrial life and launches several space expeditions. The first expedition to Moon Belt gives a lead—a figurine of alien nature—giving Connery a reason to start a second expedition further into space. Several Terran Republic ships travel through the wormhole and are stranded for a very long period of time; their situation grows dire. Due to the crew's mental exhaustion and provision limit, strict curfews are applied. Later, a vote is held about the necessity of the measures. The positive vote wins, but only barely. There are nearly as many negative votes. A second vote is called. However, a terrorist bomb destroys the ship on which the vote is to occur, killing everyone aboard, including Connery. Curfews pass. Later, the expedition discovers the planet Auraxis, and as a result, ancient, alien Vanu technology. Among this vast array of technology is "Rebirthing Chambers", capable of reviving any person from any kind of injury with even the smallest amount of genetic code. This removed the main tool of the Terran Republic on Auraxis, fear. As a result the Republic banned the use of this technology, but some scientists continued, forming the Vanu Sovereignty, as the Terran started to militarize to control this, a collection of separatists broke off, forming the New Conglomerate, who stole weapons and equipment from the militarization process. So exactly 175 years after Tom Connery and the other leaders of the Terran Republic were killed, the war between the Terran Republic and the New Conglomerate breaks out. Following this, the New Conglomerate attacks the scientists who were still working on the alien technology, the Vanu Sovereignty, and they are as a result drawn into the conflict with the Terran Republic and the New Conglomerate. This prevented any work towards finding a way to regain contact with Earth, and the war for Auraxis has been raging ever since.
Although the story is very similar to the original, Sony Online Entertainment (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the ongoing historic fiction for the game. This is the first time the PlanetSide franchise narrative has been detailed.
There are currently four continents, as well as some battle islands in development.
- Indar: A desert continent with grassy highlands in the southwest, rocky canyons and dry lakebeds in the east, and a vast ancient seabed in its north.
- Esamir: A polar continent made up of immense dry tundras and cold deserts, rocky hills, and gigantic, violet crystalline formations.
- Amerish: A continent featuring lush vegetation and beautiful landscapes. Its rolling green fields and forests are routinely broken up by tall jagged rock outcroppings.
- Hossin: A swamp continent coated in dense tropical rainforests with mistshrouded undergrowth and a dark, shaded forest floor inhabited by bioluminescent flora and insectlike fauna.
- Battle Islands: Nexus is the first of the Battle Islands that SOE will be releasing over time. These Islands are essentially mini-continents, and focus on two-sided conflict, as opposed to the three-sided conflicts on the actual continents Indar, Esamir, Amerish, and Hossin. Nexus's terrain seems to reflect an alpine territory. The island seems to have large mountain ranges, dense alpine fir and spruce forests, and large caves and crevices. The island also features extensive indoor combat zones, and tight urban combat scenarios.
- Terran Republic: An authoritarian colonial government that leverages military might to maintain strict control over the colonial citizens, ostensibly on behalf of the mother Terran Republic back on Earth. The Terran Republic is obsessed with the preservation of law and order, and see the insurrectionary war against themselves as all the more justification for strong-armed countermeasures. They are thus seen by their opponents to be an oppressive and dictatorial force, but many also view the TR as the only hope for lasting security and peace on Auraxis. Their colors are red and black. TR forces are distinguished by their use of rapid fire conventional weaponry, large-capacity magazines, high speed medium tanks and fast flying fighter aircraft.
- New Conglomerate: The New Conglomerate operates as a loosely organized band of self-proclaimed freedom fighters. Viewed as corporate-backed terrorist guerillas by their adversaries, they violently oppose the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, frontier industrialists, pirates, and turncoat military leaders, the New Conglomerate is unwavering and prepared to achieve freedom from oppression by any means necessary. Their colors are blue and gold. NC forces use hard hitting electromagnetic weapons such as gauss and railguns that are devastating at short and medium range, but bulky and unwieldy with moderate reload speeds. They utilize durable heavily-armed shock troops with slow, well-armored heavy tanks and heavy fighters loaded with arrays of crushingly powerful ordnance.
- Vanu Sovereignty: The Vanu Sovereignty are a secretive and cultlike group who believe that only through the untapped power of ancient alien technology can humanity truly evolve towards the next phase of its existence. They are an technologically advanced and cunning faction, employing powerful reverse-engineered alien technologies on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis, and as such they view the war with its shifting territories and militarized zones as a pointless impedance to their infinitely more important work. They fight only to seize and retain uninterruptible, or exclusive, access to alien artifacts, research and dig sites, and other scientific materials. Their colors are violet and cyan. The Vanu use advanced plasma and laser weaponry on the battlefield, characterised by lack of bullet drop, high accuracy, low recoil, and quick-reloadable energy cells. They deploy highly maneuverable floating tanks capable of efficiently traversing almost any terrain or incline, as well as wraithlike antigravity fighters known as Scythes capable of inertia-defying breakneck aerobatics.
The first official indications that a PlanetSide sequel was in development appeared in 2009. On September 25, Sony Online Entertainment (SOE) sent a mass e-mail to current and former PlanetSide subscribers, asking to fill a survey that would help SOE design the next generation PlanetSide. "We plan to expand the PlanetSide universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don't worry about the original PlanetSide, it isn't going anywhere." In addition, SOE registered the domain www.PlanetSide2.com on September 21. On October 11, SOE president John Smedley posted on his LiveJournal account that the sequel's working title is PlanetSide Next.
Little was revealed about the sequel until December 2010, when Smedley said that SOE would be launching a first-person shooter in March 2011, which was soon confirmed by Paul Williams of SOE as referring to PlanetSide Next. On March 31, 2011, SOE announced that it would be ending development of their spy-themed MMO The Agency and refocusing efforts on EverQuest Next and PlanetSide Next. Smedley confirmed that PlanetSide Next had been delayed – the result of recently switching to a new game engine – and would be available later in the year. The working title was later changed to PlanetSide 2. The official website was later updated to show a video trailer of the upcoming game. Many interview videos were taken after that showing sections of gameplay, but the biggest off-screen game play video was shown at 2012's GDC, showing most of the game aspects.
SOE President John Smedley announced that a closed beta test would begin July 30 or 31 2012 "barring any unforeseen circumstances.". On July 30 Smedley announced that the beta testing would be delayed until at least August 3 "to make sure some stuff is awesome.". On August 3 Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Monday 6 August. The beta closed on November 17, 2012, pending the game's official release November 20, 2012.
The game uses SOE's Forgelight Engine which in turn uses Nvidia's PhysX API for its physics engine. This enables more realistic vehicle handling compared to the previous PlanetSide. Weather and day/night cycles are also possible as well as volumetric fog and clouds which players can hide in. Bullets are also simulated by the physics engine so players (other than the Vanu Sovereignty, whose projectiles are not affected by gravity if using some weapons) will need to compensate for gravity while aiming.
Another improvement over PlanetSide is the introduction of locational damage (hitboxes) for soldiers and vehicles. This is customizable by the developers so that a sniper rifle shot to the head can have a huge bonus while high rate of fire weapons, such as the Mini Chaingun, and vehicles have small to no bonus.
SOE is using the Umbra 3 Visibility Solution middleware to handle occlusion culling in PlanetSide 2 as part of the OMFG update announced 13 September 2013. The system reduces the time spent per-frame on visibility significantly improving rendering performance. The abundant use of this feature during platoon-size engagements reduces render distance of players to below 30 meters.
PlanetSide 2 is free-to-play and includes a cash shop for players to purchase in-game convenience items and cosmetic changes using real money. The developers have indicated an admiration of League of Legends 's freemium business model. In 2011, SOE CEO John Smedley said the cash shop "will not sell a more powerful gun or vehicle." During the beta for the game, Rock, Paper, Shotgun's Nathan Grayson noted that the cash shop sold secondary weapons for aircraft, but changes have since been made to the game before it left beta.
The game also offers a subscription which provides players with increased experience, cert points, and extra resources, which are used to acquire things such as grenades and medical kits. Grayson said that goal of these benefits were convenience rather than making subscribed players more powerful than other players. However, Grayson noted that people purchasing these offerings might then be able to quickly acquire a large number of powerful items. Creative director Matt Higby said, "success on the battlefield is still entirely player skill based, [players purchasing cash shop offerings will] just be less impacted for re-deploying to the battlefield. That is a huge benefit, no denying it. Is that 'buying power'? Well, that depends on your definition."
PlanetSide 2 launched November 20, 2012. European players were initially unable to play due to an incorrect game launcher on the Steam platform in addition to EU server issues.
Sony Online Entertainment's President John Smedley mentioned that a Mac version might be planned for PlanetSide 2. Smedley said: "I absolutely strongly share that view. No you aren't going to see PlanetSide 2 on Linux. You will see it on Mac though". The official PlanetSide 2 Twitter account responded to a question on the topic of a Mac version as "Stay tuned for all potential updates. ^Spoiler"
A PlayStation 4 version of the game has been said to be released alongside Sony's new console November 2013, PlanetSide 2 Devs have said that the PS4 Version will be exactly like the PC Version but with Maxed out settings. After the console launch when the game was not released, players learned that the launch has been rescheduled sometime in late 2014. Sign ups for the PS4 version's beta began on the game's website in December 2014, which was given a January 20, 2015 launch date.
Critics praised the large scale battles, impressive graphics and free-to-play model. GameSpy stated that, "PlanetSide 2 shows the PC off. From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles." IGN gave the game 9/10 praising the battles, "The scale of PlanetSide 2's battles is often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire." Criticism for the game includes the steep learning curve, lack of balance across classes and high system requirements.
PlanetSide 2 won several awards at E3 2012. IGN awarded it "Best MMO Game" and "Best PC Game"; GameSpy awarded it "Best Shooter", "Best Free to Play" and "Best PC Exclusive"; and from PC Gamer, "Best Shooter", "Best MMO", "Best of Show" and "Most Awards Received". PlanetSide 2 received numerous other awards and nominations from several critics.
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