PlayStation Analog Joystick
Sony's Analog Joystick (SCPH-1110) |
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| Manufacturer | Sony Computer Entertainment |
|---|---|
| Type | Video game controller |
| Generation | Fifth generation era |
| Retail availability | April 1996 |
The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly[1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).
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[edit] History
Announced to the public in August 1995,[2] the Analog Joystick was released to the public in Japan in early April 1996.[3]
[edit] Features
The Analog Joystick used potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.
A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design.
PS1 games that support the PS1 Analog Joystick have an "Analog Joystick Compatible" icon on the back cover.
The Flightstick has a switch to select either Analog or Digital mode. When in the Digital mode, both sticks function as the gamepad on a regular PS1 controller. Older PS1 games that do not support the PS1 DualShock sticks can work with the Flight Stick.
[edit] List of games with Analog Joystick support
PlayStation
- Ace Combat 2 & 3[4]
- Armored Trooper Votoms (Japan)[4]
- Atari Collection 2 (Paperboy, RoadBlasters, Marble Madness)[4]
- Bogey Dead 6 released at the same time as the Analog Joystick [5]
- Car & Driver Grand Tour Racing '98[4]
- Colony Wars (Series)[4]
- Cyberia[4]
- Descent and Descent 2 (Descent Maximum on the PlayStation)[4]
- Elemental Gearbolt[4]
- EOS: Edge of Skyhigh (Japan)[4]
- Formula 1 97 (known as Formula 1 Championship Edition in USA and Canada)[4]
- MechWarrior 2: 31st Century Combat (Arcade Combat Edition)[4]
- Namco Museum Vol. 4 (Assault and Assault Plus only)[4]
- Newman / Haas Racing[4]
- Project Gaiairy (Japan)[4]
- Rise 2: Resurrection[4]
- Shadow Master[4]
- Slamscape[4]
- Steel Reign[4]
- The Need for Speed (supports digital mode only)[4]
- Top Gun: Fire at Will [6]
- Vigilante 8
- Gunship
- Wing Commander IV: The Price of Freedom[4]
PlayStation 2
- R-Type Final (Both Analog and Digital mode)
- XG3: Extreme G Racing (Both Analog and Digital Mode)
There are other PS2 games that also can be used by the PS1 Flightstick, but only in Digital Mode. Metal Slug Anthology, Gradius III, Gradius IV Fukkatsu and other games that normally use just the Gamepad and Buttons for controls. XGIII: Extreme G Racing is the only PS2 game that utilizes true Analog with the Flightstick. The further the stick is pushed, the more the motorcycle will lean.
[edit] Other
The Analog Joystick can be connected to the PC via a USB adapter and also via a DirectPad Pro style parallel port interface[7] which can be accessed under Windows using the DirectPad [8] or other drivers. The Allegro library provides the same functionality for developers.
[edit] References
- ^ [1] Sony Document
- ^ [2] Gamezero.com
- ^ [3] Maru-Chang.com
- ^ a b c d e f g h i j k l m n o p q r s t Videogame peripheral list (last updated 1998)
- ^ [4] Playstation Perfect Guide glossary
- ^ [5] Allgame.com
- ^ [6] Allegro library source (psxpad.c)
- ^ [7] Aldo's Tools
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