Police 911

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Police 911
Developer(s) Konami
Publisher(s) Konami
Designer(s) Shigenobu Matsuyama (producer)
Platform(s) Arcade, PlayStation 2
Release date(s) Arcade[1]
  • WW 2000
PlayStation 2[2]
  • JP 11 November 2001
  • EU 19 April 2002
Genre(s) Light gun shooter
Mode(s) Single player
Cabinet Custom
Display Raster, medium resolution, vertical

Police 911 (a.k.a. The Keisatsukan: Shinjuku Ni Juu Yon Toki in Japan, Police 24/7 in Europe) is a 2000 light gun shooter arcade game.[1] It casts the player as either a "one man SWAT team" working for the Tokyo police, or an American police officer of the LAPD, working to take down members of the Gokudo-kai (極道会?), an internationally based yakuza group.

Unlike earlier light gun games, the game was unique for its motion sensing technology, sensing body movement rather than requiring the player to move individual controls; the player's "real world" actions are reflected by the player character within the game. It also featured a unique cover system, where the player takes cover by physically ducking for cover rather than pressing a button.[1] The game was ported to the PlayStation 2 video game console in 2001.[2]

Although the game was a separate canon from the Lethal Enforcers series, Konami acknowledged Lethal Enforcers 3 as the successor to Police 911 series, thus making it a canon in the Lethal Enforcers series.

Gameplay[edit]

The gameplay in Police 911 can be considered more interactive than most light gun games; instead of merely standing in one place and shooting enemies before you are shot, the game uses infrared sensors to determine a player's location; through this, the player is able to dodge around (with the knees, while standing on the pad), duck to avoid bullets (and reload), and lean out to maximise cover and get a better shot. This is not foolproof, however; enemies will continue to shoot while you're hiding, so it's possible to rise up and immediately get shot, if you're not careful. Also, like Time Crisis, the timer is continually running down, so one can't hide for very long.

Promotions[edit]

As the player successfully completes each sub-part of a level, they gain a point towards a new rank. The higher a player's rank, the greater bonuses they can receive; growing time increments to start, followed by additional "lives", with the highest rank rewarding the player with 100 additional lives—however, considering that the timer continues to decrease whenever a player goes through their death animation, and that no additional time bonuses will be given after they reach that rank, this may be more of an oversight by the design team, or that the design team knows that there was no way for the player to use all those lives in one game because of the time. In addition, the player's rank reverts to the bottom whenever they get shot, so a potential strategy for a skilled player would be to ascend to the point where they gain a life, then immediately die so the time bonuses may be re-earned.

Shooting innocent people or fellow officers it will deduct the rank; if it is lowered below a "reward rank", the reward will not be re-earned.

The following ranks are as such:

Officer

Sergeant

Lieutenant

Captain

Deputy Inspector

Inspector

Deputy Chief

Bureau Chief

Deputy Commissioner

Commissioner

In The Keisatsukan: Shinjuku Ni Juu Yon Toki (Shinjuku, Midnight), the player begins on the streets of downtown Kabuki-Cho Shinjuku, taking part in a raid on a nightclub owned by the Gokudo-kai; the officer, led by shielded riot squad members, and surrounded by innocents (both whom the player must not shoot), can take different routes through the club as their shooting skill dictates. Once the players exit the club, they will be alerted that the suspects have scattered all over Japan to escape arrest, and arrest warrants have been issued for the 6 most wanted criminals in Shinjuku: Shigenobu Matsuyama (松山 重信 Matsuyama Shigenobu?), international weapon smuggler Richard Hansen, Keisuke Matsuoka (松岡 圭介 Matsuoka Keisuke?), Bai Ei Lee (李培栄?), Noriko Nagata (長田 典子 Nagata Noriko?), and Katsuji Haraguchi (原口 勝治 Haraguchi Katsuji?).

Throughout the Mass Arrest Plan in Tokyo, it is determined that a number of fleeing suspects have fled to America; specifically, the Little Tokyo area based in Los Angeles. The LAPD and FBI are notified, and an undercover detective is immediately dispatched to arrest remaining 3 fugitives to wrap up the mass arrest campaign.

Overseas changes[edit]

In Police 911/Police 24/7, the gameplay missions are reversed: the raid on the nightclub takes place in Los Angeles' Little Tokyo, followed by a "boss" fight with Richard Hansen at the crowded intersection with textures and buildings being digital replicas of the actual buildings around Los Angeles' 1st St. and San Pedro St. The Highway Chase and the underground garage are next, followed by the encounter with Bai Ei Lee; this time, he is the only one in the truck. A new warehouse level follows this; the player must stop Noriko Nagata from completing the smuggling of weapons to Japan, while in the original version, Richard Hansen had already completed the operation.

At this point, it is determined that other fleeing suspects have returned to Japan; specifically, their base of operations in Kabuki-Cho Shinjuku. Tokyo's International Investigation Unit is contacted, and an undercover detective is immediately dispatched to arrest Matsuyama, Matsuoka, and Haraguchi at Ichibandai, Shinjuju Station Square, and the Shinjuku subway at the FBI's behalf.

Finally, the way civilians are handled is changed. In The Keisatsukan: Shinjuku Ni Juu Yon Toki, a newspaper headline flashes on the screen whenever an innocent is shot, because they can actually be killed. In Police 911/Police 24/7, the player simply loses a rank and is reminded not to shoot innocents or colleagues, but they are otherwise unharmed.

Reception[edit]

On release, Famitsu magazine scored the PlayStation 2 version of the game a 30 out of 40.[3]

Police 911 2[edit]

Note: This game is called "Police 24/7 2" in Europe, and "The Keisatsukan 2: Senkoku Okitaiseki Supesharu" in Asia.

The game was released one year after the release of Police 911. The game takes place exclusively in Japan and players can choose 6 cities—Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo. The first stage takes place in the scene of the crime and the following stage takes place in a shortened version of the usual city stage. The rest of the game takes place in normal stages before the player has to return to Osaka to arrest the remaining criminals.

Police 911 2 expands the original police officer role to four different characters. They can choose from a Tokyo police officer (male or female), a detective from the Metro Police, or a SAT (Special Assault Team) trooper, each carrying different handguns (5-round revolver, 8-round Glock, 12-round HK MP5). In the overseas version, the police woman and the detective are male and female American Interpol Operatives holding 8-round glocks.

Story[edit]

Japanese mafia crimes are growing rapidly and rigidly as the Japanese government ordered a nationwide arrest plan (Senkoku Okitaiseki) throughout the whole nation to arrest all involved criminals. Criminal activity has increased by order of the infamous Japanese mafia Gokudo-kai. The growth of mafia crimes are rising at record levels due to a collaboration with a Hong Kong mafia group called Ryuuto (龍頭?) (Dragonhead in English). Finally, a mysterious kingpin is hiding behind-the-scenes to ensure that Japan falls down to the hands of the Gokudo-kai and the Ryuuto.

Players start the investigation inside an office building where a collaboration deal is taking place between the Gokudo-kai and the Dragonheads. After arresting the first wave of criminals, nationwide arrest warrants have been issued for the capture of the following suspects holed in Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo: Ko Bun Yuen (高 浜元?), Koji Umezawa (梅沢 幸治 Umezawa Koji?), Tadanobu Abe (阿部 忠信 Abe Tadanobu?), Ku Ka Hang (古 家亙)?), Koji Motomura (sometimes mistranslated as Hiroshi Motomura; 本村 弘司 Motomura Koji), Sadaharu Kitaya (sometimes mistranslated as Sadaharu Kitadani; 北谷 貞治 Kitaya Sadaharu), and Hung Ko Cheung (熊 谷章). Arresting 3 behind-the-scene criminals throughout the game gives players a chance to capture the behind-the-scenes kingpin, Shigenobu Matsuyama.

Additional note[edit]

A curious yet amusing visual technique in the game can be observed when facing the various bosses; when seen in close-up, their faces are blurred with mosaics, and a mug shot of the individual boss has the eyes concealed with a black bar, despite their names still visible. The reason for this is to give an "authentic television feel" to the affair; Japanese television, when showing televised images of suspected criminals (such as on the news), will obscure the suspect's face for privacy purposes. The same goes for photographs of the person, hence the black bar.

References[edit]

  1. ^ a b c Police 911 at the Killer List of Videogames
  2. ^ a b Police 911 at GameFAQs
  3. ^ 不定期連載 POINT PLUS 30: 30点以 上のゲームたち - ザ・警察官 新宿24時. Weekly Famitsu. No.915. Pg.59. 30 June 2006.

External links[edit]