|First game||Half-Life (1998)|
Headcrabs are depicted as parasitic lifeforms roughly 2 feet (0.61 m) long. The common species of headcrab have rounded bodies with four legs for movement, two of which are long clawed legs at the front and two stubby legs at the back. Their pair of large frontal claws are for attacking prey, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak.
Physically, headcrabs are fairly frail, a few bullets or a single strike from the player's melee weapon being sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap surprising distances and heights to catch their prey. Headcrabs seek out larger human hosts, which are converted into zombie-like mutants that attack any living thing they can find. The converted humans are far more resilient than an ordinary human would be and inherit the headcrab's resilience toward toxic and radioactive materials. Headcrabs and/or Headcrab zombies die slowly when they catch fire. The games also establish that while headcrabs are parasites that prey on humans, they are also the prey of the creatures of their homeworld. Bullsquids, vortigaunts, barnacles and antlions will all eat headcrabs and Vortigaunts can be seen cooking them on several occasions.
While the original Half-Life only has one type of headcrab, Half-Life 2 introduces two major variations, the fast headcrabs and poison headcrabs. Headcrab zombies also receive these variations in Half-Life 2.
The fast headcrab is a faster, more spider-like version of the ordinary headcrab. Its skin is slightly lighter, and it has long, spider-like legs that allow it to move much faster and climb on walls (first demonstrated in Half-Life 2 in Ravenholm). It does not have a beak like the other varieties, instead using the sharp talons at the ends of its legs to latch to hosts. The zombies it creates are stripped of most of their flesh and muscle and, like the headcrab itself, are much faster than ordinary zombies. It also makes the same shriek that their standard cousins make.
The poison headcrab (also known as the black headcrab or venomous headcrab) is slightly larger than its counterparts with dark sage-green-colored skin and thick hairs on the joints of its inward-bending legs. To distinguish it further, it has white bands that encircle its knee joints, wider legs, and a more flattened body, giving it a generally more crab-like appearance. It also makes a chirp at range and a hissing-rattling similar to that of a rattlesnake's tail when it detects a viable host. Immediately before pouncing, they emit a loud, distinctive shriek. There is also a whipping noise as they pounce. Unlike the other headcrabs, the poisonous headcrab has some survival instinct, as it will retreat when injured. Although it is the slowest-moving version of the headcrab when calm, it can outpace an ordinary headcrab when retreating. Another difference is that the poison headcrab takes a longer time to incinerate than the other types. Poison headcrabs get their name from the neurotoxin they carry, which reduces the player's health to one point instantly on contact, meaning that minimal additional damage can easily kill the player. Gordon's HEV suit provides an antidote that will restore the missing health over a short period, minus the damage caused by the attack itself. While this makes the poisonous headcrab unable to fully kill Gordon, it can make survival much more problematic if other enemies are present. Half-Life 2: Raising The Bar notes that play-testers would prioritize poison headcrabs as targets, regardless of any other present dangers. They will group together on a single host once one is found: the attacking poison headcrab controls the host, while the others use the new host as transportation, having it throw up their eggs (if female) at new victims.
A headcrab's primary goal is to attach to the head of a suitable host using its mouth (typically covering the face and most of the head). The headcrab then burrows its claws and hind legs into the host and opens up portions of the skull with its mouth, incorporating parts of its biological workings with the motor cortex of the host's nervous system. The victim is thus taken over by the headcrab and mutated into a mindless zombie-like being known as a headcrab zombie, referred to as a "necrotic" by the Combine Overwatch. The host lies dead for a while then rises and attacks any living species.
Once the headcrab has converted a host into a headcrab zombie, the torso of the host is open and the organs can be seen. In the first Half-Life the player can see the texture of the host's skull on the headcrab. However, this was removed in future installments. They are slow-moving but powerful, using their claws to beat their victims to death. They moan almost constantly, and growl when they detect prey. In Half-Life 2, they can swat loose objects when they run into them, creating potentially lethal projectiles. Half-Life 2 also introduced still-moving zombies which are severed at the waist and crawl toward the player using their arms. The hosts are left alive during the mutation, being left entirely aware of their horrific situation. The host body is in an unconscious state immediately after infestation, and after a while, rise to attack.
There are three main variants of the headcrab zombie, the "fast headcrab zombie", "poison headcrab zombie", and "Zombine", or Combine Zombie. These have multiple differences from each other and the normal headcrab zombie. As their names would imply, the fast and poison headcrab zombies are created when a fast headcrab or poison headcrab respectively attach to a host. The Zombine is created when a headcrab zombie is created from "former" Combine Overwatch soldiers. Alyx Vance coins the term "zombine" for them as a portmanteau of "zombie" and "Combine". The introduction of the Zombine was meant to indicate that, in the wake of the devastation caused by the player in Half-Life 2, what was once a valuable weapon in the Combine arsenal is now just as dangerous to them as it is to regular humans.
Headcrabs are one of the first enemies introduced in Half-Life. They are frequently encountered by players throughout Half-Life and its three expansions, Opposing Force, Blue Shift and Decay. They also see appearances in the official remake of Half-Life, titled Half-Life: Source, as well as the third-party fan modification titled Black Mesa. Because the games are remakes, headcrabs play essentially the same role as they do in the original Half-Life.
The design of the headcrab changes between Half-Life and Half-Life 2. Half-Life headcrabs have exposed teeth and intestines at their mouth, while the Half-Life 2 version does not. As such, it is initially apparent that the headcrab only walks with its large front claws and hind legs, while the stubby legs form part of the headcrab's mouth. The headcrabs found in Half-Life are also noticeably smaller than those in Half-Life 2, which have bodies approximately the size of a watermelon. Half-Life and Half-Life 2 also oppositely depict the headcrab's tolerance to water and toxins: headcrabs in Half-Life can swim in water but die in toxic environments, while headcrabs in Half-Life 2 drown within seconds in deep water but easily survive in contaminated pools.
While headcrabs are merely wild parasites in Half-Life, Half-Life 2 shows that the Earth-occupying Combine have put them to use as an unstable but effective biological weapon against the human Resistance. A coffin-like missile is filled with headcrabs, and fired from a mortar (as seen in Half-Life 2: Lost Coast) The Combine will bombard distant areas with these missiles and the payload of each shell is released, free to infest or kill nearby victims without risk to the Combine forces. As is the unfortunate case of the devastated town Ravenholm, repeated bombings can neutralize entire towns and cities in a short span of time.
Half-Life 2 also featured the first appearance of Dr. Kleiner's "pet" headcrab. Referred to as "Lamarr", and occasionally by the nickname "Hedy", it serves as an important plot device for a number of scenes in the game, most notably in the first chapter of the game.
Appearances in other media
A headcrab pet was made available in a 2013 update to the action role-playing game Torchlight II. The headcrab pet is available in versions of the game purchased both from Steam and non-Steam storefronts.
Due to popular request, Valve released a plush headcrab for sale at the Valve Store. It featured posable limbs, a number of teeth and claws and a gaping maw. The headcrab went out of sale within a few months, though has been brought back on several occasions. For a 2006 Christmas special, along with the re-release of the plush headcrab, fans could buy a headcrab hat, specially designed to give the impression that the wearer is under attack from the parasitic alien.
|This section requires expansion. (June 2012)|
In 2008, the poisonous headcrab was ranked the second most terrifying video game enemy of all time by Cracked due to their venom's ability to drain the players' health to one. In 2011, the poisonous headcrab was ranked at number one on the list of "enemies that scuttle and jump at your face" by GamesRadar.
- The description for the plush headcrab collectible item indicates that the six-inch toy is quarter-scale, meaning that a normal-sized headcrab is typically two feet in length.
- "Team Meat (Super Meat Boy!) - You've got Headcrabs!". Super Meat Boy!. Retrieved 2012-06-18.
- "Meet The Strange Travelers". Vindictus.nexon.net. 2011-03-31. Retrieved 2012-06-18.
- "Torchlight II gets mod editor, Steam Workshop support, pet headcrab". PCGamer.com. 2013-04-02. Retrieved 2013-05-07.
- "HL2 Headcrab Collectible". Retrieved 2009-02-18.
- "HL2 Headcrab Hat". Valve Store. Retrieved 2009-02-18.
- Wong, David (2008-05-13). "The 10 Most Terrifying Video Game Enemies of All Time". Cracked.com. Retrieved 2012-06-18.
- "The Top 7... enemies that scuttle ...". GamesRadar. p. 3.