Portal:Video games

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A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display on a device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.

Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.

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Iridion 3D is a quasi-3D rail shooter game for the Game Boy Advance developed by Shin'en. A launch title for the Game Boy Advance, it was released in North America on May 29, 2001 and in Europe on September 21, 2001. While praised for beautiful graphics and rich sound, the game was derided by critics and gamers for repetitive gameplay.

Iridion began development as a shooter for the Game Boy Color; when Shin'en decided to drop development and shift their focus to the Game Boy Advance, Iridion was the first game by the developer to appear on the system. Though billed as a 3D game, Shin'en used realtime encoding and resizing to manipulate the size of 2D sprites instead of creating a true 3D environment.

Influenced by the Commodore 64 game Uridium, Iridion features a single starship waging war against the alien Iridion that have attacked Earth. The game spans seven levels from Earth to the alien's home planet, each with a fixed linear path that ends with a boss. Despite lukewarm reception to the title upon release, Iridion 3D influenced future Shin'en shooters such as Iridion II and Nanostray. (more...)

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