A strategy game is a game in which the player's decision-making influences the outcome significantly. They are usually board games, computer or video games, card games, or another type of game. Several games include strategy extensively, while others to a lesser degree, complicating demarcation. It is sometimes more accurate to say that some games have strategic elements, rather than being a strategy game; however, this depends on the game. The deciding factor separating strategy game from other genres is that there is either no or relatively less chance involved. Usually, the only physical element is the interaction with the game pieces, although there are exceptions. Players have similar starting positions or sitiuations, but use strategy to gain advantages over others. Strategy, as well as tactics, is dissimilar to luck in that chance-based games rely more heavily on probability. The word "strategy" is used by the military, and refers to high-level planning. Strategy games often deal with small-scale situations. Tactical games, a type of strategy game, deal with military planning, though also on a smaller scale than the military.
In many East Asian cultures, Go was considered one of the most important skills a civilized person could learn. This screen showing Chinese men wearing Ming Dynasty robes was made by Kano Eitoku in the 16th century.
Sid Meier (born Sidney K. Meier in 1954, in Detroit, USA) is a renowned Americanprogrammer and designer of some of the most commercially and critically successful computer strategy games of all time. Meier has won several accolades for both his contributions to the computer games industry and for the titles that have gained huge commercial successes. Meier is considered one of the legendary giants of the computer games industry.