Systems are sets of entities, physical or abstract, comprising a whole where each component interacts with or is related to at least one other component and they all serve a common objective. The scientific research field which is engaged in the interdisciplinary study of universal system-based properties of the world is general system theory, systems science and recently systemics. This field investigates the abstract properties of matter and mind, and their organization, searching for concepts and principles which are independent of the specific domain, substance, and type of system, and of the spatial and/or temporal scales of its existence.
Systems science can be viewed as ... "a metalanguage of concepts and models for interdisciplinary use, still now evolving and far from being stabilized. This is the result of a slow process of accretion through inclusion and interconnection of many notions, which came and are still coming from very different disciplines. The process started more than a century ago, but has gathered momentum since 1948 through the pioneering work of Norbert Wiener, John von Neumann, Ludwig von Bertalanffy, Heinz von Foerster and W. Ross Ashby, among many others" (Charles François, 1999).
Systems art is art influenced by systems analysis, which reflects on natural systems, social systems and social signs of the art world itself. Systems art emerged as part of the first wave of the conceptual art movement extended in the 1960s and 1970s. Close related and overlapping terms are Anti-form movement, Cybernetic art, Generative Systems, Process art, Systems aesthetic, Systemic art, Systemic painting and Systems sculptures.
In systems art the concept and ideas of process related systems and systems theory are involved in the work and take precedence over traditional aesthetic object related and material concerns. Systems art is named by Jack Burnham in the 1968 Artforum article "Real Systems Art". Burnham had investigated the effects of science and technology on the sculpture of this century. He saw a dramatic contrast between the handling of the place-oriented object sculpture and the extreme mobility of Systems sculpture.
The Work Breakdown Structure (WBS) is a means of organizing system development activities based on system and product decompositions. The systems engineering process produces system and product descriptions. These product architectures, together with associated services (e.g., program management, systems engineering, etc.) are organized and depicted in a hierarchical tree-like structure that is the WBS.