Asshole (card game)
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| Alternate names | President, Presidents & Assholes, Schlub, Scum(bag) and others |
|---|---|
| Gameplay | |
| Type | Drinking |
| Players | 3+ |
| Cards | 52 |
| Deck | Anglo-American |
| Play | Clockwise |
| Card rank (highest to lowest) | Ace (A) - Three (3) Note: Two (2) = "wild" |
| Playing time | 5 min. |
| Related games | |
| Dai Hin Min | |
Asshole (also less commonly known as President, Presidents & Assholes, Shlub, Scum(bag), Capitalism, Pimps & Hoes and other names), an Americanized version of Dai Hin Min, is a card game for three or more in which players race to get rid of all of the cards in their hands in order to become President in the following round.[1][2][3] It is often played as a drinking game.[1][2][3][4] There are countless variants of this game, including various "house rules," which must be established before the start of the game to prevent arguments.
Contents |
[edit] General rules
Gameplay is similar to Dai Hin Min, with the addition of house rules governing drinking. The following are generally-accepted rules:
- A card of rank equal to the number of players in the game (generally 3-6) is a "social", and when played all players must drink. This card may be played on any card or combination of cards. Multiple "socials" can be played at once or consecutively. The following player then plays based on the combination of cards that was played before the "social".[2]
- If a player passes, he or she must drink. Sometimes this is limited so it only applies if anyone else can play before the pile is cleared.[4]
- When a player matches the rank of the previously played card combination (only possible when playing singles, pairs or with wilds), the next player's turn is skipped. A skipped player must drink. For instance, if a 3 is played on top of another 3, the next player is skipped and must drink. If a three is then played by the player after the skipped player, the player after him is skipped and drinks.[4] if you have a 2 in your hand you can play it at any time.
- A player who makes a mistake in play is given a one-drink penalty if caught before the next player plays. If the player makes a mistake and is caught after the following play, everyone except the player who caught the mistake drinks. A player may therefore intentionally make a mistake to try and get the table to drink, with the risk of being caught immediately and having to drink.
- A "jump-in social" occurs when a player goes out of turn to put down the 4th card of a certain number. For example, if you are holding two 8s, you can throw them onto two showing 8s, regardless if it is your turn or whether they were two single 8s or a double. Everybody drinks as a result and the cards are cleared to the person who jumped in. Because of this rule, it is important to pay close attention to what is going on because jump-ins allow you to lose your cards very quickly or you could lose your turn because somebody jumped in before you could get your card down. A jump in social will only apply if the cards are natural, one of each suite must be played, wildcard 2's do not count towards the sum.
[edit] Special titles
There may be many titles used by players during the game, and each player is permitted to give drinks indiscriminately to any lower-ranked player.[1][4] Often, players move seats to sit in the order of their place, so as not to forget the order. There is generally at least a President, Vice President and Asshole.[1]
- President - The winner of the previous round.
- Vice President ("VP") - Second place.
- Vice Asshole - Second to last place. Often called Beer Wench or other names
- Asshole - Last place in the previous round (may wear beer case on head saying "Asshole").
More or fewer titles may be used, depending on how many players are in the game. Common extra titles include the Secretary one level below VP, Normals, Neutrals or Average Joes in between the high and low named ranks, and Clerk one level above Vice-Asshole. Other ranking systems use the presidential line of succession. The Secretary and Clerk are generally only used with six or more players, and rules regarding card passing or drinks can be changed to accommodate these two positions as desired. A large and/or odd number of players generally calls for having at least one Average Joe, and there can be as many as needed.
In another version of the game, the players are called King, Queen, Jack and Peon, which is cleaner for more conservative settings.
[edit] Variations
[edit] Kamikaze
Kamikaze, also Nuke ‘em, Duke Nuke ‘em, Hail, is a popular variation of Asshole. Though often speculated to have originated in Japan, many variations have been played worldwide.
[edit] Game
The deck is dealt evenly between players. Any extra cards are put face-down in the middle. They will not be used for the remainder of the game. Players may want to arrange their cards in ascending order.
The player to the dealer's left begins the hand by placing a single card, a pair, three of a kind, etc, in the center of the table. The next player must play the same hand with a higher card, e.g. if player A lays down two 2's, player B can lay down a pair of 3's, 4's, 5's, etc. This continues clockwise around the table, with each player playing a hand higher than the previous.
If a player cannot or chooses not to play a hand on their turn, they pass the turn to the next player. Once a player has passed their turn, they are out for the remainder of the hand. The hand continues until only one player is remaining. This player then starts a new hand. The process continues until one player has no more cards left in their hand.
[edit] Hands
There are several different types of hands, as listed below. Though some are less common than others, no one hand is better than any other. There is a great deal of strategy involved in deciding when to play a hand and when to pass. A player may pass their turn at any time regardless of whether or not they can play a hand.
- Single
- Pair
- Three of a kind
- Four of a kind
[edit] Runs
When starting a new hand, a player can lay down a Run of three to six card. The next player must lay down a run of the same number of cards with at least the last card higher than that of the previous run played (e.g. 2♦3♣4♥ can be countered with 3♠4♦5♣ or 4♦5♣6♥).
A Running Flush is the same as a run except that all cards must be of the same suit. When countering a running flush, a player may or may not play cards of the same suit (e.g. 4♥5♥6♥ can be countered with 5♠6♠7♠ or 7♥8♥9♥).
[edit] Bombs
- Bomb is three consecutive pairs, i.e. 77 88 99. When countering a bomb, the last pair must by higher than that of the previous bomb played.
- Atomic Bomb is the highest bomb—Queens, Kings, and Aces. Because of its rarity, an atomic bomb can be countered by another atomic bomb. This is extremely unlikely, however, as there can be a maximum of only two A-bombs (Little Boy and Fat Man) in a single game.
[edit] In pop culture
- The film American Pie 2 featured the main characters playing a game of Asshole at a party, including in a deleted scene where they argue over the rules.
- The film Jackass
[edit] See also
- The Great Dalmuti, a commercial variation of Asshole with a non-standard deck.
[edit] References
[edit] External links
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