Plot point (role-playing games)
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In most commercial RPGs, plot points represent the heroic quality of player characters, which separates them from other people in the game world, and as such are spent to increase a character's chance of success in combat or other actions. Examples include Fate points in FATE (also RPGs based on the FATE system), Edge in MechWarrior, Fortune dice in Feng Shui or Force points in the Star Wars role-playing games from West End Games and Wizards of the Coast.
In some RPGs, mostly indie RPGs, plot points are rather a way of involving the player in the story. They can be spent to introduce something into the game, or to add a previously-unrevealed fact about a character. Examples include story tokens in Capes, the seven types of Narrative privileges (Privilèges narratifs) in the 2nd edition of The Last Chronicles of Erdor (Les Chroniques d'Erdor, in French) or backgrounds in Dogs in the Vineyard.
The first role-playing game to incorporate plot points was Top Secret by TSR, Inc. which gave each character between 1-10 luck points. Each luck point allowed a player to reverse the consequences of a single roll.
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