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Dungeons & Dragons

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Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game is currently published by Wizards of the Coast, a subsidiary of Hasbro. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system. D&D's publication is widely regarded as the beginning of modern role-playing games and, by extension, the entire role-playing game industry.

As of 2006, Dungeons & Dragons remains the best-known and best-selling role-playing game, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales. Dungeons & Dragons is known beyond the game for other D&D-branded products (such as the popular video games Neverwinter Nights and Baldur's Gate, as well as an animated TV series), references in popular culture and some of the controversies that have surrounded it, particularly a moral panic in the 1980s falsely linking it to Satanism and suicide.

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Dragons of Autumn Twilight is a fantasy novel by Margaret Weis and Tracy Hickman, based on a Dungeons & Dragons game session. It was the first Dragonlance novel, beginning the series in 1984. It is the first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR only reluctantly agreed. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. It corresponds with the first two Dragonlance game modules, DL1 Dragons of Despair and DL2 Dragons of Flame, but the novel has a different ending from the modules. It introduces many of the characters that are the subject of many other novels and short stories.

Dragons of Autumn Twilight follows a pattern with the other novels in its series, Dragons of Winter Night and Dragons of Spring Dawning, as they all start with Dragons, followed by the a series of seasons, Autumn, Winter, and Spring, as well as a series of time, Twilight, Night, and Dawning.

Margaret Weis includes allusions to A Christmas Carol by Charles Dickens, one of her favorite stories. References include But there was something disquieting about him—secret, silent, self-contained, and solitary as an oyster and The fate of mankind is my business, turning the quote from meaning good to meaning harm.

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Tomb of Horrors is a 1978 adventure module for the Dungeons & Dragons role-playing game, written by Gary Gygax. It was the original tournament dungeon used at the Origins 1 convention. The Tomb of Horrors is a 2002 novelization of the adventure written by Keith Strohm.

Numbered "S1," the module was the first in the "S" (for "Special") series of modules. It was followed by S2: White Plume Mountain, S3: Expedition to the Barrier Peaks and S4: Lost Caverns of Tsojcanth. Although part of a series for the World of Greyhawk campaign setting, the four modules had no connecting plot or theme. Tomb of Horrors is one of the most famous Dungeons & Dragons modules. It was also the first module to include a numbered series of drawings, each of which would be shown to the players upon entering a certain area or encountering a certain fate.

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A number of polyhedral dice, often used during games of Dungeons & Dragons
Credit: User:Franganghi

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The Dungeons & Dragon WikiProject collaborates on improving all D&D-related articles on Wikipedia. WikiProject Role-Playing Games, its parent project, has a larger scope and covers all role-playing games. The Video games project also has a task force dedicated to Dungeons & Dragons-related video games.

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