Power creep is the gradual unbalancing of a game due to successive releases of new content. The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place.
As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this primarily to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average powerlevel within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extrem cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content.
- Dobra, Andrei (April 18, 2013). "League of Legends Nerfs Are Made to Control Power Creep Level". Softpedia. Retrieved 2013-05-15.
- "Miliband denies EU 'power creep'". BBC. 20 February 2008. Retrieved 2013-05-15.
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