Polyphony Digital

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Polyphony Digital, Inc.
Type Subsidiary of Sony Computer Entertainment
Industry Computer and video games
Founded April 2, 1998
Headquarters Tokyo, Japan
Fukuoka, Japan
Key people Kazunori Yamauchi, President
Products Gran Turismo series
Operating income 10 million yen[1]
Owner(s) Sony Corporation
Employees 140+
Parent SCE Worldwide Studios
Website http://www.polyphony.co.jp/

Polyphony Digital, Inc. is an internal video game development studio of Sony Computer Entertainment, part of Sony Computer Entertainment Worldwide Studios. Originally a development group within Sony Computer Entertainment known as Polys Entertainment,[2][3] after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.

The studio is best known for its Gran Turismo racing game series. Led by Kazunori Yamauchi, Gran Turismo became the most successful racing series for the PlayStation, PlayStation 2 and PlayStation 3. The Gran Turismo series is designed to be a real driving simulator, offering realistic driving physics. In 2006, Polyphony released Tourist Trophy, in an attempt to bring the realism of Gran Turismo to motorcycle racing.

Games developed[edit]

as Polys Entertainment

Game Title Release Date Platform
Motor Toon Grand Prix December 16, 1994 PlayStation
Motor Toon Grand Prix 2 May 24, 1996 PlayStation
Gran Turismo December 23, 1997 PlayStation

as Polyphony Digital

Game Title Release Date Platform
Omega Boost April 22, 1999 PlayStation
Gran Turismo 2 December 11, 1999 PlayStation
Gran Turismo 3: A-Spec April 28, 2001 PlayStation 2
Gran Turismo Concept 2001 Tokyo 2001 PlayStation 2
Gran Turismo Concept 2002 Tokyo-Seoul 2002 PlayStation 2
Gran Turismo Concept 2002 Tokyo-Geneva January 1, 2002 PlayStation 2
Gran Turismo 4 Prologue December 4, 2003 PlayStation 2
Gran Turismo 4 December 28, 2004 PlayStation 2
Gran Turismo 4 Toyota MTRC Version PlayStation 2
Gran Turismo 4 Toyota Prius Edition PlayStation 2
Gran Turismo 4 Nissan 350Z Limited Edition PlayStation 2
Tourist Trophy February 2, 2006 PlayStation 2
Gran Turismo HD December 24, 2006 PlayStation 3
Gran Turismo 5 Prologue December 13, 2007 PlayStation 3
Gran Turismo (PSP) October 1, 2009 PlayStation Portable
Gran Turismo 5 November 24, 2010 PlayStation 3
Gran Turismo 6 December 6, 2013 PlayStation 3

Other projects[edit]

Polyphony Digital has also been involved in real life automotive projects. They have developed special versions of their Gran Turismo games for many car manufacturers as demonstrators for their cars. Nissan also commissioned them to design a special bodykit for their 350Z coupe, which first appeared in 'GT Concept: 2002 Tokyo - Geneva' as the "Nissan 350Z Gran Turismo Aero", later becoming the "Fairlady Z NISMO S-Tune Concept by GRAN TURISMO" in GT4. There was also a faster 'Z-Tune' version with minor styling revisions and 400PS. The S-Tune was later sold in real life by NISMO (NISsan MOtorsport) as a tuning package for existing owners.

More recently, they were contracted to design the multifunction display on the new Nissan GT-R,[4] which displays performance information such as G-forces, acceleration opening, brake pedal pressure, steering angle, an "optimal gearshift map," to emphasize economical vehicle operation.

When Nissan was looking for a company to develop the GT-R's user-friendly 'multi-function meter', the car maker says Polyphony was the obvious choice because of the simple menu systems applied to video games such as Gran Turismo. "If you think about the GT-R's multi-function meter with the g-force information and everything else, we wanted it to be very easy to read, very easy to use," says Nissan's global vice president of communications, Simon Sproule. "It's really about the logic of how video games work and their menu systems - which anyone can use - and then applying it to the car."[5]

Ikiuo Seiichi from Polyphony Digital encoded and decoded the cutscenes of The Legend of Dragoon.[6]

References[edit]

External links[edit]